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  1. Spin a group as a single object?

    natzuur
    by natzuur · February 2014
    True, oh and of course the logic to actually trigger the constrains as well.
  2. Spin a group as a single object?

    Socks
    by Socks · February 2014
    The only thing you'd also need in there would be an offset for the PlanetRotation . . . . so for instance if you have an incoming missile fired at the earth - it will hit in some arbitrary location .
  3. Spin a group as a single object?

    Socks
    by Socks · February 2014
    Your questions aren't particularly clear, interchangeable terms aren't helpful (what is a 'constrain attribute' or a 'constraint' or a 'radius constrain behaviour' ?? etc etc).(Quote)
  4. Spin a group as a single object?

    natzuur
    by natzuur · February 2014
    True, but not knowing how attributes behave and then jumping into trig can be daunting!
  5. Can't seem to find "Custom Key" in the Save and Load attribute

    RuggerMufin
    by RuggerMufin · February 2014
    How do I let Gamesalad detect what I type in the "Save attribute" section as a "Custom key" ?
  6. Spin a group as a single object?

    x2501x
    by x2501x · February 2014
    I *understand* what "constrain" means. I get that. But there is no built in "radius" attribute to constrain to something. And so as I said, my assumption was theref
  7. Spin a group as a single object?

    Socks
    by Socks · February 2014
    I don't know !? Sorry, I feel like I'm being difficult now ! Lol, honestly I'm not, I guess I'm a little thrown by your questions . . . I don't know what the radius constrain behaviour is, nor where y
  8. Spin a group as a single object?

    natzuur
    by natzuur · February 2014
    Behaviors are essentially predefined code that can serve multiple purposes. A constrain does exactly what it says. It constrains an attribute to a value (or another attribute, so any given variable).
  9. Can't seem to find "Custom Key" in the Save and Load attribute

    tatiang
    by tatiang · February 2014
    When you save an attribute, you type in a "custom" name for the key. It can be anything you like but I always name it the same as the attribute I'm saving. So if I'm saving game.hi
  10. Can't seem to find "Custom Key" in the Save and Load attribute

    RuggerMufin
    by RuggerMufin · February 2014
    I've looked up a video tutorial doing this with "Save and Load" Attributes by storing data in a custom key name.
  11. Particle Emitter Issue

    Socks
    by Socks · February 2014
    . . . . you can convert those values to particle offsets, they don't need to be constrain behaviours, they are basically X and Y coordinates (and you won't need the third constrain rotation behaviour,
  12. Spin a group as a single object?

    x2501x
    by x2501x · February 2014
    What is the "radius" constrain behavior? I have looked at the "Constrain Attribute" behavior built into GameSalad, and I see nothing that maps to "radius&a
  13. Adding a rule for score increase as time passes

    Socks
    by Socks · February 2014
    Change attribute game.score to game.score + 117
  14. Spin a group as a single object?

    Socks
    by Socks · February 2014
    (Quote)
  15. Adding a rule for score increase as time passes

    tatiang
    by tatiang · February 2014
    Text attributes are for... text (words). For a score, you usually want an integer attribute. You cannot change an attribute's type so you'll need to delete it and create it again.
  16. Spin a group as a single object?

    x2501x
    by x2501x · February 2014
    But this seems to say that the key is the "three constrain behaviors", which I *think* you created, right?
  17. Adding a rule for score increase as time passes

    lpetrowicz
    by lpetrowicz · February 2014
    I found that, and added the attribute score as a text. Is that what I should have done? Sorry for the questions, I am absolutely new at this.
  18. Spin a group as a single object?

    Socks
    by Socks · February 2014
    The feature is . . . . . . 'constrain', read through the instructions provided:(Quote)
  19. Adding a rule for score increase as time passes

    tatiang
    by tatiang · February 2014
    There are three types of attributes in GameSalad: game, scene, and actor (aka self) attributes. The reasoning you are seeing "score" in the attributes menu is because that is the na
  20. Adding a rule for score increase as time passes

    lpetrowicz
    by lpetrowicz · February 2014
    the trouble I am having is coming up with the attribute game.score - I initially created the actor for score and pulled it onto upper left corner of scene. Then under rules for "score&quo
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