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  1. Stupid problem: Need to delete an attribute... but it's in too many actors (can't see REMOVE)

    tatiang
    by tatiang · February 2014
    Hmm... actually, I just created an attribute, added it to a rule, and created a bunch of copies of the actor but when I delete the attribute it doesn't warn me at all. Now I'm not so sure why you're
  2. Stupid problem: Need to delete an attribute... but it's in too many actors (can't see REMOVE)

    tatiang
    by tatiang · February 2014
    That warning message appears whenever you use an attribute in a rule or expression. I would recommend going through the prototype actor and removing the attribute from rules/expressions, assuming tha
  3. Stupid problem: Need to delete an attribute... but it's in too many actors (can't see REMOVE)

    guilleface
    by guilleface · February 2014
    why are you deleting, why not just leave it like that and dont use it, i had troubles before by deleting a attribute like that and all my 24 same actors were affected.
  4. Stupid problem: Need to delete an attribute... but it's in too many actors (can't see REMOVE)

    TomCoffee
    by TomCoffee · February 2014
    I have 68 copies of one actor on my screen (it's a puzzle game). I tried to delete one Attribute from the main actor and it said "Warning: this attribute is in use..." and then it l
  5. Problem when publishing to HTML5

    tzunito
    by tzunito · February 2014
    My problem is that when clicking preview in GS creator (windows latest version) my game is fluent, everything works and it is as it should be. But whenever I upload to GS html5, and play the game, my
  6. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · February 2014
    Not sure if I'm over thinking this one... and maybe I just need to wait for the send and receive attribute ability rather than the current send/receive table .
  7. Please help. i don't speak or write perfect english but i try...

    juho.sarkela
    by juho.sarkela · February 2014
    so when i make the rule when touch is pressed-->change attribute (attribute name) to (new value) i can't find any other actor's information on that attribute name position?
  8. Please help. i don't speak or write perfect english but i try...

    juho.sarkela
    by juho.sarkela · February 2014
    but I do not need to create a game attributes, integer, etc.
  9. Please help. i don't speak or write perfect english but i try...

    tatiang
    by tatiang · February 2014
    Make a rule that says When Touch is Pressed --> Change Attribute [attribute name] to [new value] and have as many Change Attribute behaviors as needed in that rule.
  10. Please help. i don't speak or write perfect english but i try...

    tatiang
    by tatiang · February 2014
    I'm sorry, I still don't understand. If I had to guess I'd say you want each character selection button to change certain attributes of that character. If that's right, then you make a rule that say
  11. How to spawn set number of actors for each level

    tatiang
    by tatiang · February 2014
    Just change the counter attribute to game.level and add a spawn behavior inside of the loop.
  12. How to add +10 to every 10 game score integer?

    guilleface
    by guilleface · February 2014
    i assume you have a real attribute for you score right? now create another real attribute named "bonus" and change this attribute "bonus' to =10
  13. I want to do a jump move like this

    tatiang
    by tatiang · February 2014
    From the image, I'm assuming you want the actor to jump and then when it collides with another (parachute) actor to constrain it's position to just below that actor?
  14. How to add +10 to every 10 game score integer?

    tatiang
    by tatiang · February 2014
    One way to do this is to constrain game.money to floor(game.score/10)*10 - game.moneySpent and then add to game.moneySpent when something is purchased from the store.
  15. Simple Question about Positioning!

    tatiang
    by tatiang · February 2014
    First of all, what does it mean to "change the y-axis"? Can you describe that in GameSalad terms? Are you changing an attribute or dragging the actor or something else? And if it
  16. I have a problem with a spawn actor.

    Neil T
    by Neil T · February 2014
    constrain the umbrella x and y to the main actor?
  17. Help with checking actors position against another

    MaccaMcgill
    by MaccaMcgill · February 2014
    Game Attributes (both integers)
  18. little problem with mario bross like game

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2014
    @tabelor, that is just how the circle collision shape works there is not much you can do about it. An alternate idea would be to use a completely separate square actor and constrain it to the base of
  19. Evil mario mushroom like attributes

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2014
    http://www.jamie-cross.net/?portfolio=gamesalad-recipe-003-enemy-collisions-detecting-a-head-jump-vs-a-side-collision
  20. Hey guys I need help with multiple interval speeds?

    tatiang
    by tatiang · February 2014
    You'd need to reset the loop counter attribute and have a rule condition that starts the loop process again.
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