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Bullets Freeze When "Shoot" Button is pressed.
by quantumsheep ·(Change Attribute) Touch is Pressed -
Bullets Freeze When "Shoot" Button is pressed.
by Shadow_Development ·(Change Attribute) Touch is Pressed -
Spare Code ? Dump It here.
by RThurman ·@Socks -- yes it looks like a lot of equation there. But its really the not that complicated. Its just that the function, attribute, and table calls are so long! It makes it seem much more complica -
Question: Spawning actors from HUD icon, different layers
by AirshipScientist ·Thanks a lot for the suggestion. This might be very simple, but I have a follow up question. Once I have the spawner spawn an actor in the correct layer, I'd like the actor to be constrained to the mo -
Play different frame animated loops on action?
by SlickZero ·You can create 2 boolean attributes, and for the sake of this conversation we'll call them idleCharacter and movingCharacter. Set the default to true for idleCharacter and set the default to false for -
Is Resolution Indepence preventing game from being generated into Tizen App?
by Franto ·A game I made won't generate into a Tizen app even after I removed all game attribute booleans and replaced them with integers{which is what I thought the problem was.} And it still won't generate a T -
collide with absolute edge of actor
by emperorgreg ·- I set up two global real attributes, charBottom and enemyTop -
How to deal cards for solitaire type game
by thaas1124 ·Am I missing something? Do I need to use the constrain attribute instead? Help is appreciated! I'm having difficulties figuring out which actions are done just once, which are constantly looked a -
Flappy Bird game tutorial
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Best way to check 2 actors are touching and not moving?
by MaccaMcgill ·it because I've used collides on them? Collide attribute is bounce when collide with actor.... -
saving unlocked levels on iPhone
by WhySoCREATIVE ·Or use a table and save table and create a rule in the beginning to load the table value to a game attribute. -
Stupid problem: Need to delete an attribute... but it's in too many actors (can't see REMOVE)
by tenrdrmer ·As a best practice you should not delete that attribute until you can clear the list of actors that attribute is in. Right now the list is giving you a great way to see where it's at. Make the changes -
saving unlocked levels on iPhone
by bjandthekatz ·Make sure to have a save attribute behavior every time a user completes a level. Also make sure you are saving and loading the attribute using the same key. -
saving unlocked levels on iPhone
by ayesheyad ·I have a problem, I have an attribute that saves which level is unlocked, when user closes game than re-opens it shows the unlocked levels, which is exactly what I want. but when user clear the app fr -
Stupid problem: Need to delete an attribute... but it's in too many actors (can't see REMOVE)
by TomCoffee ·Oh... duuuuhhh.. I could just remove the behavior (it's a change attribute that's turned off, NOT a rule)... -
Official Flappy Bird Thread - for all things flappy bird (including clones)
by KillerPenguinStudios ·the scene. On the left side where that actors attributes are, there you will find an added attribute (maybe called divider or div) with either a 10, or 100. Since this is the 3rd number that number n -
Infinate Runner Attack Animation
by DeadlySeriousMedia ·Make REAL attribute into game with name "PlayAttack" change it to 0. -
Problem Resizing Actors
by colander ·I have a full size background actor 600w x 1004h which needs to change size for different devices. Using a change attribute action I tried changing the width and height to device width and height (For -
Infinate Runner Attack Animation
by BonepileGames ·Make REAL attribute into game with name "PlayAttack" change it to 0. -
An odd movement
by BonepileGames ·However, I experience a minor issue on my way of creating this interesting game. When you spawn a platform BEFORE you collide with a platform, it works great. The spawned platform changes its velocity