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Word game mechanic (reversal)
by tatiang ·The nightly build available to Pro members includes some powerful text manipulation functions, which made this much simpler to code. It uses a table to store the letter strings (one for each round) b -
Help: Looped moving actors
by Socks ·Constrain Self.X to AAA*sin(game.time*BBB)+CCC -
Should we use Timers?
by CodeMonster ·I use a lot of constrain attributes and a lot of timers in my game. And iv had a lot of people tell me and I myself notice the game runs quite well with no lag. -
Help: Looped moving actors
by rovioxo@gmail.com ·Ok so I have a game where a collectable item moves left and right on an infinite loop, I had it set like this, basically a boolean attribute set to false and on a 2 second timer it switch between fals -
How would I make this special kind of in app purchase?
by alexanderdoubleu ·So I am making a one level type of game like flappy birds (don't get the wrong idea though, it is absolutely nothing like flappy birds:) my question is a little bit hard to explain so i'm going to use -
Reset Scene - Change Scene
by tatiang ·Actor (self) attribute reset from scene to scene. So if you have an actor moving at self.motion.linear velocity.X = 300 and you change or reset the scene, that same actor will have self.motion.linear -
spawning actors
by tatiang ·Constrain attribute game.counterDuration to 10/self.motion.Linear Velocity.Y -
Should we use Timers?
by tenrdrmer ·I've actually used those devil behaviors constrain and/or spawns inside a time with pretty good success. (Image) -
Reset Scene - Change Scene
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Constraining an actor to a table
by tatiang ·The general idea is to increment a game attribute right before spawning an actor and then have the actor grab that game attribute and assign it to a self attribute. That self attribute then gets used -
Newbie Question: Rolling friction
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Newbie Question: Rolling friction
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Drop rates, Spawn rates, calculation
by tatiang ·Yes, so you'd want a self.spawnChance for each actor in that case. And actually, the attribute you want to change would be self.probability (for lack of a better name). That's the 2 or 3 in the rule -
Constraining an actor to a table
by jmachado999 ·How can I constrain a id of sorts so that I can access the actors attributes via the table. I want to use table row value when added but when an actor is destroyed and the rows shift the row numbers a -
Drop rates, Spawn rates, calculation
by tatiang ·Make an integer attribute called game.spawnChance. Then set up your rules as follows: -
reset scene
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Grid Based Movement (non-Mac)
by NY415 ·I constrained the character to -
Newbie Question: Rolling friction
by AirshipScientist ·I even made a game attribute to keep track of the speed and display it on screen. And yes, the value starts high when the ball is launched, changes due to gravity, but once it starts rolling, it stops -
Reset Scene - Change Scene
by tatiang ·Are you talking about scene attributes, actor (self) attributes or game attributes? -
when key pressed player move but return to inital position?