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More improved/smoother way to make actor follow a path at a constant given speed?
by BenMakesGames ·To constrain the distance between the points. You will need to set up the distance between coordinates. -
Fast Frame Swap
by Socks ·@GSAnimator.com(Quote) -
Actor destroys itself regardless of magnitude
by Franto ·Yeah, when in doubt, not the programs fault, turns out that the constrain attributes I had put on the player actor yesterday where missing since the game crashing before I saved up to that point. So a -
Actor destroys itself regardless of magnitude
by gyroscope ·Hi @Franto it really is difficult to know what's going on without more info, but I'll suggest one thing: make sure that the self magnitude is constrained, i.e use a Constrain Attribute behaviour to th -
Fast Frame Swap
by GSAnimator ·@Socks Cool! I'm also using a boolean attribute or a Timer behavior along with the custom animation so that you can control it if you only need the animation to play once. -
Concatenate text to create a Tables name and gamesalad accept it in an attribute?
by StormyStudio ·At present to call a 'tableCellValue' function, you have to manually go in and select a table from the game attributes and add it to the function. then give it a cell row and column number. This works -
Basic top down AI
by 3itg ·If you want them to respond before they hit the wall, use another, larger invisible actor, and spawn it on top of your AI and constrain its coords to the AI location. -
Basic top down AI
by tatiang ·For that type of AI I think you'll need invisible actors that act as "feelers" to scout ahead of the enemy actor and look for possible collisions. Once a possible collision is regis -
Spare Code ? Dump It here.
by Socks ·It is also super simple to implement and is completely table, attribute and rule free. -
Fast Frame Swap
by Socks ·It is also super simple to implement and is completely table, attribute and rule free. -
Shield text needs to show maximum value of 100
by Zombiebrains ·(Quote) -
Shield text needs to show maximum value of 100
by slowcut ·At the point where you add the the values to the earth shield you modify the change attribute behavior: -
Using tables for spawn points for Multiple actors
by Megaemman ·UPDATE: Ok i tested it and its now working much better and i didn't even have to add another index attribute( I am loving these tables!) -
How to detect if touch is in front or behind actor?
by RThurman ·Its just a regular rotate behavior. Like in the example file. I was trying to show that you could replace both the constrain behavior and the rule with just one display text behavior. -
How to detect if touch is in front or behind actor?
by Socks ·(Quote) -
How to video for thumbstick style directional input?
by Franto ·I was hoping to figure out how to make the thumbstick from scratch as when I try to see the formula used for the constrain attributes parts in the official cross platform project, it's partially hidde -
Making your game compatible across devices
by slowcut ·For other positions create formulas. I divide the screensize by 24 for each device and set this value to an game.attribute (xpreset and ypreset) and position my actors to screensize.width/2 +/- n*xpr -
how to create an actor that can be dragged by fingers on ipad
by Socks ·@PandaParents(Quote) -
Shield text needs to show maximum value of 100
by Zombiebrains ·(Quote) -
Shield text needs to show maximum value of 100
by slowcut ·@jamie_c if you do so you have to add a new rule and a new change attribute to you code.