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  1. Bullets Freeze When "Shoot" Button is pressed.

    quantumsheep
    by quantumsheep · February 2014
    (Change Attribute) Touch is Pressed
  2. Bullets Freeze When "Shoot" Button is pressed.

    Shadow_Development
    by Shadow_Development · February 2014
    (Change Attribute) Touch is Pressed
  3. Spare Code ? Dump It here.

    RThurman
    by RThurman · February 2014
    @Socks -- yes it looks like a lot of equation there. But its really the not that complicated. Its just that the function, attribute, and table calls are so long! It makes it seem much more complica
  4. Question: Spawning actors from HUD icon, different layers

    AirshipScientist
    by AirshipScientist · February 2014
    Thanks a lot for the suggestion. This might be very simple, but I have a follow up question. Once I have the spawner spawn an actor in the correct layer, I'd like the actor to be constrained to the mo
  5. Play different frame animated loops on action?

    SlickZero
    by SlickZero · February 2014
    You can create 2 boolean attributes, and for the sake of this conversation we'll call them idleCharacter and movingCharacter. Set the default to true for idleCharacter and set the default to false for
  6. Is Resolution Indepence preventing game from being generated into Tizen App?

    Franto
    by Franto · February 2014
    A game I made won't generate into a Tizen app even after I removed all game attribute booleans and replaced them with integers{which is what I thought the problem was.} And it still won't generate a T
  7. collide with absolute edge of actor

    emperorgreg
    by emperorgreg · February 2014
    - I set up two global real attributes, charBottom and enemyTop
  8. How to deal cards for solitaire type game

    thaas1124
    by thaas1124 · February 2014
    Am I missing something? Do I need to use the constrain attribute instead? Help is appreciated! I'm having difficulties figuring out which actions are done just once, which are constantly looked a
  9. Flappy Bird game tutorial

    fede_carbone1@hotmail.com
    by fede_carbone1@hotmail.com · February 2014
    - And when the ground completely out of the scene changes its attribute to true.
  10. Best way to check 2 actors are touching and not moving?

    MaccaMcgill
    by MaccaMcgill · February 2014
    it because I've used collides on them? Collide attribute is bounce when collide with actor....
  11. saving unlocked levels on iPhone

    WhySoCREATIVE
    by WhySoCREATIVE · February 2014
    Or use a table and save table and create a rule in the beginning to load the table value to a game attribute.
  12. Stupid problem: Need to delete an attribute... but it's in too many actors (can't see REMOVE)

    tenrdrmer
    by tenrdrmer · February 2014
    As a best practice you should not delete that attribute until you can clear the list of actors that attribute is in. Right now the list is giving you a great way to see where it's at. Make the changes
  13. saving unlocked levels on iPhone

    bjandthekatz
    by bjandthekatz · February 2014
    Make sure to have a save attribute behavior every time a user completes a level. Also make sure you are saving and loading the attribute using the same key.
  14. saving unlocked levels on iPhone

    ayesheyad
    by ayesheyad · February 2014
    I have a problem, I have an attribute that saves which level is unlocked, when user closes game than re-opens it shows the unlocked levels, which is exactly what I want. but when user clear the app fr
  15. Stupid problem: Need to delete an attribute... but it's in too many actors (can't see REMOVE)

    TomCoffee
    by TomCoffee · February 2014
    Oh... duuuuhhh.. I could just remove the behavior (it's a change attribute that's turned off, NOT a rule)...
  16. Official Flappy Bird Thread - for all things flappy bird (including clones)

    KillerPenguinStudios
    by KillerPenguinStudios · February 2014
    the scene. On the left side where that actors attributes are, there you will find an added attribute (maybe called divider or div) with either a 10, or 100. Since this is the 3rd number that number n
  17. Infinate Runner Attack Animation

    DeadlySeriousMedia
    by DeadlySeriousMedia · February 2014
    Make REAL attribute into game with name "PlayAttack" change it to 0.
  18. Problem Resizing Actors

    colander
    by colander · February 2014
    I have a full size background actor 600w x 1004h which needs to change size for different devices. Using a change attribute action I tried changing the width and height to device width and height (For
  19. Infinate Runner Attack Animation

    BonepileGames
    by BonepileGames · February 2014
    Make REAL attribute into game with name "PlayAttack" change it to 0.
  20. An odd movement

    BonepileGames
    by BonepileGames · February 2014
    However, I experience a minor issue on my way of creating this interesting game. When you spawn a platform BEFORE you collide with a platform, it works great. The spawned platform changes its velocity
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