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  1. How do I prevent an actor from infinitely spawning check marks after an attribute is changed?

    Zenith_Gameworks
    by Zenith_Gameworks · February 2014
    In my game, I have a set of achievements which, when the player completes them, trigger an attribute respective to them to change to a certain, permanent value. After this is complete, I further wrote
  2. Table Problems

    tylerglessner
    by tylerglessner · February 2014
    @tatiang @kolabo thanks fellas! I think I figured it out. I was using a change attribute to save a self attribute to true, which would change the image. Seems like its working now that I added a timer
  3. Table Problems

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · February 2014
    - and your "self.Easy" attribute is getting a true or false from a row "self.Name" in the same table.
  4. Is it possible to delete/add multiple row from a table or copy part of a table?

    tatiang
    by tatiang · February 2014
    I guess I just don't see the purpose of moving everything to a separate table when you can use a row index (integer attribute) to know where to start and end your table data for that event. It seems
  5. Load/Save Attributes Not working

    CodeMonster
    by CodeMonster · February 2014
    I have over 30 load and save attributes in my game and Load and saves work fine for me.
  6. Load/Save Attributes Not working

    GameLabs222
    by GameLabs222 · February 2014
    I have options set up in my air hockey game to enable the player to change the color of their paddles. I save the color change with the 'save attribute' function and turn all other colors to false and
  7. Tables and characters being able to reference other characters self.attributes?

    tatiang
    by tatiang · February 2014
    Well, the process of constraining a transparent actor to display the value of an attribute is the same as constraining a health bar actor so I thought it might be useful.
  8. Tables and characters being able to reference other characters self.attributes?

    tatiang
    by tatiang · February 2014
    The current nightly build (available to Pro members) has amazing new functionality which includes the ability to use a table expression on the left side of a rule condition and also allows setting an
  9. Tables and characters being able to reference other characters self.attributes?

    Franto
    by Franto · February 2014
    in a table on the left attribute selected of constrain behavior.
  10. How to extract the first decimal number from a timer?

    gyroscope
    by gyroscope · February 2014
    And here it is, slightly differently (although very similar to @Socks version): a real attribute to hold your number called TempNum, and an integer attribute, let's call it FirstDec
  11. How to extract the first decimal number from a timer?

    Socks
    by Socks · February 2014
    12/10 = 1.2 [save this into an attribute - let's call it "X"]
  12. Running behaviors in order?

    bachiswach@gmail.com
    by bachiswach@gmail.com · February 2014
    Just from digging through this first demo I can see how constrain and interpolate are powerful tools...I really appreciate the help!
  13. Running behaviors in order?

    bachiswach@gmail.com
    by bachiswach@gmail.com · February 2014
    Just a note, I've also tried changing a game attributes once the first rotation is complete to trigger the second, but I face the same problem: it's executing the attribute change at the same time as
  14. Problem in using replicate function

    tatiang
    by tatiang · February 2014
    If you use an attribute for the number of copies in your replicate behavior then you would just have a separate rule that says When attribute = 0 --> change attribute self.color.alpha to 0. Al
  15. Problem in using replicate function

    Braydon_SFX
    by Braydon_SFX · February 2014
    Not sure what you mean. The replicate behavior can diminish its value if you plug in an attribute. See the attached project.
  16. How to get a touch rotated actor to keep rotating and gradually decrease speed?

    Partho
    by Partho · February 2014
    I get the idea. But my brain just can't wrap how I will incorporate that in the code making the actor rotating following touch. I already use a constrain self.rotation there.
  17. How to make an image keep on changing when touched!

    BIG_THINKIN_APPS
    by BIG_THINKIN_APPS · February 2014
    (Quote)
  18. How to make an image keep on changing when touched!

    tatiang
    by tatiang · February 2014
    While a video might be better if you are a visual learner, there isn't anything *more* to it than what I posted above. One attribute, one rule with a single behavior, and one additional behavior.
  19. How to get a touch rotated actor to keep rotating and gradually decrease speed?

    Socks
    by Socks · February 2014
    If you use 'constrain self.rotation to self.time*100' then the 'angle' is always increasing, so you never suffer from the 0°-crossover-issue.
  20. How to make an image keep on changing when touched!

    BIG_THINKIN_APPS
    by BIG_THINKIN_APPS · February 2014
    (Quote)
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