GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Adding a rule for score increase as time passes

    tatiang
    by tatiang · February 2014
         Change attribute game.score to game.score + 100
  2. Need help on my new game.

    GamesforGood
    by GamesforGood · February 2014
    1) add a attribute( click on the plus sign and then select boolean) and name it bullet
  3. High Score attribute doesn't work

    quantumsheep
    by quantumsheep · February 2014
    Rather than changing the highscore to gamescore, *constrain* it to gamescore.
  4. High Score attribute doesn't work

    tatiang
    by tatiang · February 2014
    Is it possible that you have more than one game attribute named "highscore"? Is it possible that you've unlocked an actor on the scene and created an instance with its own unique ru
  5. High Score attribute doesn't work

    gineepig
    by gineepig · February 2014
    I am making an endless runner in which the score works fine, so I made another integer attribute, highscore, and put in an actor which is always on the screen in the scene to change game.highscore to
  6. Flappy Bird game using GameSalad template

    tatiang
    by tatiang · February 2014
    You would only constrain the actors if you wanted them to move together. As far as spawning goes, just pick a random Y value and then add or subtract 30 to/from it. Something like this:
  7. Touch to spawn actor, but actor does destroy after next touch?

    alex.funari@gmail.com
    by alex.funari@gmail.com · February 2014
    change attribute game.Touches.Count 1
  8. Need help with an RPG :)

    quantumsheep
    by quantumsheep · February 2014
    Your questions can be answered with variables/attributes!
  9. Make an Actors rotation affected by Gravity

    CircleBoxStudios
    by CircleBoxStudios · February 2014
    Thanks for the assistance. I still couldn't get it to work though. Something I should have mentioned is I have the actors rotation constrained to a global attribute. So I'm trying to come up with a me
  10. How to set an arrow trajectory

    3itg
    by 3itg · February 2014
    Constrain the Arrows rotation to the vectorToAngle
  11. Display time when displaying information from tables

    tatiang
    by tatiang · February 2014
    Changing an integer attribute every x seconds shouldn't cause a flicker unless the values the attribute is retrieving are changing at the same time. So if you're updating a table and then drawing val
  12. Display time when displaying information from tables

    tatiang
    by tatiang · February 2014
    I would think it would be easier to do Change Attribute self.Xdisplay to random(45,55), but perhaps you aren't including every value in that range.
  13. Display time when displaying information from tables

    dkatz621
    by dkatz621 · February 2014
    I gave that actor an attribute call it Xdisplay.
  14. "Reset scene" makes game to freeze.

    3itg
    by 3itg · February 2014
    Do you have a load screen or something that "initializes" or changes any attributes on your way to scene 1?
  15. Spin a group as a single object?

    3itg
    by 3itg · February 2014
    Make three attributes.
  16. Spin a group as a single object?

    Socks
    by Socks · February 2014
    The Link Machine is just a calculator of sorts, stick two objects in a certain spatial relationship and it will tell you the three constrain behaviours you will need to make them stick together like t
  17. Spin a group as a single object?

    x2501x
    by x2501x · February 2014
    I still don't understand GameSalad well enough to have found this on my own so I will ask--is the actual control of the constrain behaviour part of your "link machine", or is Link Ma
  18. Spin a group as a single object?

    Socks
    by Socks · February 2014
    There is nothing in GameSalad that says a rule needs to happen at a certain point, you can get your bounce animation or rotation behaviour or actor fading to black or constrain behaviour or sound of a
  19. Display Health bar with images

    tatiang
    by tatiang · February 2014
    If you want a single carrot that disappears with each hit, you'll need to draw 10 different carrots and change the image (or better yet constrain the image to game.health).
  20. Object destruction by user taps

    tatiang
    by tatiang · February 2014
    Think of it as a manual-step animation. Each frame is changed when the user taps the car. Create an integer attribute called self.Health and set it to the number of frames you plan on having (e.g. 2
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla