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LinkMachine™
by Socks ·Then add three constrain behaviours to your 'child' actor. -
New User - Trouble with Collision
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GS Rant
by Armelline ·My relationship with GameSalad is such a love-hate one. I love it and how easy it makes so many things. But they slowness of the interface and general unfriendliness of the attribute picker are my big -
Camera Rotation & Character Position
by Socks ·(Change Attribute) -
Camera Rotation & Character Position
by synergy88studios ·I need your help on this project. I want to create a rotating circular world with the character on top. I created a rotating world already using Change Attribute: -
Make a dynamic blur background ?
by Socks ·@Armelline(Quote) -
Moving a character left and right using accelerometer
by hayleyd11 ·When Attribute game.accelerometer.Y > 0.1 -
How do I make This Kind Of Rule With Attributes ???
by Armelline ·As @gyroscope has noted, what you've described is a situation where every time +1 is added to attribute 1, attribute 2 has 0.1 subtracted. If that's so, you're over complicating things in your mind. -
How do I make This Kind Of Rule With Attributes ???
by gyroscope ·Change attribute Go to false -
How do I make This Kind Of Rule With Attributes ???
by bjandthekatz ·If I'm understanding you correct, create a self attribute (real) called score. -
How do I make This Kind Of Rule With Attributes ???
by FuzzBuzz ·Every time "+1" is added to "ATTRIBUTE X" -
Make a dynamic blur background ?
by Armelline ·Aaand I'm going to need to update it again, to rest attribute when you switch scenes. Just hit reset if it doesn't work first time. -
Touch to move makes actor jump to location
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A few (more) problems for a budding developer [proximity] [area] [scroll]
by tatiang ·You can't currently use a tableCellValue expressions on the left side of a rule (that's coming soon, though). The workaround is to assign the tableCellValue to an attribute first and then use that at -
Sound cutting out after "X" time - Fixed!!
by tatiang ·behavior(s). You found one way: to change an attribute (could be boolean or integer, for example) and have a rule that checks the value of that attribute. Since the attribute changes as soon as the -
Tables
by naydi306 ·(Quote) -
Tables
by naydi306 ·(Quote) -
Scroll Screen with Finger Touch/Swipe
by CodeMonkey ·When mouse button down, store current mouse X and Y in attributes. This gives you a reference point. The difference between that reference point and the mouse position is how much you will scroll the -
How to rotate actor and emit laser beam from it?
by Wingmanapps ·Create a new real attribute - called Angle -
A few (more) problems for a budding developer [proximity] [area] [scroll]
by Eggnogpaintjob ·So what is the best way to go about creating a proximity switch? The roundabout way I have is to create an invisible actor the size of a screen, and constrain it's position to the position of the mons