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  1. Difference between attributes and behavior???

    justinodunn
    by justinodunn · February 2014
    so basically, attribute is something that is constantly running? and a behavior is something that has to be triggered by the user (rule) to perform specific actions?
  2. Difference between attributes and behavior???

    Thunder_Child
    by Thunder_Child · February 2014
    I can see where rotate attribute would want the actor to rotate all the time. I would use the behavior after a separate function had taken place personally.
  3. Damage not stacking

    Franto
    by Franto · February 2014
    Okay, now its a matter of getting use to using the change tables attribute and any other table related expression.
  4. Difference between attributes and behavior???

    justinodunn
    by justinodunn · February 2014
    I saw a tutorial and the guy used rotate attribute for an actor to rotate automatically, i thought why not use the rotate behavior instead?
  5. Spawn actor problem

    tatiang
    by tatiang · February 2014
    I looked at it again and I see no reason for that. Unless the velocity game attribute was being changed somehow, it shouldn't do that. And I watched the attribute and didn't see it changed from 1000
  6. Detecting when an attribute changes value within a rule that is already true

    tatiang
    by tatiang · February 2014
    I know other people have figured this out before but I think they've used a different method. I've always found it hard to get this working until I thought of the way a metronome works and applied t…
  7. Spare Code ? Dump It here.

    tatiang
    by tatiang · February 2014
    Detect attribute value change
  8. Damage not stacking

    tatiang
    by tatiang · February 2014
    You can use other actors' self attributes if you unlock one of the actors. But that won't work if you are spawning actors and it's also not the method I used in the health bar demo.
  9. Damage not stacking

    tatiang
    by tatiang · February 2014
    type of actor -- is that you have to use a game attribute for the character's health. But that's a minor thing.
  10. Damage not stacking

    Franto
    by Franto · February 2014
    @Tatiang: Ah, thanks! I've been putting the damage attributes on the character themselves, I thought it be simpler that way.
  11. Better collision detection and a keyboard question

    Neil T
    by Neil T · February 2014
    Finally sprite collision - I'm using the standard collision attribute in Gamesalad, and tried it as both rectangle and circle, but due to the main sprite having big ears poking upwards a fair way off
  12. Damage not stacking

    tatiang
    by tatiang · February 2014
         Change attribute game.playerHealth to game.playerHealth - 1
  13. How to get a better randomization

    Socks
    by Socks · February 2014
    Make an attribute, integer, value 1.
  14. How to rotate an actor image

    villewanted
    by villewanted · February 2014
    Hello guys, I was wondering if it is possible to rotate the image of an actor. I know there is an attribute called rotation but the problem is that this attribute is not working properly on Universal
  15. Table hints and tips

    tatiang
    by tatiang · February 2014
    To answer your first question, it doesn't matter too much but one thing to keep in mind is that the Change Table Value behavior takes a single row attribute/expression but can have many column values.
  16. Editing actor .xml files

    ADSentertainment
    by ADSentertainment · February 2014
    I probably did something very stupid, but I wanna see if there's a way to fix this, I tried changing an attribute type in the .xml file of an actor, since I heard you were able to do that, but ever si
  17. Attribute names - boolean, integer, real, etc

    Socks
    by Socks · February 2014
    Examples: A 'real' attribute could store a precise location on the screen, an integer would be quantized to the nearest pixel. If you had a game where a ball had to bounce to a certain height, the bal
  18. Attribute names - boolean, integer, real, etc

    Lokitoes
    by Lokitoes · February 2014
    so I was wondering if there is a good source/tutorial that goes into more detail about these different types of attributes named in the discussion title, and different instances in which you would cho
  19. Interpolating Integers

    ADSentertainment
    by ADSentertainment · February 2014
    (Quote)
  20. Movement issues

    tatiang
    by tatiang · February 2014
    Actually, now that I've watched the video I wouldn't use collisions at all. I'd use tables and Interpolate the movements.
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