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  1. scene continue the game problem

    tatiang
    by tatiang · January 2014
    Game attributes do not reset when you change scene. You have to have a change attribute behavior in an actor on the scene to reset your lives attribute to whatever value it starts at.
  2. Would it be possible to have a rectangle touch recognition add on to an actor?

    Socks
    by Socks · January 2014
    (Quote)
  3. Would it be possible to have a rectangle touch recognition add on to an actor?

    Tiny_Ideas
    by Tiny_Ideas · January 2014
    Because if you can constrain an actor, I should be able to constrain the value.?
  4. Would it be possible to have a rectangle touch recognition add on to an actor?

    Socks
    by Socks · January 2014
    Getting it to go on November sides will be difficult, I'd just constrain a square actor to a rectangular actor so you can put whatever rules and behaviours you want into each actor, so they will move
  5. How to make an image keep on changing when touched!

    tatiang
    by tatiang · January 2014
    Make an integer attribute called game.imageNum and set it to 1.
  6. Would it be possible to have a rectangle touch recognition add on to an actor?

    Tiny_Ideas
    by Tiny_Ideas · January 2014
    Initially, I created an attribute within side the actor called self.Distance and set it to 100. I then set a rule that if self.distance is equal to or less than the magnitude(touch.x-self.positionx,
  7. odd jitter when zooming out with HUD

    TouchiMedia
    by TouchiMedia · January 2014
    Well I tried this and unfortunately same result. I think it has to do with game attributes switching and communicating that switch instaneously through the various other actors with it - whether that
  8. Is there away to play music continuously through out a game?

    gyroscope
    by gyroscope · January 2014
    Here's one simple solution for your problem, i.e if you need to go back to the scene which started the music. Make a boolean attribute, let's call it MusPlay
  9. odd jitter when zooming out with HUD

    TouchiMedia
    by TouchiMedia · January 2014
    Hey Natzur.. thanks for your input.. but you're basically doing the same thing as I am. It's the fact that when calling game attributes with other actors, there's that very slight delay from actually
  10. odd jitter when zooming out with HUD

    tatiang
    by tatiang · January 2014
         Change attribute game.zoom to true
  11. odd jitter when zooming out with HUD

    natzuur
    by natzuur · January 2014
    A (relatively) easy way to do this would be to create an attribute called zoom%.
  12. odd jitter when zooming out with HUD

    TouchiMedia
    by TouchiMedia · January 2014
    Anyone know if this isn't possible to sync zooming out HUD actors based on an attribute (not touch, or keyboard press).. I have a HUD Button that is Zoom.. click it, zooms out, click again zooms in.
  13. I have a problem jumping with my actor

    InovaTech
    by InovaTech · January 2014
    thanks, my problem was that i missed a attribute. thanks fellas
  14. Tag problem

    Franto
    by Franto · January 2014
    Hey, I have so many actors that I can't drag the appropiate ones to their respective tags in the actor menu. And in the actors attribute section, when I try to click on the tag they belong to, it won'
  15. Loading Actor Image from website?

    tatiang
    by tatiang · January 2014
    And even with the functionality you couldn't just copy and paste a URL in... you'd have to feed the app an attribute value from a server and then have your app translate it to an image.
  16. Fast Frame Swap

    Socks
    by Socks · January 2014
    (Quote)
  17. Fast Frame Swap

    sawkastee
    by sawkastee · January 2014
    Constrain Image
  18. Elapsed time in GameCenter Leaderboard.

    j75
    by j75 · January 2014
    If I feed it an attribute that is formatted in seconds (e.g. 6,000 seconds) will it change the leaderboard display to (hr:min:sec) ???
  19. Displaying game time in (hrs:min:sec)

    j75
    by j75 · January 2014
    I have an attribute that increases by one every second.
  20. Change Table Value using self.ID

    gyroscope
    by gyroscope · January 2014
    Hi @Cactushead Maybe try putting your value as a tablecellvalue into an attribute first.
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