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how to create an actor that can be dragged by fingers on ipad
by PandaParents ·Thanks for your time. I really appreciate it. I read the thread and in the post, it says when "touch is pressed" with "self.CantDrag <1" and can make it loc -
Shield text needs to show maximum value of 100
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How do I add time to a countdown timer?
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Using tables for spawn points for Multiple actors
by Megaemman ·I'm fairly new to using the tables in GameSalad i was wondering if i could use the same table and attribute to spawn different actors in different spawn points? I watched/followed the video on how t -
What is the best way to turn off multi-touch?
by tatiang ·See the attached image. The game.Touches.Count attribute can be found in the Devices section of the Attribute browser. -
Bonus for downloading another app?
by Braydon_SFX ·I don't think it's possible with GameSalad. I've always "faked" it - I tell them to download it and if they do, they get extra coins. When they touch the icon, the URL takes them to -
Setting an infinite time
by Socks ·Ah ! Yes, of course, you could use: prec( self.Time ,1) or like you say a custom 'time' attribute which gives you a lot more options. -
Setting an infinite time
by tatiang ·@Socks, yes but not if you want the timer to start at some time other than when the app or scene begins. Hence the custom attribute. And I didn't get into prec() but it's useful for the custom attri -
When level conditions aren't met..
by tatiang ·In the enemy actor, add a change attribute behavior at the top of the rules but not inside of a rule and change game.enemyCount (an integer) to game.enemyCount + 1. Also add a change attribute behavi -
Setting an infinite time
by Socks ·(Quote) -
Setting an infinite time
by tatiang ·Do you actually mean that you want to display a timer that never stops? To do that, add a Timer behavior set to Every 0.1 seconds change attribute game.theTimer to game.theTimer + 0.1 and then use a -
Timer at 10 minutes problem
by tatiang ·timer or are you using a rule set to When attribute self.Time > 600 ...? -
2 Players to Choose From
by Franto ·That was one of the first things I figured out on my own in Game Salad. I made to game attribute booleans, then made an actor in level 1 to spawn either the ranged user or melee user based on the sele -
Following AI?
by tatiang ·I recommend this template: http://www.deepblueapps.com/collisions-with-tables-template. -
function help *selecting a character*
by Socks ·Maybe have some buttons (they could be images of your characters) and depending on which one you press an attribute is changed to reflect the choice. -
integer changes from one number to another change position
by tatiang ·You're going to have to get A LOT more specific. For example, does the actor move 60 pixels to the right the first time the right button is pressed and an integer attribute changes from 0 to 1, and t -
integer changes from one number to another change position
by tatiang ·When attribute game.characterSelect = 1 -
integer changes from one number to another change position
by digitalzero ·if attribute "character select" changes from 0 to 1 then change position... -
Camera Rotation & Character Position
by Socks ·Constrain - self.rotation to game.time (or self.time) multiplied by some factor of your choice (depending on how fast you want it to go) . . . . something like that ?(Quote) -
Camera Rotation & Character Position
by synergy88studios ·Just need to know some lines of codes that I can use to "constrain" the top position of the character.