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  1. LinkMachine™

    Socks
    by Socks · January 2014
    Then add three constrain behaviours to your 'child' actor.
  2. New User - Trouble with Collision

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2014
    You could/would also add a change attribute in that rule to update your score, if you want that to increase each time a pellet is eaten.
  3. GS Rant

    Armelline
    by Armelline · January 2014
    My relationship with GameSalad is such a love-hate one. I love it and how easy it makes so many things. But they slowness of the interface and general unfriendliness of the attribute picker are my big
  4. Camera Rotation & Character Position

    Socks
    by Socks · January 2014
    (Change Attribute)
  5. Camera Rotation & Character Position

    synergy88studios
    by synergy88studios · January 2014
    I need your help on this project. I want to create a rotating circular world with the character on top. I created a rotating world already using Change Attribute:
  6. Make a dynamic blur background ?

    Socks
    by Socks · January 2014
    @Armelline(Quote)
  7. Moving a character left and right using accelerometer

    hayleyd11
    by hayleyd11 · January 2014
    When Attribute game.accelerometer.Y > 0.1
  8. How do I make This Kind Of Rule With Attributes ???

    Armelline
    by Armelline · January 2014
    As @gyroscope has noted, what you've described is a situation where every time +1 is added to attribute 1, attribute 2 has 0.1 subtracted. If that's so, you're over complicating things in your mind.
  9. How do I make This Kind Of Rule With Attributes ???

    gyroscope
    by gyroscope · January 2014
    Change attribute Go to false
  10. How do I make This Kind Of Rule With Attributes ???

    bjandthekatz
    by bjandthekatz · January 2014
    If I'm understanding you correct, create a self attribute (real) called score.
  11. How do I make This Kind Of Rule With Attributes ???

    FuzzBuzz
    by FuzzBuzz · January 2014
    Every time "+1" is added to "ATTRIBUTE X"
  12. Make a dynamic blur background ?

    Armelline
    by Armelline · January 2014
    Aaand I'm going to need to update it again, to rest attribute when you switch scenes. Just hit reset if it doesn't work first time.
  13. Touch to move makes actor jump to location

    Angry_Noobs_Entertainment
    by Angry_Noobs_Entertainment · January 2014
    Game Attribute
  14. A few (more) problems for a budding developer [proximity] [area] [scroll]

    tatiang
    by tatiang · January 2014
    You can't currently use a tableCellValue expressions on the left side of a rule (that's coming soon, though). The workaround is to assign the tableCellValue to an attribute first and then use that at
  15. Sound cutting out after "X" time - Fixed!!

    tatiang
    by tatiang · January 2014
    behavior(s). You found one way: to change an attribute (could be boolean or integer, for example) and have a rule that checks the value of that attribute. Since the attribute changes as soon as the
  16. Tables

    naydi306
    by naydi306 · January 2014
    (Quote)
  17. Tables

    naydi306
    by naydi306 · January 2014
    (Quote)
  18. Scroll Screen with Finger Touch/Swipe

    CodeMonkey
    by CodeMonkey · January 2014
    When mouse button down, store current mouse X and Y in attributes. This gives you a reference point. The difference between that reference point and the mouse position is how much you will scroll the
  19. How to rotate actor and emit laser beam from it?

    Wingmanapps
    by Wingmanapps · January 2014
    Create a new real attribute - called Angle
  20. A few (more) problems for a budding developer [proximity] [area] [scroll]

    Eggnogpaintjob
    by Eggnogpaintjob · January 2014
    So what is the best way to go about creating a proximity switch? The roundabout way I have is to create an invisible actor the size of a screen, and constrain it's position to the position of the mons
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