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  1. sideways scroller random height floor and ceiling

    quantumsheep
    by quantumsheep · February 2014
    Change self.attribute.positionY to random(50, 100)
  2. Complete Scene Reset

    BBEnk
    by BBEnk · February 2014
    Are you triggering a attribute to change the image?
  3. Change Velocity lil help

    Socks
    by Socks · February 2014
    Rule: When back is pressed change the drag attribute's value to a higher value
  4. Random spawn point no repeat (dealing with removing and adding rows)

    tatiang
    by tatiang · February 2014
    That's called a behavior, but yes, you would copy the master table back into the working table. You would use a timer for your actor spawning and then most likely have a rule that says When attribute
  5. On Start Instructions and Affecting Actors...

    3itg
    by 3itg · February 2014
    You can use a table and 1 game.attribute. I'll call it "NumberOfUnicorns",
  6. Retina vs Non Retina?

    Socks
    by Socks · February 2014
    @electricityGames(Quote)
  7. On Start Instructions and Affecting Actors...

    troynall
    by troynall · February 2014
    #1 - i created a "controller" actor. placed it on the screen. then when TIME = 0 seconds. I perform a behavior like CHANGE game.PLATFORM.size.width = GAME_ATTRIBUTE
  8. Retina vs Non Retina?

    electricityGames
    by electricityGames · February 2014
    haha XD that's great. thanks for all the help, i had tried the global attribute before but it communicated too slow. i'll work it out though.
  9. Retina vs Non Retina?

    Socks
    by Socks · February 2014
    Not necessarily, you can make a game level attribute (an attribute that all actors can see) and - using constrains - pass the X and Y information (and anything else you might want to communicate) from
  10. Retina vs Non Retina?

    Socks
    by Socks · February 2014
    transparency' method you will still need to constrain everything together.
  11. Retina vs Non Retina?

    Socks
    by Socks · February 2014
    With regard to the 'extra transparency' / 'offset' issue, rather than having the blank areas to accommodate the offset you could constrain elements together . . . the thing is, even if you use your 'e
  12. Random spawn point no repeat (dealing with removing and adding rows)

    Megaemman
    by Megaemman · February 2014
    first table before exhausted i would use this attribute:
  13. Flashing (blinking) Walls

    tatiang
    by tatiang · February 2014
    You can use the Timer or Interpolate behaviors to change the value of attributes including self.color.alpha.
  14. Why does actor rotate after spawning another actor?

    GabTobBen
    by GabTobBen · February 2014
    attributes
  15. [Help] Movement glitches

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2014
    @BonepileGames, I'm using the collision actor constrained to your main actor so it rolls smoothly over any bumps in your platforms. You can have your missiles still tracking the main actors X and Y lo
  16. Request for template? post here!

    Thunder_Child
    by Thunder_Child · February 2014
    @tatiang yea I know the cross platform is nearly rxactly like I want....but for a nemoob like myself....when I go in to the attributes for it....absolutely nowhere can I find a refence to move the he
  17. Make Idle actor come alive using animation

    tatiang
    by tatiang · February 2014
    y-to-handle-actors-animate-and-change-image-sizes-collisions
  18. Request for template? post here!

    TouchiMedia
    by TouchiMedia · February 2014
    Zoom in / out by moving fingers or triggered by attribute from pressing button but keeping ALL hud actors in place without any subtle movements/jitters -- see also my thread:
  19. Engine Update for Windows 8 and GameSalad Arcade

    LumpApps
    by LumpApps · February 2014
    @TaoOfSalad There is a bug with attributes that are turned off. So when you hit the button on an attribute or rule. When published to arcade they are turned on again. If this is not a know bug I can d
  20. How do I prevent an actor from infinitely spawning check marks after an attribute is changed?

    tatiang
    by tatiang · February 2014
    Generally, this would be done by creating a boolean (either attribute or table cell value) and changing the value from false to true once the achievement is completed. Then the spawner actor would ha
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