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scene continue the game problem
by tatiang ·Game attributes do not reset when you change scene. You have to have a change attribute behavior in an actor on the scene to reset your lives attribute to whatever value it starts at. -
Would it be possible to have a rectangle touch recognition add on to an actor?
by Socks ·(Quote) -
Would it be possible to have a rectangle touch recognition add on to an actor?
by Tiny_Ideas ·Because if you can constrain an actor, I should be able to constrain the value.? -
Would it be possible to have a rectangle touch recognition add on to an actor?
by Socks ·Getting it to go on November sides will be difficult, I'd just constrain a square actor to a rectangular actor so you can put whatever rules and behaviours you want into each actor, so they will move -
How to make an image keep on changing when touched!
by tatiang ·Make an integer attribute called game.imageNum and set it to 1. -
Would it be possible to have a rectangle touch recognition add on to an actor?
by Tiny_Ideas ·Initially, I created an attribute within side the actor called self.Distance and set it to 100. I then set a rule that if self.distance is equal to or less than the magnitude(touch.x-self.positionx, -
odd jitter when zooming out with HUD
by TouchiMedia ·Well I tried this and unfortunately same result. I think it has to do with game attributes switching and communicating that switch instaneously through the various other actors with it - whether that -
Is there away to play music continuously through out a game?
by gyroscope ·Here's one simple solution for your problem, i.e if you need to go back to the scene which started the music. Make a boolean attribute, let's call it MusPlay -
odd jitter when zooming out with HUD
by TouchiMedia ·Hey Natzur.. thanks for your input.. but you're basically doing the same thing as I am. It's the fact that when calling game attributes with other actors, there's that very slight delay from actually -
odd jitter when zooming out with HUD
by tatiang ·Change attribute game.zoom to true -
odd jitter when zooming out with HUD
by natzuur ·A (relatively) easy way to do this would be to create an attribute called zoom%. -
odd jitter when zooming out with HUD
by TouchiMedia ·Anyone know if this isn't possible to sync zooming out HUD actors based on an attribute (not touch, or keyboard press).. I have a HUD Button that is Zoom.. click it, zooms out, click again zooms in. -
I have a problem jumping with my actor
by InovaTech ·thanks, my problem was that i missed a attribute. thanks fellas -
Tag problem
by Franto ·Hey, I have so many actors that I can't drag the appropiate ones to their respective tags in the actor menu. And in the actors attribute section, when I try to click on the tag they belong to, it won' -
Loading Actor Image from website?
by tatiang ·And even with the functionality you couldn't just copy and paste a URL in... you'd have to feed the app an attribute value from a server and then have your app translate it to an image. -
Fast Frame Swap
by Socks ·(Quote) -
Fast Frame Swap
by sawkastee ·Constrain Image -
Elapsed time in GameCenter Leaderboard.
by j75 ·If I feed it an attribute that is formatted in seconds (e.g. 6,000 seconds) will it change the leaderboard display to (hr:min:sec) ??? -
Displaying game time in (hrs:min:sec)
by j75 ·I have an attribute that increases by one every second. -
Change Table Value using self.ID
by gyroscope ·Hi @Cactushead Maybe try putting your value as a tablecellvalue into an attribute first.