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Best way to handle image sizes upon import?
by Socks ·you are free to ignore that method and instead constrain individual character elements to each other . . . here's project I made to help GS users link objects, hopefully it might be some help to you -
Best way to handle image sizes upon import?
by Muphins ·Now I just need to figure out how constrain the sword properly... -
Tutorial or introduction for your game?
by colander ·Create and integer or boolean attribute when your game starts for the first time it goes straight to the tutorial screen when the player exits the screen change the attribute and save it to a table so -
Tutorial or introduction for your game?
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Best way to handle image sizes upon import?
by Socks ·@Muphins(Quote) -
Best way to handle image sizes upon import?
by Muphins ·Or is the coin constrained to the pelican's bill? -
non ad version of your game question?
by wpaten ·Right but this is an attribute that we would set up completely separate from that. It would make no sense for Gamesalad to arbitrarily change boolean attributes. If that were the case then we would -
Getting width of entire scene.
by Socks ·Get the unlocked actor to pass some useful information into a '.game' level attribute (which any actor can access). -
Getting width of entire scene.
by natzuur ·@jmachado999 A sort of workaround to this would be to place an actor on the right of the scene at the edge and have a global attribute for scene width you create. Then constrain the attribute to self. -
Collision box, need help
by tatiang ·You'll need to constrain an invisible actor to the Roll actor and have it move up and down in sync with the animation. Then create a rule on your main character actor that checks for collision with t -
non ad version of your game question?
by wpaten ·(Quote) -
Collision box, need help
by tatiang ·game.RollY to check its value and make sure the constrain is set up properly. -
Collision box, need help
by silvios ·Create attribute Roll.Y -
Collision box, need help
by KillerPenguinStudios ·You could also create a custom hit box. Create an invisible actor and constrain it to the "things" x and y and say when player collides with custom hit box then game over. -
Collision box, need help
by tatiang ·You need to make sure there is no extra space in the image file below the visible portion of the "thing." Or, you can just code it so that the main character actor is only affected -
non ad version of your game question?
by FallacyStudios ·Attribute Boolean: Pro? = False (Show Ads) -
non ad version of your game question?
by wpaten ·There a couple of ways to do this but the easiest way I think is just to create a Game Attribute (Boolean). Name it Show Ads and set it to True. Then on the screens that you want to show ads you cre -
Gamesalad for windows...
by Hopscotch ·"Index" in this context refers the Table Row, not the type of Attribute. As @CodeMonster and @colander said, use an Integer Attribute. I also never use the Index type. -
Trouble with a certain kind of movement
by The_Gamesalad_Guru ·Change attribute. self.motion.linear velocity. X To 0 -
Saving Time Score
by tatiang ·Create a real attribute called game.raceTime and another one called game.bestTime. Set game.bestTime to a large number (e.g. 9999).