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How Would I Make A Choose Character Screen?
by bjandthekatz ·You could create a list of vehicles and an integer attribute called Selection. Give each vehicle a number. When one is tapped change game.selection to that number. -
Movable Scene
by bjandthekatz ·Create an boolean attribute called flying. Whenever the plane starts flying change that to true. -
Touch not working on bigger scene?
by The_Gamesalad_Guru ·He expanded the camera to expose the whole scene. Expanding the camera can cause issues with an actor touch area especially when you're constraining an actor to touch. To correct this you'll need to c -
Need some help with Score/time keeping
by tatiang ·If you base your timer on a built-in time attribute such as game.Time, there is no way to reset it. If you need to reset the timer, you'll need to instead use a custom timer. One way to do this is t -
Need some help with Score/time keeping
by ktorti ·So far as resetting the score, you need to have a game attribute which is an integer. Set it to 0 and in your game rule where you die, do a change attribute of game.Score to 0 -
Background Layering Issue
by gyroscope ·You've a change attribute set Alpha to zero behaviour in the actor -
simple counting app
by Stoneclipse ·Basically, you can create an integer attribute. If the card is ace, k, j, q or 10, change that integer value to -1. If 2,3,4,5,6 change it to 1. If 7, 8, 9, change it to 0. -
How to make it so when some actors collide with floor 3 times, the game will end? (change scene)
by gyroscope ·Hi @justinodunn One way: make an integer attribute, lets call it NumColl, leave it at 0 to start. -
simple counting app
by Socks ·Maybe you could make it a little clearer, try stick to standard terms, for instance use 'attribute' instead of 'integer' - and lines like this: ". . . added a -1 +1 to each of the numbers sel -
movement help
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State of GameSalad on 2-5-2014
by Socks ·If you have lots of actors you need to position on a whole pixel value, you can make a change attribute behaviour like this . . . -
TIMER/SCORE DOESN'T STOP
by tatiang ·Wherever your rule is that starts the game over, add Change Attribute game.score to 0. -
Camera issue's when constraining
by doodleswag ·@deepblueapps good idea, I have just approached it slightly differently but kind of the same effect, seems to have worked - created a boolean game attribute called triggercam and set a rule that when -
Camera issue's when constraining
by rdlew2008 ·booth that shows how to use control camera attribute. Using my phone otherwise I would post a link -
Camera issue's when constraining
by UtopianGames ·Could you interpolate the camera position to the actor at the start then constrain it? -
How to maken an actor follow another actor
by tatiang ·You have to constrain actor 1's x and y positions to actor 2's x and y positions. That way any change in actor 2's location will affect actor 1. -
Import Image Issue
by bjandthekatz ·There are no custom collisions at the moment @daaddd. You will have to find another way. -
Import Image Issue
by UtopianGames ·You could make a smaller actor turned 45 degrees and constrain it to the x and y position and use the smaller actor for collision. -
Problem with animation stopping when exit/return to scene
by lkmad ·I'm triggering it via a Constrain Attribute: self.Integer-value tied to a Table value. -
self.visible = true
by Braydon_SFX ·Instead of using self.Visible, use the self.Color.Alpha attribute. Simply change that to 0 or 1. The value of 0 will make the actor invisible, while the value of 1 will make it visible.