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odd jitter when zooming out with HUD
by TouchiMedia ·***** OK so I had same button track the 'game.zoom' attribute. That caused some havoc , can use this thread if it happens to someone else (Image) -
Change Table Value using self.ID
by Cactushead ·(Quote) -
Change Table Value using self.ID
by tatiang ·In addition to this, make sure you are selecting the attribute from the attribute drop-down list rather than typing it in (which doesn't work). -
Change Table Value using self.ID
by Braydon_SFX ·Make sure your self.ID attribute has an acceptable value, such as 1. It could be that you're referencing a nonexistent row in the table. -
Moving dynamic Actors together?
by 3itg ·if you have alot of stuff going on, you could also add a boolean as a game attribute, and flip this to true when the X&Y attributes don't match the table. -
Moving dynamic Actors together?
by MagicShap ·I am writing a TD game, and I need to constrain each radius to it's corresponding tower. I'd like to avoid global attributes, since I'd like players to be able to create as many towers as they can aff -
End of game
by tatiang ·The rule I posted...If attribute game.lose ≤ 0 -
End of game
by tatiang ·I don't know what that means. Did you use a Change Attribute behavior or did you set the initial value in the attribute inspector? -
Keeping collisions the same when keeping actor images from changing sizes (during animations?)
by Socks ·Sounds like really need polygonal collisions, Gamesalad doesn't support polygonal collisions unfortunately. -
End of game
by tatiang ·If attribute game.lose <= 0 -
End of game
by tatiang ·I'm not sure what game.lose represents in your game but are you sure that that attribute is less than or equal to zero at the end of your game? Try adding a DisplayText behavior or log debugging stat -
End of game
by mrcameron999 ·Change attribute game.score to game.higscore -
Keeping collisions the same when keeping actor images from changing sizes (during animations?)
by Muphins ·Hello -
Possible to use the "Move" behaviour to move in a circle?
by Tiny_Ideas ·Even having it all run of attributes and just change the attribute, instead of using a new Move behaviour, it still doesn't work. -
Possible to use the "Move" behaviour to move in a circle?
by Tiny_Ideas ·Which is my I can't thank you enough for the time and demos, but constraining a circle doesn't work. -
detect when character is stopped when movement is constrained
by RossmanBrothersGames ·I have a platformer where the character is always moving, so I have their linear velocity x constrained so that they keep moving smoothly after bumping into something for a moment. -
Making Objects Abide Physics, but Not be Moved by Other Actors
by ADSentertainment ·(Quote) -
My Actor Slides across the Screen when its on the edge of a cliff? Help
by RockstarBucks ·c) If Attribute.idle=true, then self.velocity = 0 -
Saving and loading game
by tatiang ·It really depends what you mean by "continue the story." You'll need to decide what data to save. Once you decide, you use a Save Attribute behavior to save each value and a Load A -
Slide camera view on button press
by Braydon_SFX ·(Quote)