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Spin a group as a single object?
by natzuur ·True, oh and of course the logic to actually trigger the constrains as well. -
Spin a group as a single object?
by Socks ·The only thing you'd also need in there would be an offset for the PlanetRotation . . . . so for instance if you have an incoming missile fired at the earth - it will hit in some arbitrary location . -
Spin a group as a single object?
by Socks ·Your questions aren't particularly clear, interchangeable terms aren't helpful (what is a 'constrain attribute' or a 'constraint' or a 'radius constrain behaviour' ?? etc etc).(Quote) -
Spin a group as a single object?
by natzuur ·True, but not knowing how attributes behave and then jumping into trig can be daunting! -
Can't seem to find "Custom Key" in the Save and Load attribute
by RuggerMufin ·How do I let Gamesalad detect what I type in the "Save attribute" section as a "Custom key" ? -
Spin a group as a single object?
by x2501x ·I *understand* what "constrain" means. I get that. But there is no built in "radius" attribute to constrain to something. And so as I said, my assumption was theref -
Spin a group as a single object?
by Socks ·I don't know !? Sorry, I feel like I'm being difficult now ! Lol, honestly I'm not, I guess I'm a little thrown by your questions . . . I don't know what the radius constrain behaviour is, nor where y -
Spin a group as a single object?
by natzuur ·Behaviors are essentially predefined code that can serve multiple purposes. A constrain does exactly what it says. It constrains an attribute to a value (or another attribute, so any given variable). -
Can't seem to find "Custom Key" in the Save and Load attribute
by tatiang ·When you save an attribute, you type in a "custom" name for the key. It can be anything you like but I always name it the same as the attribute I'm saving. So if I'm saving game.hi -
Can't seem to find "Custom Key" in the Save and Load attribute
by RuggerMufin ·I've looked up a video tutorial doing this with "Save and Load" Attributes by storing data in a custom key name. -
Particle Emitter Issue
by Socks ·. . . . you can convert those values to particle offsets, they don't need to be constrain behaviours, they are basically X and Y coordinates (and you won't need the third constrain rotation behaviour, -
Spin a group as a single object?
by x2501x ·What is the "radius" constrain behavior? I have looked at the "Constrain Attribute" behavior built into GameSalad, and I see nothing that maps to "radius&a -
Adding a rule for score increase as time passes
by Socks ·Change attribute game.score to game.score + 117 -
Spin a group as a single object?
by Socks ·(Quote) -
Adding a rule for score increase as time passes
by tatiang ·Text attributes are for... text (words). For a score, you usually want an integer attribute. You cannot change an attribute's type so you'll need to delete it and create it again. -
Spin a group as a single object?
by x2501x ·But this seems to say that the key is the "three constrain behaviors", which I *think* you created, right? -
Adding a rule for score increase as time passes
by lpetrowicz ·I found that, and added the attribute score as a text. Is that what I should have done? Sorry for the questions, I am absolutely new at this. -
Spin a group as a single object?
by Socks ·The feature is . . . . . . 'constrain', read through the instructions provided:(Quote) -
Adding a rule for score increase as time passes
by tatiang ·There are three types of attributes in GameSalad: game, scene, and actor (aka self) attributes. The reasoning you are seeing "score" in the attributes menu is because that is the na -
Adding a rule for score increase as time passes
by lpetrowicz ·the trouble I am having is coming up with the attribute game.score - I initially created the actor for score and pulled it onto upper left corner of scene. Then under rules for "score&quo