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Shield text needs to show maximum value of 100
by Zombiebrains ·I have a problem with my bonus system and my shield attribute value -
Real Time Game
by JSproject ·A simple way: Create an index or integer attribute "SaveTheDay" then do a change attribute "SaveTheDay" To Devices, clock, day. That will save the current day for -
State of GameSalad on 1-8-2014
by GameLabs222 ·Constrained objects to have the option to keep collision rules in the attribute window. Just a little boolean. Every other touch setting does not follow touch quick enough. It is too laggy. -
Tutorial on adding leaderboards, log-in, etc for Game Circle ( Amazon Kindle ) in scenes....
by luke2125 ·Game Over scene, along of course with the time attribute score, and total points score. However, as I was reading the google developer forum, google game circle doesn't have a time attritube on the l -
Tables
by tatiang ·Then you are changing it somewhere in your code. Game attributes do not reset or lose their values on their own.(Quote) -
Animation facing
by natzuur ·If you track the main actors X through game attributes you can do the following. -
Tables
by quantumsheep ·I'm not sure how you're doing yours. If you're just increasing the level by 1 every time you change scene, you could put a rule in a control actor that just says 'change attribute level to level+1' -
Tables
by naydi306 ·Scene 2 col. 2 etc. My problem is that the my Attribute "Game: Set Row" is not staying set through all my scene. Do I have to set a game attribute to save when changing scenes? -
Pirate Poker,Texas Hold´em. [WIP]
by Armelline ·If you have an attribute for the value of the card, which you appear to have, surely it's fairly simple? 1-10 + 11 for Jack, 12 for Queen, 13 for King, 14 for Ace and then a simple comparison? It woul -
Best way to tap multiple times to destroy?
by jigglybean ·(Quote) -
Best way to tap multiple times to destroy?
by jonmulcahy ·create a local attribute on the actor called count -
Best way to tap multiple times to destroy?
by Hopscotch ·Use the "Rule:Actor receives event Touch is released" to increment an Attribute and prevent it from adding multiple times while the object is beeing pressed. -
Swapping the value of two numeric Attributes without a temp Attribute (try yourself before looking)
by Hopscotch ·Usually when needing to swap the values of the two Attributes you would use a temporary Attribute: -
How to make Health bar Change a color and Have a Limit
by quantumsheep ·change attribute life to life +1 -
How to make Health bar Change a color and Have a Limit
by quantumsheep ·Then use the change attribute behaviour three times. -
Make a dynamic blur background ?
by artfish ·You could do some dynamic blur using 2 objects like jamie_c mentioned. You could also take the 2 images and make 2 separate actors. Constrain their locations to each other and use interpolate alpha on -
Buying an incomplete template....very discouraging.
by Thunder_Child ·me there is only one place to put the save attribute to unloacj the levels. I "felt" that should have been included. I never expect a template to be a full game. I realize thats e -
Buying an incomplete template....very discouraging.
by mail@jr75.com ·Most people name their attributes accordingly, such as "LevelUnlocked" or something similar. -
State of GameSalad on 1-8-2014
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Rules not working for off screen actors...
by imjustmike ·In the actor I have created a start_x attribute, which changes the self.x on start/reset so that I can reload the actor positions without changing scene. Since I'm working to iPad resolution the start