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  1. Control Camera issue

    Socks
    by Socks · December 2017
    You can constrain the camera origin offset (X and Y) to the player without having the use a separate actor.
  2. Control Camera issue

    pHghost
    by pHghost · December 2017
    (Quote)
  3. Control Camera issue

    BBEnk
    by BBEnk · December 2017
    You could put your camera in a separate actor, and then constrain that to players X with an offset.
  4. Why are they building the web version without pro designers?

    blob
    by blob · December 2017
    (Quote)
  5. Why are they building the web version without pro designers?

    adent42
    by adent42 · December 2017
    Now with your suggestion to add the Change Attribute and Change Table Attribute, that makes more sense. Maybe keep the same icons and flatten them and apply the correct color. I'm not sure about Chan
  6. Why are they building the web version without pro designers?

    blob
    by blob · December 2017
    * Add "change attribute" and "change table value"e to the short cut on the top ( whenever you guys got it working) Again, these should be orange to reflect their g
  7. How do I make a clothing store

    Cutscene Entertainment
    by Cutscene Entertainment · December 2017
    @tatiang is absolutely right. It's actually very simple. Just make the choices in the store control a game attribute called 'shirtChoice' or 'clothingChoice' etc. Then use that attribute to control th
  8. How do I make a clothing store

    tatiang
    by tatiang · December 2017
    Then your character actor would change or constrain its shirt actor image to "shirt"..game.shirtChoice. You would need to import images called shirt1.png, shirt2.png, etc.
  9. My runner is 100,000 in scene.width... tips on making game smoother?

    Icebox
    by Icebox · December 2017
    constantly running every frame (abusing the constrain attribute) , actors on the scene that are not visible running code that is not needed (can include animations), rendering transparent pixels , h
  10. Universal Builds Why so complicated?

    pHghost
    by pHghost · November 2017
    IF Numeric Expression: game.Screen.Size.Height / game.Screen.Size.Width < 1.35 THEN Change Attribute: game.DC = 2 (i.e. iPad)IF Numeric Expression: game.Screen.Size.Height / game.Screen.Size.Wi
  11. Is there a way to speed up the GAMESALAD clock?

    Socks
    by Socks · November 2017
    GameSalad operates at 60fps, as tatiang says Loops (and various other behaviours like Constrain) operate at 60fps compared to the Timer Behaviour's 30fps.
  12. Universal Builds Why so complicated?

    CaptFinn
    by CaptFinn · November 2017
    estate. Right now Im focused on X/Y and Size attributes based on real estate. I have been playing around and I "THINK" Ive got it. But Ive hit a weird snag in regards to finding som
  13. Device Screen size attribute

    BBEnk
    by BBEnk · November 2017
    (Quote)
  14. Device Screen size attribute

    CaptFinn
    by CaptFinn · November 2017
    So you can use the Device Model to tell the actors where to go/spawn? Where be this Device Model attribute? And how do we use it?
  15. GSLearn 2.0 (Beta)

    Two.E
    by Two.E · November 2017
    At the moment, only basic questions will have answers, like what does X behaviour do. Or how to start new project in online creator? How do I add an attribute?
  16. Spawn random sizes of Platform but keep same gap

    -Timo-
    by -Timo- · November 2017
    You are spawning a new platform before you changed the width to a random size or the attributes are changed. Move the rule under the change attribute.
  17. Spawn random sizes of Platform but keep same gap

    Cutscene Entertainment
    by Cutscene Entertainment · November 2017
    If so, this was accomplished by using a separate spawning actor slightly off screen that spawned multiple overlapping platforms at a consistent interval associated with the game attribute 'gap'. Hopef
  18. Future of GameSalad!!!

    Icebox
    by Icebox · November 2017
    * Gamesalad & stencyl have attributes , construct/unity / game maker calls it variable
  19. Spawn random sizes of Platform but keep same gap

    Simple Gamer Arts
    by Simple Gamer Arts · November 2017
    I can only thing that the spawning of the new platform has to be done quite far off screen and then there must be a change attribute that moves the new spawned platform to a certain distance from the
  20. GS 2.0 wide scene help

    Toque
    by Toque · November 2017
    Like today. “Why can’t I type in a negative integer for an attribute??”
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