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  1. Reset Scene - Change Scene

    Biby
    by Biby · February 2014
    When I change any value or add rule or change attribute in Scene 1, I go check Scene 2 I find same edits took place in Scene 2.
  2. when key pressed player move but return to inital position?

    gyroscope
    by gyroscope · February 2014
    (Quote)
  3. Hello everyone.. im new in here (:

    roimulia
    by roimulia · February 2014
    so i used actor as respawner, and in the bars actors i did randomly attribute change to the wiedth,and didnt touch the height, but some how every time it respawn the bars actor it respawn it as a cube
  4. when key pressed player move but return to inital position?

    neo_matrix31@hotmail.com
    by neo_matrix31@hotmail.com · February 2014
    Change attribute Go to true
  5. when key pressed player move but return to inital position?

    gyroscope
    by gyroscope · February 2014
    Try this: two integer attributes, call one PosX and put your actor's starting X position as its value, and PosY, similar but with initial Y position. Also make a boolean called Go.
  6. Reset Scene - Change Scene

    tatiang
    by tatiang · February 2014
    Scene menu and edit that scene, its scene.Lives attribute is also set to 15 even though it had been set to 0."
  7. Reset Scene - Change Scene

    Biby
    by Biby · February 2014
    Also When I change any attribute in Scene 1, it changes same automatically in Scene 2.
  8. Reset Scene - Change Scene

    tatiang
    by tatiang · February 2014
    Those behaviors work properly but you need to understand that game attributes do not get reset when you Reset Scene or Change Scene. You need to do that manually, for example:
  9. attribute change while touching button doesnt work

    gyroscope
    by gyroscope · February 2014
    Change Attribute Game.CanShoot to true
  10. attribute change while touching button doesnt work

    gyroscope
    by gyroscope · February 2014
    Hi @nizzar27 Where in your Rules is your Change Attribute behaviour? Also, I presume your bullets are being spawned?
  11. attribute change while touching button doesnt work

    nizzar27
    by nizzar27 · February 2014
    Simply put it (a ship is shooting bullets, when it picks up a boost it should shoot faster but it does not)
  12. Question about orbiting objects!!

    nizzar27
    by nizzar27 · February 2014
    before each spawn you can change attribute distance to random(1,300)
  13. Timed Shoot and NoShoot button

    tatiang
    by tatiang · February 2014
    place another actor on the scene and do Change Attribute self.Image to Shoot.png. Does the actor show up with the correct image? Do the same for Change Attribute self.Image to NoShoot.png. Does th
  14. Same actor respawned in scene but different attributes

    tatiang
    by tatiang · February 2014
    the size of the ball, add a condition that says attribute self.grounded is false.
  15. Convert decimal value to percentage value

    sawkastee
    by sawkastee · February 2014
    The game.Audio.Music Volume attribute displays as 0.5 when I add it to display text. How can I change this to 50%
  16. Collision of two bullet when the enemy ....

    Hwang MinGil
    by Hwang MinGil · February 2014
    Change Attribute: self.HP to self.Hp -1 was used.
  17. Turning collide on/off

    rrosario007
    by rrosario007 · February 2014
    I have a boolean attribute called SlotFilled
  18. Spare Code ? Dump It here.

    Socks
    by Socks · February 2014
    the drop down and only be offered the first 8 attributes (Name/Time/Position/Size/Rotation/Color/Image/Tags), with the remaining 4 being initially 'hidden' (Preload Art/Graphics/Motion/Physics) . . .
  19. Same actor respawned in scene but different attributes

    breuban
    by breuban · February 2014
    I have an actor (ball) that is spawned and drops to the ground. When it drops to the ground, the attribute of the ball changes. When i touch the screen, the same actor has to be respawned. When it hit
  20. actor should move when button is pressed but not continue to move if button is held in

    tatiang
    by tatiang · February 2014
    set to 0 seconds would be identical to change attribute but I guess I'd have to test that to know for sure. Anyway, you should absolutely be able to enter decimals for Interpolate durations. Are yo
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