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  1. How Would I Make A Choose Character Screen?

    bjandthekatz
    by bjandthekatz · February 2014
    You could create a list of vehicles and an integer attribute called Selection. Give each vehicle a number. When one is tapped change game.selection to that number.
  2. Movable Scene

    bjandthekatz
    by bjandthekatz · February 2014
    Create an boolean attribute called flying. Whenever the plane starts flying change that to true.
  3. Touch not working on bigger scene?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2014
    He expanded the camera to expose the whole scene. Expanding the camera can cause issues with an actor touch area especially when you're constraining an actor to touch. To correct this you'll need to c
  4. Need some help with Score/time keeping

    tatiang
    by tatiang · February 2014
    If you base your timer on a built-in time attribute such as game.Time, there is no way to reset it. If you need to reset the timer, you'll need to instead use a custom timer. One way to do this is t
  5. Need some help with Score/time keeping

    ktorti
    by ktorti · February 2014
    So far as resetting the score, you need to have a game attribute which is an integer. Set it to 0 and in your game rule where you die, do a change attribute of game.Score to 0
  6. Background Layering Issue

    gyroscope
    by gyroscope · February 2014
    You've a change attribute set Alpha to zero behaviour in the actor
  7. simple counting app

    Stoneclipse
    by Stoneclipse · February 2014
    Basically, you can create an integer attribute. If the card is ace, k, j, q or 10, change that integer value to -1. If 2,3,4,5,6 change it to 1. If 7, 8, 9, change it to 0.
  8. How to make it so when some actors collide with floor 3 times, the game will end? (change scene)

    gyroscope
    by gyroscope · February 2014
    Hi @justinodunn One way: make an integer attribute, lets call it NumColl, leave it at 0 to start.
  9. simple counting app

    Socks
    by Socks · February 2014
    Maybe you could make it a little clearer, try stick to standard terms, for instance use 'attribute' instead of 'integer' - and lines like this: ". . . added a -1 +1 to each of the numbers sel
  10. movement help

    matt.volodzko@gmail.com
    by matt.volodzko@gmail.com · February 2014
    that would be one way, however, i would like to save ram wherever i can. can i not just have the actor go to the first row, then have a +1 attribute to go to remaining rows in order?
  11. State of GameSalad on 2-5-2014

    Socks
    by Socks · February 2014
    If you have lots of actors you need to position on a whole pixel value, you can make a change attribute behaviour like this . . .
  12. TIMER/SCORE DOESN'T STOP

    tatiang
    by tatiang · February 2014
    Wherever your rule is that starts the game over, add Change Attribute game.score to 0.
  13. Camera issue's when constraining

    doodleswag
    by doodleswag · February 2014
    @deepblueapps good idea, I have just approached it slightly differently but kind of the same effect, seems to have worked - created a boolean game attribute called triggercam and set a rule that when
  14. Camera issue's when constraining

    rdlew2008
    by rdlew2008 · February 2014
    booth that shows how to use control camera attribute. Using my phone otherwise I would post a link
  15. Camera issue's when constraining

    UtopianGames
    by UtopianGames · February 2014
    Could you interpolate the camera position to the actor at the start then constrain it?
  16. How to maken an actor follow another actor

    tatiang
    by tatiang · February 2014
    You have to constrain actor 1's x and y positions to actor 2's x and y positions. That way any change in actor 2's location will affect actor 1.
  17. Import Image Issue

    bjandthekatz
    by bjandthekatz · February 2014
    There are no custom collisions at the moment @daaddd. You will have to find another way.
  18. Import Image Issue

    UtopianGames
    by UtopianGames · February 2014
    You could make a smaller actor turned 45 degrees and constrain it to the x and y position and use the smaller actor for collision.
  19. Problem with animation stopping when exit/return to scene

    lkmad
    by lkmad · February 2014
    I'm triggering it via a Constrain Attribute: self.Integer-value tied to a Table value.
  20. self.visible = true

    Braydon_SFX
    by Braydon_SFX · February 2014
    Instead of using self.Visible, use the self.Color.Alpha attribute. Simply change that to 0 or 1. The value of 0 will make the actor invisible, while the value of 1 will make it visible.
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