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How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by gyroscope ·Rule : When attribute game.dead is true -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by gyroscope ·Hang on, let me get this: so it spawns OK as you want without the attribute condition, but not with it (when it's true), yet when it's true it affects, in the way you want, another rule connected with -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by gyroscope ·I see that the spawning is on the condition a certain attribute is true... are you certain that game.dead is being set to true for the spawning to fire? -
Animate actor with 2 different sets of frames (idle loop sequence) (action sequence)
by gyroscope ·Hi @oramyst@gmail.com you'll need an attribute to use as a "switch". Normally a boolean would be OK so go ahead and make one of those; however, if you think you'll add even more anim -
Stage
by LumpApps ·You can let the camera follow an actor by putting a "control camera" attribute in that actor. -
Constrain problem
by ktorti ·I have a problem with constraining my character to multiple different platforms. -
Is there a way I can reset my spawner timers every 3 seconds so that they don't have lag over time?
by Skyler128 ·change attribute game.score to game.score+4 -
Problem with On/Off button mechanic
by dkatz621 ·Hey everyone! I'm having an issue with an on and off button. I watched the tutorial and copied the format, i.e. making a game attribute and then having when touch is pressed and inside change the att -
An odd movement
by BonepileGames ·move from right to left obviously. I have a constrain behaviour in platform(prototype) which sets game.x to self.position.x and the same for Y axis. I have another constrain behaviour into the main a -
checkbox/checklist
by tatiang ·In the Mod() expression, did you type the name of the attribute self.checked? If so, you need to select it from the drop-down menu instead. That's the only thing I can think of that would cause a pr -
move to
by Liekus ·If you put more than one "move to" attribute in a rule how does the computer decide which x y coordinate it goes to first? -
Constrained killzone problem
by B1984 ·My constrained killzone worked... but randomly. Sometimes it was right where i want it and other times I die before I even get near it. -
High Score Announcement
by Zombiebrains ·I created a new attribute called 'Hi-Score Beaten'. Set a rule in the hi-score actor to say - if the score is greater than the hi-score, then set H-Score Beaten' attribute to true. -
How to make it so when game reaches new high score, an actor/image appears?
by justinodunn ·(Quote) -
How to make it so when game reaches new high score, an actor/image appears?
by bjandthekatz ·When score > high score change attribute self.color.alpha to 1 -
how to make it so when the score reaches 20, it will trigger spawner?
by KillerPenguinStudios ·Sorry if I'm misunderstanding what you are exactly doing but it's kind of confusing how your explaining it. Since you are using a boolean you could say When attribute game.score ≥ 20 -
how to make it so when the score reaches 20, it will trigger spawner?
by justinodunn ·my rule is to repeat the random timed respawn, so it goes if x attribute is true then spawn actor, but after 0.1 change the attribute back to false. can i add that attribute for the rule then? -
Collision with actors
by The_Gamesalad_Guru ·You could constrain a smaller actor to the ship and make the collision happen with that actor. -
how to make it so when the score reaches 20, it will trigger spawner?
by tatiang ·I don't know what that means. Are you saying you can't add another rule? Rules can have more than one condition. So if you have an existing condition, add a new one with attribute game.score ≥ 20. -
how to make it so when the score reaches 20, it will trigger spawner?
by tatiang ·When attribute game.score ≥ 20