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how to make table column an attribute?
by tatiang ·loaded at runtime. If you then change an attribute to a tableCellValue from that table, it should have the saved value. -
how to make table column an attribute?
by bobtheturtle ·I'm having trouble getting my game to load the attribute. Any ideas? -
Best way to handle image sizes upon import?
by Socks ·@Muphins(Quote) -
Giving actors multiple attributes
by colander ·FBS is right if you want to pass any info to another actor like a score actor then yes you will need to use game attributes or pass information to a game attribute at some point. -
Best way to handle image sizes upon import?
by Muphins ·Personally, I do not like that because I want the sword to be it's own, independent size. If that is not a possibility...it appears as if I'll have to constrain the sword actor to the stick figure ins -
Best way to handle image sizes upon import?
by Socks ·You can pretty easily constrain one actor to another, but it's probably easier to just do it like you are and swap images . . . . the reason your image distorts is (almost certainly) because the two i -
Best way to handle image sizes upon import?
by mc99093 ·This is not true you can constrain the sword (actor 2) to the to stick man (actor 1). Depending on what all you plan on doing in the game with the sword performance wise it would be best to change im -
Best way to handle image sizes upon import?
by Muphins ·More importantly, by searching these forums, it appears impossible to "constrain" the sword ITSELF to image 1 and have it remain there in the actor's hands. -
Is it really impossible to detect Screen.Size.Width on Android?
by BBEnk ·(Quote) -
Is it really impossible to detect Screen.Size.Width on Android?
by DeepBayGames ·On an added note, I did try the constrain attribute, versus change attribute trick that was suggested by @BBEnk above, however it made no difference in my case. -
Gamesalad for windows...
by mystic 2628 ·What annoys me most is that I've worked for about 2 hours writing out tables to dictate random spawn points for islands, and then realised that it won't work without an index attribute. 2 hours work w -
Giving actors multiple attributes
by colander ·other actor/s name/s". Use the Change Attribute action to modify the actors self attributes you mentioned. Have another rule inside this rule and use your self attributes as conditions for a -
How to mirror actor's image when moving?
by Socks ·Change Attribute self.Graphics.Flip Horizontally -
Gamesalad for windows...
by mystic 2628 ·2. In the expression editor, after creating a lot of attributes, any new attribute you create won't appear in the editor unless you create another, completely useless, attribute after it. For example, -
Ennemy changes direction after a collision
by mystic 2628 ·I'm not fully sure about this, but couldn't you place a rule on the enemy that says: If actor overlaps or collides with Wall, move right? There is a condition for collisions that allows you to use a b -
Revmob banner will be possible?
by aitor010 ·Hi! Will be possible insert a banner in my game of revmob?? I know that full screen yes with change scene attribute but banner I not sure, please some people of staff can say to me if yes or not. -
Can I make collidables overlap?
by dismantle ·Taking off the collide screws up my jump and run animations. Also, I copied your constrain information into my project, but it didn't work. The game.platformX code isn't built in like self.position.Y -
Can I make collidables overlap?
by tahakitan ·you can always create an invisible actor which is a little lower and have it collide with that. Have it constrain to the image actor. when you jump on it, it looks like you landed on the image. i th -
Can I make collidables overlap?
by tatiang ·In the platform actor, constrain attribute game.platformX to self.position.X and game.platformY to self.position.Y. -
Can I make collidables overlap?
by dismantle ·Yes. That is what I want to do. How do I do that? I am not really seasoned in GameSalad. I see a constrain attribute. From what I have learned so far, I assumed I could just use that to change the pl