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  1. Word game mechanic (reversal)

    tatiang
    by tatiang · February 2014
    The nightly build available to Pro members includes some powerful text manipulation functions, which made this much simpler to code. It uses a table to store the letter strings (one for each round) b
  2. Help: Looped moving actors

    Socks
    by Socks · February 2014
    Constrain Self.X to AAA*sin(game.time*BBB)+CCC
  3. Should we use Timers?

    CodeMonster
    by CodeMonster · February 2014
    I use a lot of constrain attributes and a lot of timers in my game. And iv had a lot of people tell me and I myself notice the game runs quite well with no lag.
  4. Help: Looped moving actors

    rovioxo@gmail.com
    by rovioxo@gmail.com · February 2014
    Ok so I have a game where a collectable item moves left and right on an infinite loop, I had it set like this, basically a boolean attribute set to false and on a 2 second timer it switch between fals
  5. How would I make this special kind of in app purchase?

    alexanderdoubleu
    by alexanderdoubleu · February 2014
    So I am making a one level type of game like flappy birds (don't get the wrong idea though, it is absolutely nothing like flappy birds:) my question is a little bit hard to explain so i'm going to use
  6. Reset Scene - Change Scene

    tatiang
    by tatiang · February 2014
    Actor (self) attribute reset from scene to scene. So if you have an actor moving at self.motion.linear velocity.X = 300 and you change or reset the scene, that same actor will have self.motion.linear
  7. spawning actors

    tatiang
    by tatiang · February 2014
    Constrain attribute game.counterDuration to 10/self.motion.Linear Velocity.Y
  8. Should we use Timers?

    tenrdrmer
    by tenrdrmer · February 2014
    I've actually used those devil behaviors constrain and/or spawns inside a time with pretty good success. (Image)
  9. Reset Scene - Change Scene

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2014
    One way to deal with it would be to put a 'game control' actor on each scene and change the scene specific attributes with it. The game control actor would be invisible and/or off screen so you don't
  10. Constraining an actor to a table

    tatiang
    by tatiang · February 2014
    The general idea is to increment a game attribute right before spawning an actor and then have the actor grab that game attribute and assign it to a self attribute. That self attribute then gets used
  11. Newbie Question: Rolling friction

    Cutscene Entertainment
    by Cutscene Entertainment · February 2014
    I had to do this wih a grenade physics problem. When it collides, Set a timer. Say after 2.5 seconds, interpolate attribute self.velocity x to 0. Make sure "run to completion" is on
  12. Newbie Question: Rolling friction

    Cutscene Entertainment
    by Cutscene Entertainment · February 2014
    I had to do this wih a grenade physics problem. When it collides, Set a timer. Say after 2.5 seconds, interpolate attribute self.velocity x to 0. Make sure "run to completion" is on
  13. Drop rates, Spawn rates, calculation

    tatiang
    by tatiang · February 2014
    Yes, so you'd want a self.spawnChance for each actor in that case. And actually, the attribute you want to change would be self.probability (for lack of a better name). That's the 2 or 3 in the rule
  14. Constraining an actor to a table

    jmachado999
    by jmachado999 · February 2014
    How can I constrain a id of sorts so that I can access the actors attributes via the table. I want to use table row value when added but when an actor is destroyed and the rows shift the row numbers a
  15. Drop rates, Spawn rates, calculation

    tatiang
    by tatiang · February 2014
    Make an integer attribute called game.spawnChance. Then set up your rules as follows:
  16. reset scene

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2014
    Is your Actor Lives a Game Level Attribute? If so you'll need to reset it manually with a Change Attribute Behavior.
  17. Grid Based Movement (non-Mac)

    NY415
    by NY415 · February 2014
    I constrained the character to
  18. Newbie Question: Rolling friction

    AirshipScientist
    by AirshipScientist · February 2014
    I even made a game attribute to keep track of the speed and display it on screen. And yes, the value starts high when the ball is launched, changes due to gravity, but once it starts rolling, it stops
  19. Reset Scene - Change Scene

    tatiang
    by tatiang · February 2014
    Are you talking about scene attributes, actor (self) attributes or game attributes?
  20. when key pressed player move but return to inital position?

    neo_matrix31@hotmail.com
    by neo_matrix31@hotmail.com · February 2014
    rule ... when touch is pressed ... interpole attribute player to his position y
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