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Displaying Real Attribute
by Pete79 ·Anyone know how to show a real attribute to 2 decimal points only using display text i.e 00.00?. Its displaying really long numbers and I need to keep the size manageable. -
I can't constrain two objects!
by Two.E ·In short. You need to choose a main actor. This actor will need to constrain its X and Y values to game.attributes (real). -
I can't constrain two objects!
by chrisstoyanovworks ·Hi,I know this is probably a stupid question but I am new to GS so can you tell me how to make 4 actors staying together and spawning randomly as 1 actor on the scene.Here is an example picturehttps:… -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by tatiang ·@Icebox I was concerned when I read that the web version would not let you preview if there was a missing attribute. Along with what you mentioned, it's too conservative. If I have a missing attribu -
How to make slice effect for both vertical and horizontal directions?
by teklrncog ·Change attribute game.blade_vertical to true -
Undo Button
by Akhwa ·i have a integer attribute called game.color which identifies the color number and with each color number i add change attribute to the color values -
Befuddled
by Hopscotch ·I would use a game state attribute to control the switching of the actors. It will give you more control in the long run. -
I can't use collide function in gamesalad
by tatiang ·or one rectangle and one circle, your collisions are going to be triggered when the ball actor hits the ring actor's boundary (not the visible image but the rectangle containing the actor's dimension -
decrease moves based on score
by Two.E ·Then change Moves (Attribute) to minus 1. -
Selection overlap
by Akhwa ·(Quote) -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by adent42 ·Also copy paste is just behaviors right now (though you can now go between projects with some attribute resolution / wiring). -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by CasualEvolution ·Hi @Braydon_SFX -
Selection overlap
by pHghost ·I made two custom collisions, one for the T and one for the TREE. -
Selection overlap
by pHghost ·In the project you sent, all the actors have rectangle collision shapes, no custom collisions, so it's hard to do any tests with it. -
Selection overlap
by pHghost ·(Quote) -
Counter with different targets
by pHghost ·Just two game attributes (plus an actor attribute) and relatively straightforward logic. Ask any questions if you have them. -
Counter with different targets
by MarcoCol ·Currently I made some attributes (integer): -
NOTICE: DO NOT UPGRADE TO HIGH SIERRA
by adent42 ·Basically something is preventing the actor attributes from showing up when the game is loaded. BUT if you add an attribute and remove it, the attribute browser will show up again. Because this is mos -
when making 2048 grid
by gooner ·Is this done by storing and calculating the values in a table or would I just keep it between actors while using collisions, destroy etc.? -
Undo Button
by Akhwa ·when touch is pressed change attribute game.color=1