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  1. how to disable Touch attribute on a certain part of the screen?

    Adamgopro
    by Adamgopro · February 2014
    tried that doesn't work, let me try simplify would it be possible to constrain the touch position to a certain Width + height ?
  2. How do I make my music fade out?

    gyroscope
    by gyroscope · February 2014
    Interpolate attribute game.Audio.Music Volume to 0 Duration 3
  3. I need a math wiz to solve this

    colander
    by colander · February 2014
    I am trying to spawn a grid of cells with multiple spawners and each cell needs to store its own row and column number in self attributes when it is spawned. I am trying to achieve this by using the X
  4. how to disable Touch attribute on a certain part of the screen?

    Adamgopro
    by Adamgopro · February 2014
    Constrain self position y to devices/touch y
  5. how to disable Touch attribute on a certain part of the screen?

    tatiang
    by tatiang · February 2014
    What rule condition are you using to constrain the actor to the mouse position?
  6. Complete Scene Reset

    BBEnk
    by BBEnk · February 2014
    If that condition is a attribute that changes to "True" it will stay "True" until you set it back to "False" a reset scene will not set attributes
  7. ★★★ Select Layer Demo ★★★

    troynall
    by troynall · February 2014
    Change Attribute game.LayerNumber = 1
  8. Having a value for layers

    troynall
    by troynall · February 2014
    Change Attribute game.LayerNumber = 1
  9. Reset Tables

    tatiang
    by tatiang · February 2014
    Here's a version where you can set a game attribute for any row you want. I tried it with row 1 with the same large table and it was just as fast, maybe faster.
  10. how to disable Touch attribute on a certain part of the screen?

    Adamgopro
    by Adamgopro · February 2014
    so i have a pause button and an actor follows my finger in the Y direction but when i press pause it moves the actor to that position how do i disable touch area on the pause button so my actor won'…
  11. Scene Attributes

    tatiang
    by tatiang · February 2014
    This is not an intuitive aspect of using GameSalad Creator. Only unlocked actors can access scene attributes. So if you want to change (e.g. Change Attribute) or use (e.g. in a rule condition or a m
  12. Complete Scene Reset

    adamrnj
    by adamrnj · February 2014
    its original one. The enemy image is not a game attribute, so why wouldn't it reset?
  13. Move To issue

    adamrnj
    by adamrnj · February 2014
    I heard interpolate may be better in terms of movement but won;t work with collisions. Is that true?
  14. Send to back ???

    troynall
    by troynall · February 2014
    is there a self.attribute that will let me "control" the layer that the actor is in ?
  15. why does my gamesalad crash so often?

    JScott
    by JScott · February 2014
    I've had troubles when I've removed attributes and not removed all expressions using that attribute. Deleted any attributes?
  16. Move To issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2014
    Yes move to is tricky business sometimes. It definitely takes finesse to use. You could also constrain the velocity of the enemy to the main actor. I'm not at my computer but I'll post the expression.
  17. Complete Scene Reset

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2014
    If the condition is a game level attribute you need to manually reset it. Scene reset only affects scene level stuff.
  18. Move To issue

    tatiang
    by tatiang · February 2014
    I've heard Move To can be buggy. Another method is to constrain an angle attribute (e.g. game.enemyDirection) to vectorToAngle(enemyX-playerX,enemyY-playerY) and then have a Move behavior with game.e
  19. Storing data, when the game is closed

    Braydon_SFX
    by Braydon_SFX · February 2014
    If you want to save attributes, you'll have have to use the Save Attribute behavior.
  20. Storing data, when the game is closed

    jonmulcahy
    by jonmulcahy · February 2014
    anything you store in an attribute can also be saved, but requires more rules
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