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  1. odd jitter when zooming out with HUD

    TouchiMedia
    by TouchiMedia · January 2014
    ***** OK so I had same button track the 'game.zoom' attribute. That caused some havoc , can use this thread if it happens to someone else (Image)
  2. Change Table Value using self.ID

    Cactushead
    by Cactushead · January 2014
    (Quote)
  3. Change Table Value using self.ID

    tatiang
    by tatiang · January 2014
    In addition to this, make sure you are selecting the attribute from the attribute drop-down list rather than typing it in (which doesn't work).
  4. Change Table Value using self.ID

    Braydon_SFX
    by Braydon_SFX · January 2014
    Make sure your self.ID attribute has an acceptable value, such as 1. It could be that you're referencing a nonexistent row in the table.
  5. Moving dynamic Actors together?

    3itg
    by 3itg · January 2014
    if you have alot of stuff going on, you could also add a boolean as a game attribute, and flip this to true when the X&Y attributes don't match the table.
  6. Moving dynamic Actors together?

    MagicShap
    by MagicShap · January 2014
    I am writing a TD game, and I need to constrain each radius to it's corresponding tower. I'd like to avoid global attributes, since I'd like players to be able to create as many towers as they can aff
  7. End of game

    tatiang
    by tatiang · January 2014
    The rule I posted...If attribute game.lose ≤ 0
  8. End of game

    tatiang
    by tatiang · January 2014
    I don't know what that means. Did you use a Change Attribute behavior or did you set the initial value in the attribute inspector?
  9. Keeping collisions the same when keeping actor images from changing sizes (during animations?)

    Socks
    by Socks · January 2014
    Sounds like really need polygonal collisions, Gamesalad doesn't support polygonal collisions unfortunately.
  10. End of game

    tatiang
    by tatiang · January 2014
    If attribute game.lose <= 0
  11. End of game

    tatiang
    by tatiang · January 2014
    I'm not sure what game.lose represents in your game but are you sure that that attribute is less than or equal to zero at the end of your game? Try adding a DisplayText behavior or log debugging stat
  12. End of game

    mrcameron999
    by mrcameron999 · January 2014
    Change attribute game.score to game.higscore
  13. Keeping collisions the same when keeping actor images from changing sizes (during animations?)

    Muphins
    by Muphins · January 2014
    Hello
  14. Possible to use the "Move" behaviour to move in a circle?

    Tiny_Ideas
    by Tiny_Ideas · January 2014
    Even having it all run of attributes and just change the attribute, instead of using a new Move behaviour, it still doesn't work.
  15. Possible to use the "Move" behaviour to move in a circle?

    Tiny_Ideas
    by Tiny_Ideas · January 2014
    Which is my I can't thank you enough for the time and demos, but constraining a circle doesn't work.
  16. detect when character is stopped when movement is constrained

    RossmanBrothersGames
    by RossmanBrothersGames · January 2014
    I have a platformer where the character is always moving, so I have their linear velocity x constrained so that they keep moving smoothly after bumping into something for a moment.
  17. Making Objects Abide Physics, but Not be Moved by Other Actors

    ADSentertainment
    by ADSentertainment · January 2014
    (Quote)
  18. My Actor Slides across the Screen when its on the edge of a cliff? Help

    RockstarBucks
    by RockstarBucks · January 2014
    c) If Attribute.idle=true, then self.velocity = 0
  19. Saving and loading game

    tatiang
    by tatiang · January 2014
    It really depends what you mean by "continue the story." You'll need to decide what data to save. Once you decide, you use a Save Attribute behavior to save each value and a Load A
  20. Slide camera view on button press

    Braydon_SFX
    by Braydon_SFX · January 2014
    (Quote)
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