-
Same actor respawned in scene but different attributes
by breuban ·I have an actor (ball) that is spawned and drops to the ground. When it drops to the ground, the attribute of the ball changes. When i touch the screen, the same actor has to be respawned. When it hit -
actor should move when button is pressed but not continue to move if button is held in
by tatiang ·set to 0 seconds would be identical to change attribute but I guess I'd have to test that to know for sure. Anyway, you should absolutely be able to enter decimals for Interpolate durations. Are yo -
Need to create a better 'favourite' system
by beefy_clyro ·I think I now have a version of that working above adding an extra self attribute in and embedding within a timer! -
Rules based on attribute triggers inconsistently
by imjustmike ·I probably should have mentioned that I'd added a debug to the reset attribute - that's how I know that it's not always firing! -
Need help flipping walking right animation to a walking left animation
by catalyst1159 ·Say I want him to idle, and he has 30 something pics of idle....Do I have to do that with each individual image? Like make 30 new actors? or just put the change attribute with the animation. Because t -
Need help flipping walking right animation to a walking left animation
-
Rules based on attribute triggers inconsistently
by imjustmike ·Hey guys - I'm working on a maths game at the moment, where a lot of different things are triggered by attributes, but I'm running into some problems where the triggering of rules seems to be quite in -
Need to create a better 'favourite' system
by tatiang ·Change attribute game.clickingStar to true -
Anyway to know if a number is even?
by Braydon_SFX ·(Quote) -
Anyway to know if a number is even?
by tatiang ·Change attribute self.position.X to prec(self.position.X/game.gridSize,0)*game.gridSize -
Anyway to know if a number is even?
by Braydon_SFX ·(Quote) -
Anyway to know if a number is even?
by tatiang ·numbers, so add a behavior to change the attribute to max(2,attribute) first. If you divide the number by 3 you can tell if it's divisible by 3 but since some even numbers are divisible by 3 that wo -
Anyway to know if a number is even?
by Socks ·if attribute Number = (floor(Number/2))*2 . . . . -
Retina display question
by Socks ·Arbitrary terms do no compute . . . . 'normally' . . . 'constrain' . . . 'upsize' . . . crackle -
actor should move when button is pressed but not continue to move if button is held in
by gyroscope ·pointless to use, you might as well use a Change Attribute...so I've given the interpolates a duration) -
High score wont display. Bug?
by toastytee ·If Score (attribute) > Highscore (attribute), -
Retina display question
by jmachado999 ·Ok so ill just build normally and make images twice the size but constrain to the actor size and it will automatically upsize on a retina display. -
Spawning Actor at Mouse Position when click pressed
by gyroscope ·I'd make a game boolean attribute, let's call it Toggle, and then I'd make an identical actor in the Inspector of the actor Bubble, call them BubbleA and BubbleB. -
actor should move when button is pressed but not continue to move if button is held in
by tatiang ·You might try adding a condition to each rule that checks if attribute game.allowMove (boolean) is true. Set that attribute to true initially. Inside of the movement rule, set it up this way: -
Random spawning not so random?
by tatiang ·Note that there are some times that you will want/need to unlock an actor. For example, if you have five enemies on the scene and one of them is a boss enemy that rotates instead of just sits still,