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  1. Is it possible to apply different ID to same actor?

    greedydady
    by greedydady · February 2014
    First of all, I have an actor call A with 3 attribute inside (slot1-3). I constrain the 3 slot to 3 boolean in tables. What i do after is applying a rule whenever clicking on actor "A&quo
  2. Mid point of a circle and detect outside it

    SingleSparq
    by SingleSparq · February 2014
    Yes - Actually easier than I thought. Made a self attribute on the moving actor self.distancefrom and constrained to that magnitude( self.Position.X -624, self.Position.Y -380) - The 624 and 380 being
  3. Custom Font Number not Working

    tatiang
    by tatiang · February 2014
    So what does the DisplayText show? Try it for each digit. Also try creating a new actor and doing a Change Attribute self.Image to "5" and another actor with Change Attribute self.
  4. Custom Font Number not Working

    tatiang
    by tatiang · February 2014
    Try constraining self.Image to game.score without the ..".png" (this is optional, really, and should work either way but try it without it).
  5. Custom Font Number not Working

    Pyrite
    by Pyrite · February 2014
    (My Constrain Attribute inside of the 0.png actor!(The code in the vid didn't work so I tried this 1 in the pic!)
  6. Touch not working on bigger scene?

    planetxo
    by planetxo · February 2014
    (Quote)
  7. Spawn actor can change father attribute

    tatiang
    by tatiang · February 2014
    the positions and other attributes of two actors (in this case an enemy and a health bar but it would be the same for a gun and a bullet): http://forums.gamesalad.com/discussion/comment/384027/#Comme
  8. Spawn actor can change father attribute

    xitpu
    by xitpu · February 2014
    "In your actor that shoots bullets, add the condition When attribute game.bulletCount < game.maxBullets to whatever rule condition you already have.
  9. Need some help with Score/time keeping

    tatiang
    by tatiang · February 2014
    To limit bullets, you'll need two game attributes, both integers: game.bulletCount and game.maxBullets. Set the first to 0 and the second to however many you want to limit it to (e.g. 3).
  10. Spawn actor can change father attribute

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2014
    Wow I have no idea what that is. Are you using a self attribute in the actor? For other actors to read it it must be a game level attribute.
  11. Spawn actor can change father attribute

    xitpu
    by xitpu · February 2014
    So I add numFire attribute on ACT1 prototype.
  12. How to make a piller reach the middle of the screen?

    lpetrowicz
    by lpetrowicz · February 2014
    ok, check that. I changed around my +100 and -100 attribute and now it moves up and down. However, it moves up and down to the right until it's off the screen and I have fixed position checked under t
  13. simple counting app

    Gdogg
    by Gdogg · February 2014
    i have it working, however the count is not accurate, i have a change attribute, game.count to game.count-1 and -2 and 0 the -1 if touched once is ok, if i touch it more times it multiplys ie: -1 -3
  14. How To Create A Point Per Kill System?

    BonepileGames
    by BonepileGames · February 2014
    Change Attribute
  15. Hey guys I need help with multiple interval speeds?

    tatiang
    by tatiang · February 2014
    Create a game attribute called game.fallingSpeed (real) and set it to the initial speed of the falling item actor. In the falling item actor, use game.fallingSpeed as the speed. In that actor or any
  16. 1 touch changes my attribute+1, how do if touch held continue to increment attribute+1 every x sec?

    tatiang
    by tatiang · February 2014
    Inside of the When Touch is Pressed rule, place an every 0.5 seconds timer with the change attribute behavior inside of it.
  17. 1 touch changes my attribute+1, how do if touch held continue to increment attribute+1 every x sec?

    sawkastee
    by sawkastee · February 2014
    I have an actor that if touch is pressed it changes (my attribute+1)%60. How do I when touch is held down continue to increment (my attribute+1)%60 every .5 seconds?
  18. Auto restart for scene

    CodeMonster
    by CodeMonster · February 2014
    ok lets just say that your life meter and hit points are both interger attributes and are both default set to 5.
  19. Run Button = Animate Character

    bjandthekatz
    by bjandthekatz · February 2014
    Create an boolean attribute called jump (or whatever)
  20. Touch not working on bigger scene?

    tatiang
    by tatiang · February 2014
    (Quote)
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