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  1. Creating a score for the distance my actor has travelled

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2014
    Change Attribute -> Distance = Distance + 1
  2. Creating a score for the distance my actor has travelled

    Thunder_Child
    by Thunder_Child · January 2014
    that is displayed. Every (.25) seconds change attribute +1 or what ever. Yes/no? Coukd it be that simple?
  3. Using magnitude with tons of different actors?

    zypp1
    by zypp1 · January 2014
    I believe you will have to constrain all the units x and y coordinates into a table
  4. multiple orbits around a point or object

    Hopscotch
    by Hopscotch · January 2014
    Add an Attribute to your prototype Planet as follows:
  5. IMMM BACCCCCKKKK!!!

    tatiang
    by tatiang · January 2014
    Welcome back, @digitalzero. The Log Debugging Statement is extremely useful. You can put any text or any expression (e.g. attribute value, mathematical formulas, etc.) and then open the Debugger win
  6. IMMM BACCCCCKKKK!!!

    tenrdrmer
    by tenrdrmer · January 2014
    Change attribute self.clickcount to (self.clickcount+1)%6
  7. Accessing a second entry in a table to play a sound

    tatiang
    by tatiang · January 2014
    Yes, but you have to do a slight workaround. First change or constrain game.columnValue to tableCellValue(tableName,row,col) and then use game.columnValue in your rules. You can't use a table expres
  8. Accessing a second entry in a table to play a sound

    DaveGWelsh
    by DaveGWelsh · January 2014
    (Quote)
  9. Accessing a second entry in a table to play a sound

    bryanearl
    by bryanearl · January 2014
    First, you may have to add a rule to your event where, along with displaying the text, you also set an attribute (integer) to whatever the random number chosen is. We will call this "random_
  10. Accessing a second entry in a table to play a sound

    tatiang
    by tatiang · January 2014
    When attribute game.columnValue=1
  11. Tshirtbooth "bat" jigsaw template

    QuiziCat
    by QuiziCat · January 2014
    Attribute - game.correct = no of pieces involved.. but that just does not work.
  12. Display text with expression fails with booleans

    tatiang
    by tatiang · January 2014
    (Quote)
  13. Offset Values for Scrollable scene and mouse coordinates?

    Conifer_Apps
    by Conifer_Apps · January 2014
    I have two actors, the actor to be moved and an offsetter. The offsetter is non-scrollable, 1px in size, and is located in the bottom left of the screen. This actor constantly constrains its position
  14. Spawning actors from outside the screen

    tatiang
    by tatiang · January 2014
    @peterraad Yes, make an actor that spawns the enemies. In the spawn behavior, set the x and y positions (relative to scene) beyond the edge of the scene. If you have scene wrapping on, it's easier b
  15. Display text with expression fails with booleans

    RThurman
    by RThurman · January 2014
    "text: "..((game.attribute)and(1)or(0))
  16. Pirate Poker,Texas Hold´em. [WIP]

    Fajlajp
    by Fajlajp · January 2014
    project as described above) I noticed an extra attribute that destroyed everything. But that is removed and works smooth (Image)
  17. Collision with images

    tatiang
    by tatiang · January 2014
    But if you want to constrain a "mask" actor to be the actual collidable actor for the bullet, you can also do that. It's easy with a single actor and kind of a pain with many actors
  18. How do i change the image of another actor by touching an actor?

    tarsiustudio
    by tarsiustudio · January 2014
    You can set the background and you put a change attribute color alpha to 0. Then you create a boolean attribute in game. and then you create the rule that when the actor touch the switch changes the a
  19. Display text with expression fails with booleans

    JamieOneil
    by JamieOneil · January 2014
    If game.attribute = true then
  20. Display text with expression fails with booleans

    imjustmike
    by imjustmike · January 2014
    I'm trying to add some text in front of an attribute value using an expression along the lines of "text: "game.attribute
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