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Kill Enemy Actor when jumped on but Kill Actor when it hit's the Enemy's L/R side HELP!
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checkbox/checklist
by tatiang ·Import two images, one of the empty box and one with the box checked. create an actor from the empty box image. Make an integer attribute called self.checked. Make a rule that says If touch is pres -
Constrain to platform??
by ktorti ·I have a problem with constraining my character to multiple different platforms. -
Using Display text to display a variable attribute in one state
by gyroscope ·Hi Dan, make another real attribute, let's call this ShowPrice -
Using Display text to display a variable attribute in one state
by dkatz621 ·Huzzah! I figured it out. I made a self attribute that pulls the state at that time and added it to the original display text. Now it only shows the number when touch is pressed. Man, it seems so obvi -
Random scene change?
by gyroscope ·Change Attribute TimeScore to TimeScore +).1 -
Using Display text to display a variable attribute in one state
by dkatz621 ·All of my attempts at using boolean attributes, separate actors, etc have failed. I either create a display text that instantly goes away. Or, the display text says, but continues to update the price -
GS Volume problem
by Kikokiko ·newbie here. i have an actor that acts as a 3-level button for music volume. mute, low , mid ,high. simple enough. I also have a music volume(integer) game attribute. when actor is pressed, music game -
My score does not reset when i change back to the previous scene
by gyroscope ·First to say, make sure your score attribute is a game attribute. Then make a boolean attribute, let's call it Fail. -
Constrain to moving platforms.
by ktorti ·I have a problem with constraining my character to multiple different platforms. -
Music? can you slow it down
by quique13 ·is there any attribute that you can do so that the music slows down? -
Score changes attributes
by gyroscope ·I'm sure @tatiang won't mind me answering for you: presumably your new points earned any one time are put into an integer attribute already, let's call that LivePoints. -
Please help me... collide problem
by robbelineil ·(Quote) -
Multiple crashes
by bds62 ·to change selection focus from one element (attribute, layer, renamnig layer etc) to another (actor, attribute, layer etc). -
Please help me... collide problem
by TheGabfather ·You can use the Constrain Attribute behaviour to set its Y coordinate to a permanent point. -
Please help me... collide problem
by robbelineil ·(Quote) -
Please help me... collide problem
by TheGabfather ·Uncheck ground Actor's Movable attribute. -
simple counting app
by tatiang ·I would use a text attribute for each category of card. So game.high = '10JKQA' and game.low = '23456' and game.neutral = '789'. Then, when a card is clicked, you would have a rule that says: -
Actor shrinking
by bds62 ·So I switched the Change Size behavior to Change Attribute self.size.height-5. While this worked, it didn't shrink the image (a ball) so the top part became flat. Also if I held the down key it would -
Constrained killzone
by B1984 ·I have a 306x8 actor that will be an obstacle/spike in my game. I only want the bottom 8px to destroy the player, the rest is non-lethal. I tried to constrain self.size.height/.9.8, but my main charac