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  1. Kill Enemy Actor when jumped on but Kill Actor when it hit's the Enemy's L/R side HELP!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2014
    http://www.jamie-cross.net/?portfolio=gamesalad-recipe-003-enemy-collisions-detecting-a-head-jump-vs-a-side-collision
  2. checkbox/checklist

    tatiang
    by tatiang · February 2014
    Import two images, one of the empty box and one with the box checked. create an actor from the empty box image. Make an integer attribute called self.checked. Make a rule that says If touch is pres
  3. Constrain to platform??

    ktorti
    by ktorti · February 2014
    I have a problem with constraining my character to multiple different platforms.
  4. Using Display text to display a variable attribute in one state

    gyroscope
    by gyroscope · February 2014
    Hi Dan, make another real attribute, let's call this ShowPrice
  5. Using Display text to display a variable attribute in one state

    dkatz621
    by dkatz621 · February 2014
    Huzzah! I figured it out. I made a self attribute that pulls the state at that time and added it to the original display text. Now it only shows the number when touch is pressed. Man, it seems so obvi
  6. Random scene change?

    gyroscope
    by gyroscope · February 2014
    Change Attribute TimeScore to TimeScore +).1
  7. Using Display text to display a variable attribute in one state

    dkatz621
    by dkatz621 · February 2014
    All of my attempts at using boolean attributes, separate actors, etc have failed. I either create a display text that instantly goes away. Or, the display text says, but continues to update the price
  8. GS Volume problem

    Kikokiko
    by Kikokiko · February 2014
    newbie here. i have an actor that acts as a 3-level button for music volume. mute, low , mid ,high. simple enough. I also have a music volume(integer) game attribute. when actor is pressed, music game
  9. My score does not reset when i change back to the previous scene

    gyroscope
    by gyroscope · February 2014
    First to say, make sure your score attribute is a game attribute. Then make a boolean attribute, let's call it Fail.
  10. Constrain to moving platforms.

    ktorti
    by ktorti · February 2014
    I have a problem with constraining my character to multiple different platforms.
  11. Music? can you slow it down

    quique13
    by quique13 · February 2014
    is there any attribute that you can do so that the music slows down?
  12. Score changes attributes

    gyroscope
    by gyroscope · February 2014
    I'm sure @tatiang won't mind me answering for you: presumably your new points earned any one time are put into an integer attribute already, let's call that LivePoints.
  13. Please help me... collide problem

    robbelineil
    by robbelineil · February 2014
    (Quote)
  14. Multiple crashes

    bds62
    by bds62 · February 2014
    to change selection focus from one element (attribute, layer, renamnig layer etc) to another (actor, attribute, layer etc).
  15. Please help me... collide problem

    TheGabfather
    by TheGabfather · February 2014
    You can use the Constrain Attribute behaviour to set its Y coordinate to a permanent point.
  16. Please help me... collide problem

    robbelineil
    by robbelineil · February 2014
    (Quote)
  17. Please help me... collide problem

    TheGabfather
    by TheGabfather · February 2014
    Uncheck ground Actor's Movable attribute.
  18. simple counting app

    tatiang
    by tatiang · February 2014
    I would use a text attribute for each category of card. So game.high = '10JKQA' and game.low = '23456' and game.neutral = '789'. Then, when a card is clicked, you would have a rule that says:
  19. Actor shrinking

    bds62
    by bds62 · February 2014
    So I switched the Change Size behavior to Change Attribute self.size.height-5. While this worked, it didn't shrink the image (a ball) so the top part became flat. Also if I held the down key it would
  20. Constrained killzone

    B1984
    by B1984 · February 2014
    I have a 306x8 actor that will be an obstacle/spike in my game. I only want the bottom 8px to destroy the player, the rest is non-lethal. I tried to constrain self.size.height/.9.8, but my main charac
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