GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Making Objects Abide Physics, but Not be Moved by Other Actors

    3itg
    by 3itg · January 2014
    (you could also constrain its coords, set its velocity to 0, add min(max()) to coords to stop it from moving if your game logic really forbids using Movable. )
  2. Possible to use the "Move" behaviour to move in a circle?

    Tiny_Ideas
    by Tiny_Ideas · January 2014
    Constrain x to ..............
  3. Making Objects Abide Physics, but Not be Moved by Other Actors

    ADSentertainment
    by ADSentertainment · January 2014
    (Quote)
  4. Slide camera view on button press

    TouchiMedia
    by TouchiMedia · January 2014
    That's the only way you can get access to the scene camera attribute as far as I am aware
  5. Making Objects Abide Physics, but Not be Moved by Other Actors

    TouchiMedia
    by TouchiMedia · January 2014
    I think the DRAG attribute is what you want to set really high, and maybe DENSITY or FRICTION. That or when boulder collides with (object or tag) - set x-linear speed to 0-3 (very minimal).. Try expe
  6. Making Objects Abide Physics, but Not be Moved by Other Actors

    ADSentertainment
    by ADSentertainment · January 2014
    I have a boulder actor in a project, and I have it use the physics engine so it can roll and fall like boulders do, however, I want it to also UNPUSHABLE like a boulder. I don't want my actor to be ab
  7. Daily bonus

    j75
    by j75 · January 2014
    So, with my idea, the user actually has to be playing when the clock strikes 12 in order for the attribute to be changed. How do work it so the game knows that 12 has occurred for that particular day,
  8. Daily bonus

    j75
    by j75 · January 2014
    Change attribute DailyBonus to true
  9. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    StormyStudio
    by StormyStudio · January 2014
    One problem I can see coming up is ideally the game would close the in game browser window as soon as the Facebook login and approval is complete. But I don't think we can trigger the closing of the b
  10. Daily bonus

    gingagaming
    by gingagaming · January 2014
    Create an integer attribute called savehour
  11. Keyboard Input attribute?

    ReMasteredGames
    by ReMasteredGames · January 2014
    This seemed like a simple way to do it. But it doesn't ask for a key input, it looks for an attribute.
  12. Possible to use the "Move" behaviour to move in a circle?

    Socks
    by Socks · January 2014
    Without knowing how you have the circle constrain set up it's hard to diagnose.
  13. Possible to use the "Move" behaviour to move in a circle?

    Tiny_Ideas
    by Tiny_Ideas · January 2014
    The actor is travelling straight at 45 angle. After a timer or 1 second, it is triggered to then constrain to go into a circle, however it jumps to the right hand side of the circle and continues from
  14. Possible to use the "Move" behaviour to move in a circle?

    Socks
    by Socks · January 2014
    Sure, just make the direction an ever increasing (or decreasing) value, use whatever you want to change this value (self.time, game.time, make it an attribute and then interpolate this attribute's val
  15. Daily bonus

    j75
    by j75 · January 2014
    Ideally I would like to set an attribute to true at a specific time of day.
  16. Help with dealing cards - slide in effect (file attached)

    tatiang
    by tatiang · January 2014
    @sawkastee I take it you're changing the card actor's self.row and then constraining the self.image to an expression based on self.row. So when you remove a row from the table, it affects that expres
  17. Help with dealing cards - slide in effect (file attached)

    sawkastee
    by sawkastee · January 2014
    removing rows from child table. I change an attribute self.row to random table row count of the child table when deal button is pressed. Card self image is equal to a row's ".png"
  18. Question about Interpolate

    RThurman
    by RThurman · January 2014
    Constrain Attribute:[ self.velocity ] To:[ ( self.velocity + ( self.targetWidth - self.Size.Width )* self.k )* self.damp ]
  19. Constraining area

    tatiang
    by tatiang · January 2014
    You have to make sure that the constrained actor and the constraining actor share an attribute value (e.g. self.ID set to an integer), as in my demo here: http://forums.gamesalad.com/discussion/commen
  20. Tizen Publishing Update 1-27-2014

    TaoOfSalad
    by TaoOfSalad · January 2014
    * Fixed issue when using a behavior to change an actor's physics attributes (density, friction, bounciness).
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla