GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. I changed res from 480x320 to 1280x720, becomes super laggy

    Franto
    by Franto · January 2014
    Also, I found something tables can't do, I can't get a player attribute {velocity-xy} to be tied to a real attribute in the table like it can in the game section. For the first part, it only allows yo
  2. I changed res from 480x320 to 1280x720, becomes super laggy

    Franto
    by Franto · January 2014
    Howcome you can only change that attribute when creating the game and not have it available at anytime so you can switch between various devices while keeping graphics the same size at the pixel level
  3. collisions and tags and sequential damage..?? -\-

    TouchiMedia
    by TouchiMedia · January 2014
    ok so I hadn't put the 'self.damaged' attribute in the delay loop.. altho I had the game.hardhit in there…
  4. getting an actor to completely stop in its tracks

    LumpApps
    by LumpApps · January 2014
    Use a move attribute and make the speed 0. Move overrides all behaviours that involve motion.
  5. getting an actor to completely stop in its tracks

    digitalzero
    by digitalzero · January 2014
    of course i have self.motion.linear velocity x "attribute" in place and i also have an acceleration attribute in place ase well... what i wanna do is when the snowball hits the groun
  6. Math expression for all attributes in a table column

    gyroscope
    by gyroscope · January 2014
    Just to clarify, @kolabo, using a solution for your first question, (not your sum question) you DO need other Rules, attributes and a loop mechanism.
  7. Math expression for all attributes in a table column

    gyroscope
    by gyroscope · January 2014
    Hi @kolabo working on your boolean yes or no's, try the following: Make an integer attribute, called Count and another called Successes so at the end, use these Rules:
  8. collisions and tags and sequential damage..?? -\-

    TouchiMedia
    by TouchiMedia · January 2014
    I think originally I had the 'game.hardhit' attribute in the time delay loop, but not the 'self.damaged' attribute.
  9. Tizen publishing support.

    BBEnk
    by BBEnk · January 2014
    (Quote)
  10. collisions and tags and sequential damage..?? -\-

    TouchiMedia
    by TouchiMedia · January 2014
    (Quote)
  11. Math expression for all attributes in a table column

    tatiang
    by tatiang · January 2014
    If you have the nightly version of Creator, it includes a Loop over Table behavior that can be used to easily move down the table and add each value to a sum attribute.
  12. collisions and tags and sequential damage..?? -\-

    slowcut
    by slowcut · January 2014
    Why not get rid of the whole booleans and create one index attribute (self.hit) and when collide change self.hit to self.hit+1.
  13. collisions and tags and sequential damage..?? -\-

    TouchiMedia
    by TouchiMedia · January 2014
    I should state that I had a game attribute called 'hardhit' which turns true if the velocity of the projectile when it collides with brick is over a certain amount.
  14. collisions and tags and sequential damage..?? -\-

    tatiang
    by tatiang · January 2014
    When actor collides with [bullet] AND attribute self.damaged [boolean] is false
  15. collisions and tags and sequential damage..?? -\-

    TouchiMedia
    by TouchiMedia · January 2014
    I have collisions between two actors. We'll say, Actor 1 and Actor 2.. Actor1 is spawned when mouse is released (think of Actor 1 as projectile). Actor 2 is Brick.
  16. Multiplayer chat (Video and Template)

    tatiang
    by tatiang · January 2014
    (Quote)
  17. Math expression for all attributes in a table column

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · January 2014
    I'm writing a rule that says when all the boolean attributes in column 1 of "successTable" are true change game.attribute "game.success" to true.
  18. Tizen publishing support.

    StormyStudio
    by StormyStudio · January 2014
    I've just got a couple of 'Back Button' issues to resolve... i.e. the back button won't work when I tell it to change a game attribute... which is needed to go back a stage... gonna try it 'the way r
  19. Multiplayer chat (Video and Template)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2014
    Most of the time it showed up. I did find if I created a game and left it then logged back in and joined it worked. The network instances table seems finicky. I also noticed the game level attribute t
  20. different between iOS viewer and adhoc !

    tatiang
    by tatiang · January 2014
    Black or white boxes in place of images can be the result of bad image names if you are constraining or changing image names. Are you doing that?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla