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  1. A problem with zooming and actor position

    natzuur
    by natzuur · January 2014
    @philm A (relatively) easy way to do this would be to create an attribute called zoom%.
  2. Spawning more than 1 enemy using every and random and every timer

    luke2125
    by luke2125 · January 2014
    Change Attribute - game.enemychallengerand To random ( 1, 3 )
  3. Fast Frame Swap

    Socks
    by Socks · January 2014
    @quantumsheep(Quote)
  4. Fast Frame Swap

    quantumsheep
    by quantumsheep · January 2014
    (Quote)
  5. Fast Frame Swap

    Socks
    by Socks · January 2014
    Constrain image to floor( game.Time *30)%21
  6. Converting app for Mac Store

    Thunder_Child
    by Thunder_Child · January 2014
    Yes you shoukd create keyboard presses...this is oretty simple because everywhere you use a touch attribute you can create a mouse click if thats whats required or possibly even a keyboard press Be
  7. How to make a button darken when touched!

    tatiang
    by tatiang · January 2014
    Another way is to change self.color.Alpha to 0.5 or some other value between 0 (fully transparent) and 1 (full opaque). So for example, when touch is pressed change attribute self.color.alpha to 1; O
  8. How to make a button darken when touched!

    ashtmj
    by ashtmj · January 2014
    Change attribute self.color green to 0.5
  9. rotation and bouncing

    djdee
    by djdee · January 2014
    (Quote)
  10. Help With Actor Movement

    slowcut
    by slowcut · January 2014
    the position will change as long as the game.attribute.right is true.
  11. I need tutorial killing enemies like super mario bross (was in the forum)

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2014
    http://www.jamie-cross.net/?portfolio=gamesalad-recipe-003-enemy-collisions-detecting-a-head-jump-vs-a-side-collision
  12. Help With Actor Movement

    tatiang
    by tatiang · January 2014
    "Almost" teleport or completely teleport? There's a difference in terms of how you code it. To make it switch places, use Change Attribute self.Position.X to self.Position.X+10.
  13. Help With Actor Movement

    elementappdev
    by elementappdev · January 2014
    move when using a change velocity/accelerate attribute). I need it to almost "Teleport" to the next square. The way I have it now is (When game.attribute.right is true, move self.x.
  14. rotation and bouncing

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2014
    Maybe you could detect when it hits the ground and Constrain it's rotation to the value you mention above?
  15. trouble with "move to position" attribute please help

    slowcut
    by slowcut · January 2014
    create an index attribute call it as you like, maybe: game.door.
  16. trouble with "move to position" attribute please help

    rollo
    by rollo · January 2014
    Hi there,
  17. Problem with add/remove data from tables

    StormyStudio
    by StormyStudio · January 2014
    Make some game attributes:
  18. Scroll Screen with Finger Touch/Swipe

    TouchiMedia
    by TouchiMedia · January 2014
    I can get the camera to move with touch by Codemonkey's method but it goes off the scenes limits, what's best method to keep the camera constrained within scene x , y? But still move around…
  19. Math expression for all attributes in a table column

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · January 2014
    Until Attribute Count = TableRowCount(game.SuccessTable)
  20. I changed res from 480x320 to 1280x720, becomes super laggy

    gyroscope
    by gyroscope · January 2014
    I've just done a test but failed as well but I'm convinced that what you're after there is possible; it would involve using a Constrain Attribute being your velocity constrained to your row pick syste
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