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  1. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    tatiang
    by tatiang · October 2017
    @Icebox I was concerned when I read that the web version would not let you preview if there was a missing attribute. Along with what you mentioned, it's too conservative. If I have a missing attribu
  2. How to make slice effect for both vertical and horizontal directions?

    teklrncog
    by teklrncog · October 2017
        Change attribute game.blade_vertical to true
  3. Undo Button

    Akhwa
    by Akhwa · October 2017
    i have a integer attribute called game.color which identifies the color number and with each color number i add change attribute to the color values
  4. Befuddled

    Hopscotch
    by Hopscotch · October 2017
    I would use a game state attribute to control the switching of the actors. It will give you more control in the long run.
  5. I can't use collide function in gamesalad

    tatiang
    by tatiang · October 2017
    or one rectangle and one circle, your collisions are going to be triggered when the ball actor hits the ring actor's boundary (not the visible image but the rectangle containing the actor's dimension
  6. decrease moves based on score

    Two.E
    by Two.E · October 2017
    Then change Moves (Attribute) to minus 1.
  7. Selection overlap

    Akhwa
    by Akhwa · October 2017
    (Quote)
  8. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    adent42
    by adent42 · October 2017
    Also copy paste is just behaviors right now (though you can now go between projects with some attribute resolution / wiring).
  9. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    CasualEvolution
    by CasualEvolution · October 2017
    Hi @Braydon_SFX
  10. Selection overlap

    pHghost
    by pHghost · October 2017
    I made two custom collisions, one for the T and one for the TREE.
  11. Selection overlap

    pHghost
    by pHghost · October 2017
    In the project you sent, all the actors have rectangle collision shapes, no custom collisions, so it's hard to do any tests with it.
  12. Selection overlap

    pHghost
    by pHghost · October 2017
    (Quote)
  13. Counter with different targets

    pHghost
    by pHghost · October 2017
    Just two game attributes (plus an actor attribute) and relatively straightforward logic. Ask any questions if you have them.
  14. Counter with different targets

    MarcoCol
    by MarcoCol · October 2017
    Currently I made some attributes (integer):
  15. NOTICE: DO NOT UPGRADE TO HIGH SIERRA

    adent42
    by adent42 · October 2017
    Basically something is preventing the actor attributes from showing up when the game is loaded. BUT if you add an attribute and remove it, the attribute browser will show up again. Because this is mos
  16. when making 2048 grid

    gooner
    by gooner · October 2017
    Is this done by storing and calculating the values in a table or would I just keep it between actors while using collisions, destroy etc.?
  17. Undo Button

    Akhwa
    by Akhwa · October 2017
    when touch is pressed change attribute game.color=1
  18. Find actors next to others with same attributes?

    tatiang
    by tatiang · October 2017
    Then you could merge each row (assuming you are using a text attribute to merge into) and check to see if any rows contain "111".
  19. Once a purchase has been made...

    Ben :)
    by Ben :) · October 2017
    (Quote)
  20. Once a purchase has been made...

    Icebox
    by Icebox · October 2017
    Create a boolean game attribute call it trail , set it to false .
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