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Need to create a better 'favourite' system
by beefy_clyro ·I think I now have a version of that working above adding an extra self attribute in and embedding within a timer! -
Rules based on attribute triggers inconsistently
by imjustmike ·I probably should have mentioned that I'd added a debug to the reset attribute - that's how I know that it's not always firing! -
Need help flipping walking right animation to a walking left animation
by catalyst1159 ·Say I want him to idle, and he has 30 something pics of idle....Do I have to do that with each individual image? Like make 30 new actors? or just put the change attribute with the animation. Because t -
Need help flipping walking right animation to a walking left animation
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Rules based on attribute triggers inconsistently
by imjustmike ·Hey guys - I'm working on a maths game at the moment, where a lot of different things are triggered by attributes, but I'm running into some problems where the triggering of rules seems to be quite in -
Need to create a better 'favourite' system
by tatiang ·Change attribute game.clickingStar to true -
Anyway to know if a number is even?
by Braydon_SFX ·(Quote) -
Anyway to know if a number is even?
by tatiang ·Change attribute self.position.X to prec(self.position.X/game.gridSize,0)*game.gridSize -
Anyway to know if a number is even?
by Braydon_SFX ·(Quote) -
Anyway to know if a number is even?
by tatiang ·numbers, so add a behavior to change the attribute to max(2,attribute) first. If you divide the number by 3 you can tell if it's divisible by 3 but since some even numbers are divisible by 3 that wo -
Anyway to know if a number is even?
by Socks ·if attribute Number = (floor(Number/2))*2 . . . . -
Retina display question
by Socks ·Arbitrary terms do no compute . . . . 'normally' . . . 'constrain' . . . 'upsize' . . . crackle -
actor should move when button is pressed but not continue to move if button is held in
by gyroscope ·pointless to use, you might as well use a Change Attribute...so I've given the interpolates a duration) -
High score wont display. Bug?
by toastytee ·If Score (attribute) > Highscore (attribute), -
Retina display question
by jmachado999 ·Ok so ill just build normally and make images twice the size but constrain to the actor size and it will automatically upsize on a retina display. -
Spawning Actor at Mouse Position when click pressed
by gyroscope ·I'd make a game boolean attribute, let's call it Toggle, and then I'd make an identical actor in the Inspector of the actor Bubble, call them BubbleA and BubbleB. -
actor should move when button is pressed but not continue to move if button is held in
by tatiang ·You might try adding a condition to each rule that checks if attribute game.allowMove (boolean) is true. Set that attribute to true initially. Inside of the movement rule, set it up this way: -
Random spawning not so random?
by tatiang ·Note that there are some times that you will want/need to unlock an actor. For example, if you have five enemies on the scene and one of them is a boss enemy that rotates instead of just sits still, -
Constrain Attribute then get it back HELP
by tatiang ·I'm quite unsure, too. :-? I took your other thread/project as far as I felt I could given my time constraints and the complexity of the setup you had. So, no, I'm not offering to help you get eve -
Spare Code ? Dump It here.
by RThurman ·@Socks -- Thou art a funny funny man! The Bard shouldst have thee in his employ.(Quote)