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Adding a rule for score increase as time passes
by tatiang ·Change attribute game.score to game.score + 100 -
Need help on my new game.
by GamesforGood ·1) add a attribute( click on the plus sign and then select boolean) and name it bullet -
High Score attribute doesn't work
by quantumsheep ·Rather than changing the highscore to gamescore, *constrain* it to gamescore. -
High Score attribute doesn't work
by tatiang ·Is it possible that you have more than one game attribute named "highscore"? Is it possible that you've unlocked an actor on the scene and created an instance with its own unique ru -
High Score attribute doesn't work
by gineepig ·I am making an endless runner in which the score works fine, so I made another integer attribute, highscore, and put in an actor which is always on the screen in the scene to change game.highscore to -
Flappy Bird game using GameSalad template
by tatiang ·You would only constrain the actors if you wanted them to move together. As far as spawning goes, just pick a random Y value and then add or subtract 30 to/from it. Something like this: -
Touch to spawn actor, but actor does destroy after next touch?
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Need help with an RPG :)
by quantumsheep ·Your questions can be answered with variables/attributes! -
Make an Actors rotation affected by Gravity
by CircleBoxStudios ·Thanks for the assistance. I still couldn't get it to work though. Something I should have mentioned is I have the actors rotation constrained to a global attribute. So I'm trying to come up with a me -
How to set an arrow trajectory
by 3itg ·Constrain the Arrows rotation to the vectorToAngle -
Display time when displaying information from tables
by tatiang ·Changing an integer attribute every x seconds shouldn't cause a flicker unless the values the attribute is retrieving are changing at the same time. So if you're updating a table and then drawing val -
Display time when displaying information from tables
by tatiang ·I would think it would be easier to do Change Attribute self.Xdisplay to random(45,55), but perhaps you aren't including every value in that range. -
Display time when displaying information from tables
by dkatz621 ·I gave that actor an attribute call it Xdisplay. -
"Reset scene" makes game to freeze.
by 3itg ·Do you have a load screen or something that "initializes" or changes any attributes on your way to scene 1? -
Spin a group as a single object?
by 3itg ·Make three attributes. -
Spin a group as a single object?
by Socks ·The Link Machine is just a calculator of sorts, stick two objects in a certain spatial relationship and it will tell you the three constrain behaviours you will need to make them stick together like t -
Spin a group as a single object?
by x2501x ·I still don't understand GameSalad well enough to have found this on my own so I will ask--is the actual control of the constrain behaviour part of your "link machine", or is Link Ma -
Spin a group as a single object?
by Socks ·There is nothing in GameSalad that says a rule needs to happen at a certain point, you can get your bounce animation or rotation behaviour or actor fading to black or constrain behaviour or sound of a -
Display Health bar with images
by tatiang ·If you want a single carrot that disappears with each hit, you'll need to draw 10 different carrots and change the image (or better yet constrain the image to game.health). -
Object destruction by user taps
by tatiang ·Think of it as a manual-step animation. Each frame is changed when the user taps the car. Create an integer attribute called self.Health and set it to the number of frames you plan on having (e.g. 2