-
Reset Scene - Change Scene
by Biby ·When I change any value or add rule or change attribute in Scene 1, I go check Scene 2 I find same edits took place in Scene 2. -
when key pressed player move but return to inital position?
by gyroscope ·(Quote) -
Hello everyone.. im new in here (:
by roimulia ·so i used actor as respawner, and in the bars actors i did randomly attribute change to the wiedth,and didnt touch the height, but some how every time it respawn the bars actor it respawn it as a cube -
when key pressed player move but return to inital position?
-
when key pressed player move but return to inital position?
by gyroscope ·Try this: two integer attributes, call one PosX and put your actor's starting X position as its value, and PosY, similar but with initial Y position. Also make a boolean called Go. -
Reset Scene - Change Scene
by tatiang ·Scene menu and edit that scene, its scene.Lives attribute is also set to 15 even though it had been set to 0." -
Reset Scene - Change Scene
by Biby ·Also When I change any attribute in Scene 1, it changes same automatically in Scene 2. -
Reset Scene - Change Scene
by tatiang ·Those behaviors work properly but you need to understand that game attributes do not get reset when you Reset Scene or Change Scene. You need to do that manually, for example: -
attribute change while touching button doesnt work
by gyroscope ·Change Attribute Game.CanShoot to true -
attribute change while touching button doesnt work
by gyroscope ·Hi @nizzar27 Where in your Rules is your Change Attribute behaviour? Also, I presume your bullets are being spawned? -
attribute change while touching button doesnt work
by nizzar27 ·Simply put it (a ship is shooting bullets, when it picks up a boost it should shoot faster but it does not) -
Question about orbiting objects!!
by nizzar27 ·before each spawn you can change attribute distance to random(1,300) -
Timed Shoot and NoShoot button
by tatiang ·place another actor on the scene and do Change Attribute self.Image to Shoot.png. Does the actor show up with the correct image? Do the same for Change Attribute self.Image to NoShoot.png. Does th -
Same actor respawned in scene but different attributes
by tatiang ·the size of the ball, add a condition that says attribute self.grounded is false. -
Convert decimal value to percentage value
by sawkastee ·The game.Audio.Music Volume attribute displays as 0.5 when I add it to display text. How can I change this to 50% -
Collision of two bullet when the enemy ....
by Hwang MinGil ·Change Attribute: self.HP to self.Hp -1 was used. -
Turning collide on/off
by rrosario007 ·I have a boolean attribute called SlotFilled -
Spare Code ? Dump It here.
by Socks ·the drop down and only be offered the first 8 attributes (Name/Time/Position/Size/Rotation/Color/Image/Tags), with the remaining 4 being initially 'hidden' (Preload Art/Graphics/Motion/Physics) . . . -
Same actor respawned in scene but different attributes
by breuban ·I have an actor (ball) that is spawned and drops to the ground. When it drops to the ground, the attribute of the ball changes. When i touch the screen, the same actor has to be respawned. When it hit -
actor should move when button is pressed but not continue to move if button is held in
by tatiang ·set to 0 seconds would be identical to change attribute but I guess I'd have to test that to know for sure. Anyway, you should absolutely be able to enter decimals for Interpolate durations. Are yo