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  1. Flappy Effect

    quantumsheep
    by quantumsheep · February 2014
    I can't seem to change these attributes to 'true'. I'm loosing money here!
  2. Actors inside of another actor?

    3itg
    by 3itg · February 2014
    So I'll have 5 columns, one for each of the following attributes:
  3. Flappy Effect

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2014
    That would be the GetRichQuick Attribute...
  4. Saving Game Progress

    tatiang
    by tatiang · February 2014
    per scene, then you need to increase an integer attribute such as game.level by one each time a scene begins. Then, you can save that attribute and have a rule at the start of your game that changes
  5. Saving Game Progress

    ReMasteredGames
    by ReMasteredGames · February 2014
    Hi, the saving I want to achieve is very simple. I am not looking to let the user save EXACTLY where they were. Health etc can be reset each time. All I want to do is let the user save what scene/leve
  6. How to make actor spawn only once?

    Socks
    by Socks · February 2014
    Make boolean attribute.
  7. How to make actor spawn only once?

    Armelline
    by Armelline · February 2014
    There are a number of ways of doing this. Which is best will really depend on how you're handling the touch of the screen. Probably the easiest and safest way though is to have an attribute (boolean o
  8. How to remove an actor touching another actor

    Epsilon94
    by Epsilon94 · February 2014
    I had previously read through the cookbook without much effect. I got the whole attribute thing right now, I'm surprised I haven't found GS earlier.
  9. Interest in game development, but no experience.

    Daniboo
    by Daniboo · February 2014
    Im already stuck at "Press the first 'e' in the behaviour and click on 'attribute player state' (the attribute you defined earlier)." because I cant find nothing like that.
  10. Interest in game development, but no experience.

    quantumsheep
    by quantumsheep · February 2014
    Find where the variable are stored in GS - this will be on the left panel (if you're using a Mac - no idea about PC!) under 'attributes' (I call them variables - others call them attributes - they're
  11. Need help with a counter based on speed/linear motion of an actor

    tatiang
    by tatiang · February 2014
    Use a function such as 10÷velocity for the number of seconds that it takes the counter to update. This is called an inverse proportion. If velocity is 10, the counter updates every 1 second (10÷10=1
  12. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · February 2014
    Oh and as for saving the row number as an attribute (variable in PHP). I tried but failed but might work now my script is functioning properly. I think in the above script the row number is stored in
  13. Enemy actor throw bomb to specific location in scene

    Thunder_Child
    by Thunder_Child · February 2014
    Indis this once with a tank shell I wanted to have shoot and then fall to an area. I use accelerator but with heavy drag attribute. To help create a rise and fall "arch" feel...you
  14. Play sound randomly

    alkagize
    by alkagize · February 2014
    - Create 10 play sound rules (when attribute number = 1, play sound 1; number = 2, play sound 2, and so on)
  15. Keep Object From Moving on Y Axis

    tatiang
    by tatiang · February 2014
    is at/near the top of the actor's rules. Then constrain attribute self.position.Y to self.startY.
  16. Creating your own asynchronous server... •--•

    EireStudios
    by EireStudios · February 2014
    Also can the row number then be saved as an attribute? I've been trying to do this today with table search but I'm having a bit of trouble understanding it! (Image)
  17. Keep Object From Moving on Y Axis

    tatiang
    by tatiang · February 2014
    Constrain attribute self.position.Y to self.position.Y
  18. trouble using table

    Braydon_SFX
    by Braydon_SFX · February 2014
    Yes you can. Use a different attribute type: you could use "real" for example, as the "real" attribute type supports decimal points and numbers.
  19. Difference between attributes and behavior???

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2014
    If you are familiar with programming at all an Attribute in Gamesalad is like a Variable in programming.
  20. Difference between tags and layers?

    justinodunn
    by justinodunn · February 2014
    and are tags only used for collisions?
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