-
sideways scroller random height floor and ceiling
by quantumsheep ·Change self.attribute.positionY to random(50, 100) -
Complete Scene Reset
by BBEnk ·Are you triggering a attribute to change the image? -
Change Velocity lil help
by Socks ·Rule: When back is pressed change the drag attribute's value to a higher value -
Random spawn point no repeat (dealing with removing and adding rows)
by tatiang ·That's called a behavior, but yes, you would copy the master table back into the working table. You would use a timer for your actor spawning and then most likely have a rule that says When attribute -
On Start Instructions and Affecting Actors...
by 3itg ·You can use a table and 1 game.attribute. I'll call it "NumberOfUnicorns", -
Retina vs Non Retina?
by Socks ·@electricityGames(Quote) -
On Start Instructions and Affecting Actors...
by troynall ·#1 - i created a "controller" actor. placed it on the screen. then when TIME = 0 seconds. I perform a behavior like CHANGE game.PLATFORM.size.width = GAME_ATTRIBUTE -
Retina vs Non Retina?
by electricityGames ·haha XD that's great. thanks for all the help, i had tried the global attribute before but it communicated too slow. i'll work it out though. -
Retina vs Non Retina?
by Socks ·Not necessarily, you can make a game level attribute (an attribute that all actors can see) and - using constrains - pass the X and Y information (and anything else you might want to communicate) from -
Retina vs Non Retina?
by Socks ·transparency' method you will still need to constrain everything together. -
Retina vs Non Retina?
by Socks ·With regard to the 'extra transparency' / 'offset' issue, rather than having the blank areas to accommodate the offset you could constrain elements together . . . the thing is, even if you use your 'e -
Random spawn point no repeat (dealing with removing and adding rows)
by Megaemman ·first table before exhausted i would use this attribute: -
Flashing (blinking) Walls
by tatiang ·You can use the Timer or Interpolate behaviors to change the value of attributes including self.color.alpha. -
Why does actor rotate after spawning another actor?
by GabTobBen ·attributes -
[Help] Movement glitches
-
Request for template? post here!
by Thunder_Child ·@tatiang yea I know the cross platform is nearly rxactly like I want....but for a nemoob like myself....when I go in to the attributes for it....absolutely nowhere can I find a refence to move the he -
Make Idle actor come alive using animation
by tatiang ·y-to-handle-actors-animate-and-change-image-sizes-collisions -
Request for template? post here!
by TouchiMedia ·Zoom in / out by moving fingers or triggered by attribute from pressing button but keeping ALL hud actors in place without any subtle movements/jitters -- see also my thread: -
Engine Update for Windows 8 and GameSalad Arcade
by LumpApps ·@TaoOfSalad There is a bug with attributes that are turned off. So when you hit the button on an attribute or rule. When published to arcade they are turned on again. If this is not a know bug I can d -
How do I prevent an actor from infinitely spawning check marks after an attribute is changed?
by tatiang ·Generally, this would be done by creating a boolean (either attribute or table cell value) and changing the value from false to true once the achievement is completed. Then the spawner actor would ha