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  1. Constraining area

    tatiang
    by tatiang · January 2014
    You have to make sure that the constrained actor and the constraining actor share an attribute value (e.g. self.ID set to an integer), as in my demo here: http://forums.gamesalad.com/discussion/commen
  2. Tizen Publishing Update 1-27-2014

    TaoOfSalad
    by TaoOfSalad · January 2014
    * Fixed issue when using a behavior to change an actor's physics attributes (density, friction, bounciness).
  3. Mouse position is over. Question

    tatiang
    by tatiang · January 2014
         Change attribute game.direction (integer) to -1
  4. Use table value or save it in the actor first and use it later?

    tatiang
    by tatiang · January 2014
    The advantage of changing an attribute to a table cell value is that you can use the attribute on the left side of a rule condition. Otherwise, it really doesn't matter which way you do it.
  5. Use table value or save it in the actor first and use it later?

    spidey906
    by spidey906 · January 2014
    I have a value in a table. Is it better to get it directly from the table or save it to my actor attribute(self.variable) and use actor attribute when I want to use it. (e.g. change attribute to self.
  6. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    Riffel
    by Riffel · January 2014
    (Quote)
  7. how to constrain an actor and still have it collide?

    -Timo-
    by -Timo- · January 2014
    http://gshelper.com/shop/advanced-game-functions/constrain-to-mouse-and-keep-collision-gamesalad/
  8. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · January 2014
    Make sure the URL attribute is hitting a valid page
  9. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    stevej
    by stevej · January 2014
    (Quote)
  10. Question about Interpolate

    Socks
    by Socks · January 2014
    Constrain Y position to radius*sin(angle) (assume the angle is constantly changing)
  11. how to constrain an actor and still have it collide?

    rollo
    by rollo · January 2014
    In my game I am having two armies attack each other. I want each hero actor to have an area around them, that when an enemy goes inside the heros constrained zone, the hero will attack the enemy in it
  12. How do I make character rotate

    Socks
    by Socks · January 2014
    If so then you can do this using the 'flip horizontally' attribute.
  13. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · January 2014
    Reset - resets the callback attributes
  14. Can't Find Solution-Need Help Desperately

    -Timo-
    by -Timo- · January 2014
    constrain self.rotation to min(95,max(20,self.rotation))
  15. Dynamically Change Scene Size

    Socks
    by Socks · January 2014
    When the attribute is switched to false, actor A spawns actor B and destroys itself.
  16. Dynamically Change Scene Size

    NYP
    by NYP · January 2014
    Is it possible to have a camera stop tracking a character and then start up again? As in track a character while attribute is true then stop if attribute is false?
  17. Dynamically Change Scene Size

    NYP
    by NYP · January 2014
    Hi, just wondering, is it possible to dynamically change Scene Size during runtime? I can change the Scene.Size.Height attribute fine but it seems to have no effect on the size of the scene. Failing t
  18. Daily clock option help.

    CodeMonster
    by CodeMonster · January 2014
    So I'll be using attributes for this:
  19. Touch to move makes actor jump to location

    CORE Game
    by CORE Game · January 2014
    change attribute self.linear velocity X = (negative number to move left , positive to move right.
  20. Can't Find Solution-Need Help Desperately

    AppTaco
    by AppTaco · January 2014
    Change Attribute: self.Rotation to: vectorToAngle(game.MousePositionX-self.PositionX, game.MousePositionY-self.PositionY)
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