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Creating a score for the distance my actor has travelled
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Creating a score for the distance my actor has travelled
by Thunder_Child ·that is displayed. Every (.25) seconds change attribute +1 or what ever. Yes/no? Coukd it be that simple? -
Using magnitude with tons of different actors?
by zypp1 ·I believe you will have to constrain all the units x and y coordinates into a table -
multiple orbits around a point or object
by Hopscotch ·Add an Attribute to your prototype Planet as follows: -
IMMM BACCCCCKKKK!!!
by tatiang ·Welcome back, @digitalzero. The Log Debugging Statement is extremely useful. You can put any text or any expression (e.g. attribute value, mathematical formulas, etc.) and then open the Debugger win -
IMMM BACCCCCKKKK!!!
by tenrdrmer ·Change attribute self.clickcount to (self.clickcount+1)%6 -
Accessing a second entry in a table to play a sound
by tatiang ·Yes, but you have to do a slight workaround. First change or constrain game.columnValue to tableCellValue(tableName,row,col) and then use game.columnValue in your rules. You can't use a table expres -
Accessing a second entry in a table to play a sound
by DaveGWelsh ·(Quote) -
Accessing a second entry in a table to play a sound
by bryanearl ·First, you may have to add a rule to your event where, along with displaying the text, you also set an attribute (integer) to whatever the random number chosen is. We will call this "random_ -
Accessing a second entry in a table to play a sound
by tatiang ·When attribute game.columnValue=1 -
Tshirtbooth "bat" jigsaw template
by QuiziCat ·Attribute - game.correct = no of pieces involved.. but that just does not work. -
Display text with expression fails with booleans
by tatiang ·(Quote) -
Offset Values for Scrollable scene and mouse coordinates?
by Conifer_Apps ·I have two actors, the actor to be moved and an offsetter. The offsetter is non-scrollable, 1px in size, and is located in the bottom left of the screen. This actor constantly constrains its position -
Spawning actors from outside the screen
by tatiang ·@peterraad Yes, make an actor that spawns the enemies. In the spawn behavior, set the x and y positions (relative to scene) beyond the edge of the scene. If you have scene wrapping on, it's easier b -
Display text with expression fails with booleans
by RThurman ·"text: "..((game.attribute)and(1)or(0)) -
Pirate Poker,Texas Hold´em. [WIP]
by Fajlajp ·project as described above) I noticed an extra attribute that destroyed everything. But that is removed and works smooth (Image) -
Collision with images
by tatiang ·But if you want to constrain a "mask" actor to be the actual collidable actor for the bullet, you can also do that. It's easy with a single actor and kind of a pain with many actors -
How do i change the image of another actor by touching an actor?
by tarsiustudio ·You can set the background and you put a change attribute color alpha to 0. Then you create a boolean attribute in game. and then you create the rule that when the actor touch the switch changes the a -
Display text with expression fails with booleans
by JamieOneil ·If game.attribute = true then -
Display text with expression fails with booleans
by imjustmike ·I'm trying to add some text in front of an attribute value using an expression along the lines of "text: "game.attribute