GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How can I connect two object to move in tandom?

    Franto
    by Franto · January 2014
    I also like how some attribute formulas can use math to do interesting things. I managed to make an awesome attack that changes size and shrinks depending on a power meter and depletes when the energy
  2. How can I connect two object to move in tandom?

    pixelpowervfx
    by pixelpowervfx · January 2014
    You sound like you have been at this more than I have, I think I understand though, I am still learning the relationships of each attribute and behavior; and how they relate to each other. It is weird
  3. Screen Shaking for Prototypes

    natzuur
    by natzuur · January 2014
    When X(the game attribute you create) is true
  4. How can I connect two object to move in tandom?

    Franto
    by Franto · January 2014
    Make two game attributes for your characters self.x and y. Use constrain attribute to do this. Then make another character and constrain their x and y positions to the game attributes that are linked
  5. Bug across object/actor copies

    tatiang
    by tatiang · January 2014
    I hate to argue but this is not so much a "bug" as a design choice. @slowcut explained it well above. Prototype attributes are available to their instances but each instance doesn'
  6. Screen Shaking for Prototypes

    ADSentertainment
    by ADSentertainment · January 2014
    (Quote)
  7. Screen Shaking for Prototypes

    RossmanBrothersGames
    by RossmanBrothersGames · January 2014
    By "instance" I think he means unlocked. No if you are spawning the actors they can't make the screen shake. You would need them to trigger an attribute that n actor controlling the
  8. Bug across object/actor copies

    Tryangle
    by Tryangle · January 2014
    I should add that the self attribute from other copies stays, but all references in the logic to that self attribute are changed to 0 values.
  9. Bug across object/actor copies

    Tryangle
    by Tryangle · January 2014
    No, you misunderstand. This bug occurs with prototype objects, not with unlocked unique versions in a scene. Copying a prototype as a new prototype, and then removing a self attribute has the effect o
  10. Scroll Screen with Finger Touch/Swipe

    TouchiMedia
    by TouchiMedia · January 2014
    Right now, I am setting my original camera / x,y attributes when mouse button is down rule. Then I do the constrain camera stuff that is discussed above. It scrolls when you touch and drag until edg
  11. More efficient: more code or constraints?

    slowcut
    by slowcut · January 2014
    Hi it would not slow down your performance if you use some constrain behaviors in your game.
  12. More efficient: more code or constraints?

    RossmanBrothersGames
    by RossmanBrothersGames · January 2014
    I was wondering if I could get your thoughts on what would be more efficient requiring less work for game salad. Having a simple constraint to do a process, or adding a line or two of code but removin
  13. Bug across object/actor copies

    slowcut
    by slowcut · January 2014
    In the GS version that I use, it is only possible to delete self.attributes from a prototype.
  14. Bug across object/actor copies

    Tryangle
    by Tryangle · January 2014
    To give context, what I did originally was I created a "universal" object/actor, and placed within it general properties that may or may not be used across objects/actors that I woul
  15. Scene reset: resetting and saving score when changing scene

    Megaemman
    by Megaemman · January 2014
    Ok I think I'm missing a loading attribute.....and it would be put in the high score actor ?
  16. How to stop animation

    StormyStudio
    by StormyStudio · January 2014
    You can make a game attribute (call it something like 'train_moving') and check if it = 1 then play animation. then have a rule that changes the 'train_moving' attribute to 0 when the train stops...
  17. Dynamic attacks and energy meters

    Franto
    by Franto · January 2014
    Ah, thanks for the feedback. I put the kph display for fun, but since I had put the x-speed value as a real attribute, it shows up with decimals and changing it to an integer attribute makes me fear h
  18. Scene reset: resetting and saving score when changing scene

    tatiang
    by tatiang · January 2014
    You forgot to reset your score attribute. Game attributes do not reset when you change scenes. You have to do it manually (change attribute game.Score to 0).
  19. Scene reset: resetting and saving score when changing scene

    Megaemman
    by Megaemman · January 2014
    The problem is whenever i leave the scene or change to a new scene the score from the previous game remains. I've tried a change attribute behavior ( game.score To:0) but that erases the High Score.
  20. Choose random actors from a weighted list...

    playincorporated
    by playincorporated · January 2014
    Set Attribute: game.wave_population = random(1,5) # we can have from 1 to 5 attackers per wave
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla