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JavaScript Problem - Localhost
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Help on "Bullets Left " resetting on new scene
by tatiang ·You'll need to make a game attribute for the number of bullets, for example an integer called game.bulletCount. Game attributes do not ever reset unless you do a change attribute to change their valu -
Constrain Attribute then get it back HELP
by tatiang ·It's never a good idea to constrain an attribute to an expression that includes that expression. This creates an endless loop. Second, I would recommend instead using a timer. Something like this: -
Constrain Attribute then get it back HELP
by BonepileGames ·When the touch is INSIDE second actor it constrains game.attribute to game.attribute+1. The third actor is the same as second but constrains game.attribute to game.attribute-1. The issue is that I wa -
Music doesnt work when game is published
by gyroscope ·OK, unless you've put a change attribute of music volume to zero since checking with Preview, or you've a Pause Music behaviour somewhere; or there's some type of bug going on.... I really don't know -
Help on "Bullets Left " resetting on new scene
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Grid Based Movement (non-Mac)
by The_Gamesalad_Guru ·Use a constrain attribute and on the first window self.position.x then the expression in the second window. Add another constrain and do the same self.position.Y -
Random spawning not so random?
by Aileesan ·for some reason, has an issue accepting my constraining attribute of defining the Y position. Once I change it, the first block is fine but none of the others are. This is only in the "Platf -
Best way to check 2 actors are touching and not moving?
by Wboko ·If you use the Collide attribute it will still create a small bounce... I have tried a few other ideas but gave it up as another thing GS is just not able to fix. -
Turning collide on/off
by tenrdrmer ·I would suggest using a boolean attribute and placing your collide behavior inside a rule that says -
Put Sound Effect during Score Count Up?
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collide with absolute edge of actor
by AppTaco ·The "bounce when collide" behavior just makes it so that the actors don't overlap at all. The bounce effect is immediately overwritten by the change attribute self.velocity.y to 250. -
Question: Sidescrolling multi-unit battle
by AirshipScientist ·The problem I have is that I allow units from the same side to overlap one another. So I cannot simply have damage dealt when the units are colliding, because then one attacker would deal damage to an -
any one can help me ?
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Spare Code ? Dump It here.
by Socks ·B: You know, tables, game attributes, device attributes, mathematical functions, time/clock functions, tags . . all that kind of stuff. -
Jump and Bounce
by BonepileGames ·1) Make actor called BALL. Under Actor tab, go to Physics and make Collision Shape - Circle, also tick FIXED ROTATION. Make actor called PLATFORM. Put COLLIDE attribute (collide with actor named PLATF -
Jump and Bounce
by hegvbwkeuyrv ·P.S. When i click the expression editor (attribute) the pop-up doesn't launch .-. (windows 8.1.), please, does anybody have a solution fot this?? -
background animation help
by Jarivespa ·make 2 boolean attributes called: pos.x and pos.y -
Actor To Roll/Rotate Based On Collisions
by mactds10 ·self.Motion.LinearVelocity.Y) constrain attribute, and collision is set to circular. The ball starts to rotate the opposite direction when it jumps in the air, and when I didn't include the Y variabl -
Question: Spawning actors from HUD icon, different layers
by tatiang ·self.placed to true. Add a rule around your constrain behavior with the condition self.placed=false.