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How do I prevent an actor from infinitely spawning check marks after an attribute is changed?
by Zenith_Gameworks ·In my game, I have a set of achievements which, when the player completes them, trigger an attribute respective to them to change to a certain, permanent value. After this is complete, I further wrote -
Table Problems
by tylerglessner ·@tatiang @kolabo thanks fellas! I think I figured it out. I was using a change attribute to save a self attribute to true, which would change the image. Seems like its working now that I added a timer -
Table Problems
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Is it possible to delete/add multiple row from a table or copy part of a table?
by tatiang ·I guess I just don't see the purpose of moving everything to a separate table when you can use a row index (integer attribute) to know where to start and end your table data for that event. It seems -
Load/Save Attributes Not working
by CodeMonster ·I have over 30 load and save attributes in my game and Load and saves work fine for me. -
Load/Save Attributes Not working
by GameLabs222 ·I have options set up in my air hockey game to enable the player to change the color of their paddles. I save the color change with the 'save attribute' function and turn all other colors to false and -
Tables and characters being able to reference other characters self.attributes?
by tatiang ·Well, the process of constraining a transparent actor to display the value of an attribute is the same as constraining a health bar actor so I thought it might be useful. -
Tables and characters being able to reference other characters self.attributes?
by tatiang ·The current nightly build (available to Pro members) has amazing new functionality which includes the ability to use a table expression on the left side of a rule condition and also allows setting an -
Tables and characters being able to reference other characters self.attributes?
by Franto ·in a table on the left attribute selected of constrain behavior. -
How to extract the first decimal number from a timer?
by gyroscope ·And here it is, slightly differently (although very similar to @Socks version): a real attribute to hold your number called TempNum, and an integer attribute, let's call it FirstDec -
How to extract the first decimal number from a timer?
by Socks ·12/10 = 1.2 [save this into an attribute - let's call it "X"] -
Running behaviors in order?
by bachiswach@gmail.com ·Just from digging through this first demo I can see how constrain and interpolate are powerful tools...I really appreciate the help! -
Running behaviors in order?
by bachiswach@gmail.com ·Just a note, I've also tried changing a game attributes once the first rotation is complete to trigger the second, but I face the same problem: it's executing the attribute change at the same time as -
Problem in using replicate function
by tatiang ·If you use an attribute for the number of copies in your replicate behavior then you would just have a separate rule that says When attribute = 0 --> change attribute self.color.alpha to 0. Al -
Problem in using replicate function
by Braydon_SFX ·Not sure what you mean. The replicate behavior can diminish its value if you plug in an attribute. See the attached project. -
How to get a touch rotated actor to keep rotating and gradually decrease speed?
by Partho ·I get the idea. But my brain just can't wrap how I will incorporate that in the code making the actor rotating following touch. I already use a constrain self.rotation there. -
How to make an image keep on changing when touched!
by BIG_THINKIN_APPS ·(Quote) -
How to make an image keep on changing when touched!
by tatiang ·While a video might be better if you are a visual learner, there isn't anything *more* to it than what I posted above. One attribute, one rule with a single behavior, and one additional behavior. -
How to get a touch rotated actor to keep rotating and gradually decrease speed?
by Socks ·If you use 'constrain self.rotation to self.time*100' then the 'angle' is always increasing, so you never suffer from the 0°-crossover-issue. -
How to make an image keep on changing when touched!
by BIG_THINKIN_APPS ·(Quote)