GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Move To issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2014
    Interpolate is fine unless you want collisions. Interpolate will override collisions as it's a brut force move. Each has it's place depending on what one is looking to accomplish. If you don't need co
  2. Move To issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2014
    Constrain attribute self.motion.linear velocity X to 0
  3. Move To issue

    naydi306
    by naydi306 · January 2014
    I have set up an attribute to trigger a MOVE TO behavior. When trigger is "1" Move actor to set destination (simple right?).
  4. actor is drag and drop, but I can't drag past the limits of the camera screen.

    Eggnogpaintjob
    by Eggnogpaintjob · January 2014
    constrain character position x to mouse position x
  5. Can we Constrain an actor's position relative to another actor's angle..

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · January 2014
    I have an object for suppose a ball. I have another object -a hat- that I want constrains it's position relative to the angle of the ball so that if I place the hat on the top ball and the ball rotate
  6. GameSalad Template Website

    gingagaming
    by gingagaming · January 2014
    @thunder child if you email me the template I'll take a look and fix the issue for you. damien@gingagaming.com (Quote)
  7. Pirate Poker,Texas Hold´em. [WIP]

    Fajlajp
    by Fajlajp · January 2014
    over to a new project so I get some order in my attribute libary.
  8. Help With Simple Actor Movements

    tatiang
    by tatiang · January 2014
         Constrain self.Position.X to game.Mouse.Position.X
  9. Help with actor behaviour

    neoman
    by neoman · January 2014
    It was the code. I just had to reset the ball attribute at each new level. I didn't understand exactly how GS worked as it was my first game. Cheers for your help you guys are awesome ;-)
  10. GameSalad Template Website

    Thunder_Child
    by Thunder_Child · January 2014
    as you go....please do add the save and load attributes so the next time they open the game...their progress is saved....I recently bought a template for $35 believing the levels would stay unlocked.
  11. Buying an incomplete template....very discouraging.

    Thunder_Child
    by Thunder_Child · January 2014
    at least that I'm suppose to save and load attributes...however...with this particular template I don't know what attribute I'm suppose to be saving and loading. It's not a number...because there ar
  12. Problem with spawning

    bryanearl
    by bryanearl · January 2014
    = 200" so the actor spawns before the attribute is changed.
  13. Buying an incomplete template....very discouraging.

    GNP
    by GNP · January 2014
    its because they are still learning how the attributes and things work...i do updates on my templates and sometimes give free download to the people that purchased them if i added more things to a te
  14. Community Tutorials by Braydon_SFX

    Braydon_SFX
    by Braydon_SFX · January 2014
    In this tutorial, I show you how to create a basic word game with writable tables. A lot of people still use dozens of game attributes for word games. With the introduction of writable tables, all of
  15. Camera Rotation Problem - Help needed

    RThurman
    by RThurman · January 2014
    Constrain Attribute:[self.rotation] To:[- scene.Camera.Rotation]
  16. Help reseting attributes

    tatiang
    by tatiang · January 2014
    I assume you have a button in your retry scene that takes you back to the gameplay screen. In that actor, right before you switch scenes, add a Change Attribute game.aliensleftfirst to 15.
  17. Help reseting attributes

    aitor010
    by aitor010 · January 2014
    RULE: when actor:alien be in y/x = 200 (the line where destroy): change attribute aleinsleftfirst = 15
  18. Help reseting attributes

    newbluegames
    by newbluegames · January 2014
    There are 15 aliens and they are saved in the attribute aliensleftfirst .The problem is if i only distort 12 aliens before they hit the line it switches to a retry scene and then takes me back to the
  19. Infinite background WITH ACCELERATION

    tatiang
    by tatiang · January 2014
    Just use a game attribute for the acceleration speed and include a change velocity behavior at the top of the background actor's rules to change it to that attribute. That way when the actor spawns i
  20. Collision box, need help

    Socks
    by Socks · January 2014
    Constrain rotation to . . . . 30*sin( game.Time *100)+30
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla