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Difference between attributes and behavior???
by justinodunn ·so basically, attribute is something that is constantly running? and a behavior is something that has to be triggered by the user (rule) to perform specific actions? -
Difference between attributes and behavior???
by Thunder_Child ·I can see where rotate attribute would want the actor to rotate all the time. I would use the behavior after a separate function had taken place personally. -
Damage not stacking
by Franto ·Okay, now its a matter of getting use to using the change tables attribute and any other table related expression. -
Difference between attributes and behavior???
by justinodunn ·I saw a tutorial and the guy used rotate attribute for an actor to rotate automatically, i thought why not use the rotate behavior instead? -
Spawn actor problem
by tatiang ·I looked at it again and I see no reason for that. Unless the velocity game attribute was being changed somehow, it shouldn't do that. And I watched the attribute and didn't see it changed from 1000 -
Detecting when an attribute changes value within a rule that is already true
by tatiang ·I know other people have figured this out before but I think they've used a different method. I've always found it hard to get this working until I thought of the way a metronome works and applied t… -
Spare Code ? Dump It here.
by tatiang ·Detect attribute value change -
Damage not stacking
by tatiang ·You can use other actors' self attributes if you unlock one of the actors. But that won't work if you are spawning actors and it's also not the method I used in the health bar demo. -
Damage not stacking
by tatiang ·type of actor -- is that you have to use a game attribute for the character's health. But that's a minor thing. -
Damage not stacking
by Franto ·@Tatiang: Ah, thanks! I've been putting the damage attributes on the character themselves, I thought it be simpler that way. -
Better collision detection and a keyboard question
by Neil T ·Finally sprite collision - I'm using the standard collision attribute in Gamesalad, and tried it as both rectangle and circle, but due to the main sprite having big ears poking upwards a fair way off -
Damage not stacking
by tatiang ·Change attribute game.playerHealth to game.playerHealth - 1 -
How to get a better randomization
by Socks ·Make an attribute, integer, value 1. -
How to rotate an actor image
by villewanted ·Hello guys, I was wondering if it is possible to rotate the image of an actor. I know there is an attribute called rotation but the problem is that this attribute is not working properly on Universal -
Table hints and tips
by tatiang ·To answer your first question, it doesn't matter too much but one thing to keep in mind is that the Change Table Value behavior takes a single row attribute/expression but can have many column values. -
Editing actor .xml files
by ADSentertainment ·I probably did something very stupid, but I wanna see if there's a way to fix this, I tried changing an attribute type in the .xml file of an actor, since I heard you were able to do that, but ever si -
Attribute names - boolean, integer, real, etc
by Socks ·Examples: A 'real' attribute could store a precise location on the screen, an integer would be quantized to the nearest pixel. If you had a game where a ball had to bounce to a certain height, the bal -
Attribute names - boolean, integer, real, etc
by Lokitoes ·so I was wondering if there is a good source/tutorial that goes into more detail about these different types of attributes named in the discussion title, and different instances in which you would cho -
Interpolating Integers
by ADSentertainment ·(Quote) -
Movement issues
by tatiang ·Actually, now that I've watched the video I wouldn't use collisions at all. I'd use tables and Interpolate the movements.