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  1. how to create an actor that can be dragged by fingers on ipad

    PandaParents
    by PandaParents · January 2014
    Thanks for your time. I really appreciate it. I read the thread and in the post, it says when "touch is pressed" with "self.CantDrag <1" and can make it loc
  2. Shield text needs to show maximum value of 100

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2014
    If you want a maximum limit on an attribute just do this:
  3. How do I add time to a countdown timer?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2014
    I don't know the specific tutorial you are referencing, but if you have an Attribute that keeps track of your time just add 20 to it when you want it to increase, like:
  4. Using tables for spawn points for Multiple actors

    Megaemman
    by Megaemman · January 2014
    I'm fairly new to using the tables in GameSalad i was wondering if i could use the same table and attribute to spawn different actors in different spawn points? I watched/followed the video on how t
  5. What is the best way to turn off multi-touch?

    tatiang
    by tatiang · January 2014
    See the attached image. The game.Touches.Count attribute can be found in the Devices section of the Attribute browser.
  6. Bonus for downloading another app?

    Braydon_SFX
    by Braydon_SFX · January 2014
    I don't think it's possible with GameSalad. I've always "faked" it - I tell them to download it and if they do, they get extra coins. When they touch the icon, the URL takes them to
  7. Setting an infinite time

    Socks
    by Socks · January 2014
    Ah ! Yes, of course, you could use: prec( self.Time ,1) or like you say a custom 'time' attribute which gives you a lot more options.
  8. Setting an infinite time

    tatiang
    by tatiang · January 2014
    @Socks, yes but not if you want the timer to start at some time other than when the app or scene begins. Hence the custom attribute. And I didn't get into prec() but it's useful for the custom attri
  9. When level conditions aren't met..

    tatiang
    by tatiang · January 2014
    In the enemy actor, add a change attribute behavior at the top of the rules but not inside of a rule and change game.enemyCount (an integer) to game.enemyCount + 1. Also add a change attribute behavi
  10. Setting an infinite time

    Socks
    by Socks · January 2014
    (Quote)
  11. Setting an infinite time

    tatiang
    by tatiang · January 2014
    Do you actually mean that you want to display a timer that never stops? To do that, add a Timer behavior set to Every 0.1 seconds change attribute game.theTimer to game.theTimer + 0.1 and then use a
  12. Timer at 10 minutes problem

    tatiang
    by tatiang · January 2014
    timer or are you using a rule set to When attribute self.Time > 600 ...?
  13. 2 Players to Choose From

    Franto
    by Franto · January 2014
    That was one of the first things I figured out on my own in Game Salad. I made to game attribute booleans, then made an actor in level 1 to spawn either the ranged user or melee user based on the sele
  14. Following AI?

    tatiang
    by tatiang · January 2014
    I recommend this template: http://www.deepblueapps.com/collisions-with-tables-template.
  15. function help *selecting a character*

    Socks
    by Socks · January 2014
    Maybe have some buttons (they could be images of your characters) and depending on which one you press an attribute is changed to reflect the choice.
  16. integer changes from one number to another change position

    tatiang
    by tatiang · January 2014
    You're going to have to get A LOT more specific. For example, does the actor move 60 pixels to the right the first time the right button is pressed and an integer attribute changes from 0 to 1, and t
  17. integer changes from one number to another change position

    tatiang
    by tatiang · January 2014
    When attribute game.characterSelect = 1
  18. integer changes from one number to another change position

    digitalzero
    by digitalzero · January 2014
    if attribute "character select" changes from 0 to 1 then change position...
  19. Camera Rotation & Character Position

    Socks
    by Socks · January 2014
    Constrain - self.rotation to game.time (or self.time) multiplied by some factor of your choice (depending on how fast you want it to go) . . . . something like that ?(Quote)
  20. Camera Rotation & Character Position

    synergy88studios
    by synergy88studios · January 2014
    Just need to know some lines of codes that I can use to "constrain" the top position of the character.
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