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  1. animation problem

    SingleSparq
    by SingleSparq · January 2014
    Best to put a self attribute on the bomb itself to tell it its gone off so you can make a rule to have it only activate when in ready state - that way when its triggered you can have it NOT do anythin
  2. Constrain Attribute?

    Legilann
    by Legilann · January 2014
    New Attribute - FacingRight: True
  3. Poker Hand Comparison Tool

    tatiang
    by tatiang · January 2014
    Again, awesome work. I'd love to see your bubble sort file. I posted a sorting method that randomizes table rows in the Spare Code thread and it would be a nice compliment to have a bubble sort as w
  4. Poker Hand Comparison Tool

    Armelline
    by Armelline · January 2014
    There are numerous additions GameSalad could make to the creator that would trivialise this task. Sortable arrays, the ability to return an attribute from a max() or min() rather than just the attribu
  5. Upgrade page for game with multiple boards

    tatiang
    by tatiang · January 2014
    I was going to suggest a single scene also. If the scenes can be automated in a single scene area, this is a no-brainer. If not, you'd make a scene 10x wider and longer than the normal scene and the
  6. A little problem with playing sound - it disappears

    DaveGWelsh
    by DaveGWelsh · January 2014
    It's not ALL sounds that is being affected. it's only those which are attached to actors that are called at certain times. Other sounds, which are just running as normal are not affected. However, tho
  7. Upgrade page for game with multiple boards

    tatiang
    by tatiang · January 2014
    @chipcustomizer There isn't a way to use an expression/attribute to automatically change to the referenced scene.
  8. Upgrade page for game with multiple boards

    chipcustomizer
    by chipcustomizer · January 2014
    Gab - thanks for the help. I created an attribute called MyScene and set the attribute using an actor in the scenes that call the upgrade page, but when I try to put the logic in for my "con
  9. Help with making actors visible/invisible and updating timer?

    tenrdrmer
    by tenrdrmer · January 2014
    It's certainly possible though you will need to look into accelerometer controls to get the shake setup right. As far as your actor visibility you just adjust your alpha attribute from 1 to 0 and then
  10. Custom Font

    tatiang
    by tatiang · January 2014
    Your self.Divider attribute is set to 0 in your Display_Score actor. Because of this, you are always dividing by zero since self.Divider/10 is zero. Hence the score_nan.png result.
  11. Custom Font

    peterraad
    by peterraad · January 2014
    ok so im not sure what you meant but i made a log debugger attribute in the display_score actor and then i copied the statement that constrains the attribute to the log debugger. then i ran it and the
  12. Upgrade page for game with multiple boards

    TheGabfather
    by TheGabfather · January 2014
    You can take note of the current scene you're in (e.g. via an Index Attribute).
  13. my first contribution - FPS meter

    tatiang
    by tatiang · January 2014
    I can't say I full understand the method yet (the dreaded "constrain attribute to attribute+1" :-S) but as someone incessantly interested in looping methods, I do like the novel way
  14. Making "self.CantDrag" happen when actor is over a set x-y spot

    QuiziCat
    by QuiziCat · January 2014
    Attribute self.CantDrag <1
  15. Text attributes in different actors

    tatiang
    by tatiang · January 2014
    This is a known bug. It actually can happen with any type of attribute, not just text.
  16. Text attributes in different actors

    imjustmike
    by imjustmike · January 2014
    I'm using attributes in actors to control rules across multiple instances of the same actor. So I can create something like start_position, and then change it in the multiple instances of the actor an
  17. A little problem with playing sound - it disappears

    charliehgreen
    by charliehgreen · January 2014
    This is what I do, I create an interger attribute and name it "SoundPlay"
  18. Making "self.CantDrag" happen when actor is over a set x-y spot

    QuiziCat
    by QuiziCat · January 2014
    "self.CantDrag <1" and can make it lock my using" touch released" with change attribute "self.CantDrag to 1"
  19. Real Time Game

    tatiang
    by tatiang · January 2014
    I also have a virtual pet template available that handles real-time effects on attribute values even if the app is backrounded or not running. You can click the Templates link in my signature for mor
  20. Attribute pop-ups don't appear when using windows 8.1

    jimturvey
    by jimturvey · January 2014
    I was unable to use the constrain attribute function because the control pop-up didn't appear when i clicked on the "a" drop down option. I downloaded gamesalad on my old computer r
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