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Storing data, when the game is closed
by Braydon_SFX ·If you want to save attributes, you'll have have to use the Save Attribute behavior. -
Storing data, when the game is closed
by jonmulcahy ·anything you store in an attribute can also be saved, but requires more rules -
sideways scroller random height floor and ceiling
by quantumsheep ·Change self.attribute.positionY to random(50, 100) -
Complete Scene Reset
by BBEnk ·Are you triggering a attribute to change the image? -
Change Velocity lil help
by Socks ·Rule: When back is pressed change the drag attribute's value to a higher value -
Random spawn point no repeat (dealing with removing and adding rows)
by tatiang ·That's called a behavior, but yes, you would copy the master table back into the working table. You would use a timer for your actor spawning and then most likely have a rule that says When attribute -
On Start Instructions and Affecting Actors...
by 3itg ·You can use a table and 1 game.attribute. I'll call it "NumberOfUnicorns", -
Retina vs Non Retina?
by Socks ·@electricityGames(Quote) -
On Start Instructions and Affecting Actors...
by troynall ·#1 - i created a "controller" actor. placed it on the screen. then when TIME = 0 seconds. I perform a behavior like CHANGE game.PLATFORM.size.width = GAME_ATTRIBUTE -
Retina vs Non Retina?
by electricityGames ·haha XD that's great. thanks for all the help, i had tried the global attribute before but it communicated too slow. i'll work it out though. -
Retina vs Non Retina?
by Socks ·Not necessarily, you can make a game level attribute (an attribute that all actors can see) and - using constrains - pass the X and Y information (and anything else you might want to communicate) from -
Retina vs Non Retina?
by Socks ·transparency' method you will still need to constrain everything together. -
Retina vs Non Retina?
by Socks ·With regard to the 'extra transparency' / 'offset' issue, rather than having the blank areas to accommodate the offset you could constrain elements together . . . the thing is, even if you use your 'e -
Random spawn point no repeat (dealing with removing and adding rows)
by Megaemman ·first table before exhausted i would use this attribute: -
Flashing (blinking) Walls
by tatiang ·You can use the Timer or Interpolate behaviors to change the value of attributes including self.color.alpha. -
Why does actor rotate after spawning another actor?
by GabTobBen ·attributes -
[Help] Movement glitches
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Request for template? post here!
by Thunder_Child ·@tatiang yea I know the cross platform is nearly rxactly like I want....but for a nemoob like myself....when I go in to the attributes for it....absolutely nowhere can I find a refence to move the he -
Make Idle actor come alive using animation
by tatiang ·y-to-handle-actors-animate-and-change-image-sizes-collisions -
Request for template? post here!
by TouchiMedia ·Zoom in / out by moving fingers or triggered by attribute from pressing button but keeping ALL hud actors in place without any subtle movements/jitters -- see also my thread: