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  1. self.visible = true

    jignatowski
    by jignatowski · February 2014
    I have an actor that starts with a visibility of false. Based on an event, I want to simply change the actor's visibility to true but it is not working? I using the change attribute self.visible to
  2. Problem with animation stopping when exit/return to scene

    lkmad
    by lkmad · February 2014
    I have this potion scene in my point and click game where you put water in the cauldron and to show it's boiling, it plays an animation of 6 frames. So you click with the water jug, attribute sets to
  3. Switching Gravity on and off?

    UtopianGames
    by UtopianGames · February 2014
    Make a game attribute call it direction and make it an integer leave it set to 0 now make a button to press to swap the direction of accelerate and do a rule if touch is pressed change game.direction
  4. Spawning one actor at a time.

    tatiang
    by tatiang · February 2014
    When attribute game.Time ≥ game.timeStamp + game.spawnDelay
  5. Change Size

    AppTaco
    by AppTaco · February 2014
    Rule#1 If self.height is 100 (saying that the original height is 100) and button up arrow is pressed, then change attribute self.height to 150.
  6. Spawning one actor at a time.

    tatiang
    by tatiang · February 2014
    [Create real attributes called game.timeStamp and game.spawnDelay. Set game.spawnDelay to some number of seconds such as 5.]
  7. Score based on collision avoidance

    UtopianGames
    by UtopianGames · February 2014
    @andryhakim in the actor that's moving left be it a pipe of hazard or whatever just do a rule if self.position.x < 20 (change 20 to suit) then change attribute score to score + 1 obviously you
  8. Spawning one actor at a time.

    tatiang
    by tatiang · February 2014
    of the timer, choose a random value (Change Attribute game.randomNum to random(1,4)) and then spawn a specific ball color at a specific location based on that value.
  9. Star system problem

    tatiang
    by tatiang · February 2014
    No. It needs to be a separate rule from the collision rule. You also have a rule that does a Reset Scene behavior. In that rule, you need to place a Change Attribute game.score to 0 behavior right
  10. Star system problem

    TurtleTonic
    by TurtleTonic · February 2014
    I have game attribute "score" that counts fruits. And if player hits wall, or falls, I've set attributes that change "score" to 0. And that is on top of Reset Scene
  11. Star system problem

    tatiang
    by tatiang · February 2014
    The scene reset behavior does not affect the values of game attributes. So if you are storing the number of collected fruits in a game attribute, you need to manually reset that value (Change Attribu
  12. Display time when displaying information from tables

    tatiang
    by tatiang · February 2014
    The Display Text behavior constrains (constantly updates) the expression value so there isn't a need to use a separate timer or constrain behavior with it.
  13. Need help with an RPG :)

    tatiang
    by tatiang · February 2014
    Attributes are defined in the cookbook in the link that @quantumsheep posted above. If you have questions about a specific type of attribute, feel free to post them.
  14. Random platform spawner issue

    Socks
    by Socks · February 2014
    @tzunito(Quote)
  15. Display time when displaying information from tables

    dkatz621
    by dkatz621 · February 2014
    I figured out what the problem was! In your example, you put the display text attribute outside of the timer i.e. independent of. In my code I had it inside the timer. Man, the smallest things.....
  16. Random platform spawner issue

    tzunito
    by tzunito · February 2014
    Timer -> every 1 seconds (run to completion set) -> change attribute: game.Random_Front_Layer to Random(1, 5) ->
  17. Can't seem to find "Custom Key" in the Save and Load attribute

    tatiang
    by tatiang · February 2014
    If it didn't work when you typed in a key for the save and load attribute behaviors, I'm not sure why that would be the case. You're welcome to send me a link to download your file and I can take a l
  18. Continious Background Scrolling iPad Landscape

    John67
    by John67 · February 2014
    When Attribute self.Position.X =< -self.Size.Width/2,
  19. Spin a group as a single object?

    Socks
    by Socks · February 2014
    and one for 'rotation'. . . . one of the three constrain behaviours controls horizontal position of the actor, one controls the vertical position and one controls the rotation, so 'orbit' and 'radius
  20. Spin a group as a single object?

    x2501x
    by x2501x · February 2014
    As for the source of my confusion--In your instructions, you say that LinkMachine controls three variables, Orbit, Radius and Rotation. Later, in your instructions, you say:Then add three constrain be
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