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Making Objects Abide Physics, but Not be Moved by Other Actors
by 3itg ·(you could also constrain its coords, set its velocity to 0, add min(max()) to coords to stop it from moving if your game logic really forbids using Movable. ) -
Possible to use the "Move" behaviour to move in a circle?
by Tiny_Ideas ·Constrain x to .............. -
Making Objects Abide Physics, but Not be Moved by Other Actors
by ADSentertainment ·(Quote) -
Slide camera view on button press
by TouchiMedia ·That's the only way you can get access to the scene camera attribute as far as I am aware -
Making Objects Abide Physics, but Not be Moved by Other Actors
by TouchiMedia ·I think the DRAG attribute is what you want to set really high, and maybe DENSITY or FRICTION. That or when boulder collides with (object or tag) - set x-linear speed to 0-3 (very minimal).. Try expe -
Making Objects Abide Physics, but Not be Moved by Other Actors
by ADSentertainment ·I have a boulder actor in a project, and I have it use the physics engine so it can roll and fall like boulders do, however, I want it to also UNPUSHABLE like a boulder. I don't want my actor to be ab -
Daily bonus
by j75 ·So, with my idea, the user actually has to be playing when the clock strikes 12 in order for the attribute to be changed. How do work it so the game knows that 12 has occurred for that particular day, -
Daily bonus
by j75 ·Change attribute DailyBonus to true -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by StormyStudio ·One problem I can see coming up is ideally the game would close the in game browser window as soon as the Facebook login and approval is complete. But I don't think we can trigger the closing of the b -
Daily bonus
by gingagaming ·Create an integer attribute called savehour -
Keyboard Input attribute?
by ReMasteredGames ·This seemed like a simple way to do it. But it doesn't ask for a key input, it looks for an attribute. -
Possible to use the "Move" behaviour to move in a circle?
by Socks ·Without knowing how you have the circle constrain set up it's hard to diagnose. -
Possible to use the "Move" behaviour to move in a circle?
by Tiny_Ideas ·The actor is travelling straight at 45 angle. After a timer or 1 second, it is triggered to then constrain to go into a circle, however it jumps to the right hand side of the circle and continues from -
Possible to use the "Move" behaviour to move in a circle?
by Socks ·Sure, just make the direction an ever increasing (or decreasing) value, use whatever you want to change this value (self.time, game.time, make it an attribute and then interpolate this attribute's val -
Daily bonus
by j75 ·Ideally I would like to set an attribute to true at a specific time of day. -
Help with dealing cards - slide in effect (file attached)
by tatiang ·@sawkastee I take it you're changing the card actor's self.row and then constraining the self.image to an expression based on self.row. So when you remove a row from the table, it affects that expres -
Help with dealing cards - slide in effect (file attached)
by sawkastee ·removing rows from child table. I change an attribute self.row to random table row count of the child table when deal button is pressed. Card self image is equal to a row's ".png" -
Question about Interpolate
by RThurman ·Constrain Attribute:[ self.velocity ] To:[ ( self.velocity + ( self.targetWidth - self.Size.Width )* self.k )* self.damp ] -
Constraining area
by tatiang ·You have to make sure that the constrained actor and the constraining actor share an attribute value (e.g. self.ID set to an integer), as in my demo here: http://forums.gamesalad.com/discussion/commen -
Tizen Publishing Update 1-27-2014
by TaoOfSalad ·* Fixed issue when using a behavior to change an actor's physics attributes (density, friction, bounciness).