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Math expression for all attributes in a table column
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I changed res from 480x320 to 1280x720, becomes super laggy
by gyroscope ·I've just done a test but failed as well but I'm convinced that what you're after there is possible; it would involve using a Constrain Attribute being your velocity constrained to your row pick syste -
I changed res from 480x320 to 1280x720, becomes super laggy
by Franto ·Also, I found something tables can't do, I can't get a player attribute {velocity-xy} to be tied to a real attribute in the table like it can in the game section. For the first part, it only allows yo -
I changed res from 480x320 to 1280x720, becomes super laggy
by Franto ·Howcome you can only change that attribute when creating the game and not have it available at anytime so you can switch between various devices while keeping graphics the same size at the pixel level -
collisions and tags and sequential damage..?? -\-
by TouchiMedia ·ok so I hadn't put the 'self.damaged' attribute in the delay loop.. altho I had the game.hardhit in there… -
getting an actor to completely stop in its tracks
by LumpApps ·Use a move attribute and make the speed 0. Move overrides all behaviours that involve motion. -
getting an actor to completely stop in its tracks
by digitalzero ·of course i have self.motion.linear velocity x "attribute" in place and i also have an acceleration attribute in place ase well... what i wanna do is when the snowball hits the groun -
Math expression for all attributes in a table column
by gyroscope ·Just to clarify, @kolabo, using a solution for your first question, (not your sum question) you DO need other Rules, attributes and a loop mechanism. -
Math expression for all attributes in a table column
by gyroscope ·Hi @kolabo working on your boolean yes or no's, try the following: Make an integer attribute, called Count and another called Successes so at the end, use these Rules: -
collisions and tags and sequential damage..?? -\-
by TouchiMedia ·I think originally I had the 'game.hardhit' attribute in the time delay loop, but not the 'self.damaged' attribute. -
Tizen publishing support.
by BBEnk ·(Quote) -
collisions and tags and sequential damage..?? -\-
by TouchiMedia ·(Quote) -
Math expression for all attributes in a table column
by tatiang ·If you have the nightly version of Creator, it includes a Loop over Table behavior that can be used to easily move down the table and add each value to a sum attribute. -
collisions and tags and sequential damage..?? -\-
by slowcut ·Why not get rid of the whole booleans and create one index attribute (self.hit) and when collide change self.hit to self.hit+1. -
collisions and tags and sequential damage..?? -\-
by TouchiMedia ·I should state that I had a game attribute called 'hardhit' which turns true if the velocity of the projectile when it collides with brick is over a certain amount. -
collisions and tags and sequential damage..?? -\-
by tatiang ·When actor collides with [bullet] AND attribute self.damaged [boolean] is false -
collisions and tags and sequential damage..?? -\-
by TouchiMedia ·I have collisions between two actors. We'll say, Actor 1 and Actor 2.. Actor1 is spawned when mouse is released (think of Actor 1 as projectile). Actor 2 is Brick. -
Multiplayer chat (Video and Template)
by tatiang ·(Quote) -
Math expression for all attributes in a table column
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Tizen publishing support.
by StormyStudio ·I've just got a couple of 'Back Button' issues to resolve... i.e. the back button won't work when I tell it to change a game attribute... which is needed to go back a stage... gonna try it 'the way r