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Flappy Effect
by quantumsheep ·I can't seem to change these attributes to 'true'. I'm loosing money here! -
Actors inside of another actor?
by 3itg ·So I'll have 5 columns, one for each of the following attributes: -
Flappy Effect
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Saving Game Progress
by tatiang ·per scene, then you need to increase an integer attribute such as game.level by one each time a scene begins. Then, you can save that attribute and have a rule at the start of your game that changes -
Saving Game Progress
by ReMasteredGames ·Hi, the saving I want to achieve is very simple. I am not looking to let the user save EXACTLY where they were. Health etc can be reset each time. All I want to do is let the user save what scene/leve -
How to make actor spawn only once?
by Socks ·Make boolean attribute. -
How to make actor spawn only once?
by Armelline ·There are a number of ways of doing this. Which is best will really depend on how you're handling the touch of the screen. Probably the easiest and safest way though is to have an attribute (boolean o -
How to remove an actor touching another actor
by Epsilon94 ·I had previously read through the cookbook without much effect. I got the whole attribute thing right now, I'm surprised I haven't found GS earlier. -
Interest in game development, but no experience.
by Daniboo ·Im already stuck at "Press the first 'e' in the behaviour and click on 'attribute player state' (the attribute you defined earlier)." because I cant find nothing like that. -
Interest in game development, but no experience.
by quantumsheep ·Find where the variable are stored in GS - this will be on the left panel (if you're using a Mac - no idea about PC!) under 'attributes' (I call them variables - others call them attributes - they're -
Need help with a counter based on speed/linear motion of an actor
by tatiang ·Use a function such as 10÷velocity for the number of seconds that it takes the counter to update. This is called an inverse proportion. If velocity is 10, the counter updates every 1 second (10÷10=1 -
Creating your own asynchronous server... •--•
by StormyStudio ·Oh and as for saving the row number as an attribute (variable in PHP). I tried but failed but might work now my script is functioning properly. I think in the above script the row number is stored in -
Enemy actor throw bomb to specific location in scene
by Thunder_Child ·Indis this once with a tank shell I wanted to have shoot and then fall to an area. I use accelerator but with heavy drag attribute. To help create a rise and fall "arch" feel...you -
Play sound randomly
by alkagize ·- Create 10 play sound rules (when attribute number = 1, play sound 1; number = 2, play sound 2, and so on) -
Keep Object From Moving on Y Axis
by tatiang ·is at/near the top of the actor's rules. Then constrain attribute self.position.Y to self.startY. -
Creating your own asynchronous server... •--•
by EireStudios ·Also can the row number then be saved as an attribute? I've been trying to do this today with table search but I'm having a bit of trouble understanding it! (Image) -
Keep Object From Moving on Y Axis
by tatiang ·Constrain attribute self.position.Y to self.position.Y -
trouble using table
by Braydon_SFX ·Yes you can. Use a different attribute type: you could use "real" for example, as the "real" attribute type supports decimal points and numbers. -
Difference between attributes and behavior???
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Difference between tags and layers?
by justinodunn ·and are tags only used for collisions?