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  1. JavaScript Problem - Localhost

    fede_carbone1@hotmail.com
    by fede_carbone1@hotmail.com · February 2014
    I was having problems with a Boolean attribute,
  2. Help on "Bullets Left " resetting on new scene

    tatiang
    by tatiang · February 2014
    You'll need to make a game attribute for the number of bullets, for example an integer called game.bulletCount. Game attributes do not ever reset unless you do a change attribute to change their valu
  3. Constrain Attribute then get it back HELP

    tatiang
    by tatiang · February 2014
    It's never a good idea to constrain an attribute to an expression that includes that expression. This creates an endless loop. Second, I would recommend instead using a timer. Something like this:
  4. Constrain Attribute then get it back HELP

    BonepileGames
    by BonepileGames · February 2014
    When the touch is INSIDE second actor it constrains game.attribute to game.attribute+1. The third actor is the same as second but constrains game.attribute to game.attribute-1. The issue is that I wa
  5. Music doesnt work when game is published

    gyroscope
    by gyroscope · February 2014
    OK, unless you've put a change attribute of music volume to zero since checking with Preview, or you've a Pause Music behaviour somewhere; or there's some type of bug going on.... I really don't know
  6. Help on "Bullets Left " resetting on new scene

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · February 2014
    you need to use save attribute and load attribute
  7. Grid Based Movement (non-Mac)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2014
    Use a constrain attribute and on the first window self.position.x then the expression in the second window. Add another constrain and do the same self.position.Y
  8. Random spawning not so random?

    Aileesan
    by Aileesan · February 2014
    for some reason, has an issue accepting my constraining attribute of defining the Y position. Once I change it, the first block is fine but none of the others are. This is only in the "Platf
  9. Best way to check 2 actors are touching and not moving?

    Wboko
    by Wboko · February 2014
    If you use the Collide attribute it will still create a small bounce... I have tried a few other ideas but gave it up as another thing GS is just not able to fix.
  10. Turning collide on/off

    tenrdrmer
    by tenrdrmer · February 2014
    I would suggest using a boolean attribute and placing your collide behavior inside a rule that says
  11. Put Sound Effect during Score Count Up?

    Skyrocket_Entertainment
    by Skyrocket_Entertainment · February 2014
    Interpolate Attribute " self.score " to " game.score "
  12. collide with absolute edge of actor

    AppTaco
    by AppTaco · February 2014
    The "bounce when collide" behavior just makes it so that the actors don't overlap at all. The bounce effect is immediately overwritten by the change attribute self.velocity.y to 250.
  13. Question: Sidescrolling multi-unit battle

    AirshipScientist
    by AirshipScientist · February 2014
    The problem I have is that I allow units from the same side to overlap one another. So I cannot simply have damage dealt when the units are colliding, because then one attacker would deal damage to an
  14. any one can help me ?

    neo_matrix31@hotmail.com
    by neo_matrix31@hotmail.com · February 2014
    but i dont find what iam searching about behaviors or attribute ... when collision with something ... or touch move and return to initial position !!!! ???
  15. Spare Code ? Dump It here.

    Socks
    by Socks · February 2014
    B: You know, tables, game attributes, device attributes, mathematical functions, time/clock functions, tags . . all that kind of stuff.
  16. Jump and Bounce

    BonepileGames
    by BonepileGames · February 2014
    1) Make actor called BALL. Under Actor tab, go to Physics and make Collision Shape - Circle, also tick FIXED ROTATION. Make actor called PLATFORM. Put COLLIDE attribute (collide with actor named PLATF
  17. Jump and Bounce

    hegvbwkeuyrv
    by hegvbwkeuyrv · February 2014
    P.S. When i click the expression editor (attribute) the pop-up doesn't launch .-. (windows 8.1.), please, does anybody have a solution fot this??
  18. background animation help

    Jarivespa
    by Jarivespa · February 2014
    make 2 boolean attributes called: pos.x and pos.y
  19. Actor To Roll/Rotate Based On Collisions

    mactds10
    by mactds10 · February 2014
    self.Motion.LinearVelocity.Y) constrain attribute, and collision is set to circular. The ball starts to rotate the opposite direction when it jumps in the air, and when I didn't include the Y variabl
  20. Question: Spawning actors from HUD icon, different layers

    tatiang
    by tatiang · February 2014
    self.placed to true. Add a rule around your constrain behavior with the condition self.placed=false.
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