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  1. Can I make collidables overlap?

    tatiang
    by tatiang · December 2013
    You could constrain the player actor so that the bottom of it is just below the top edge of the platform actor. Like this:
  2. Tizen Back button help

    wpaten
    by wpaten · December 2013
    Method 2 - 1 Scene Usage - You create a rule that calls for a Key Pressed and type in the word back. Then you create a Real attribute in the scene or game set to 0. Then in your Back Button Rule, ju
  3. Resetting the table in my game?

    colander
    by colander · December 2013
    I adjust my score attribute in replay and save it to a table and then reset the scene. On all my scenes I have a "Load Scene Attributes" actor of screen which sets all my attributes
  4. Spinning Cartoon Earth

    Socks
    by Socks · December 2013
    To get it to work with a bouncing ball, all you'd really have to do is constrain the mask (that masks the scrolling earth image) to a ball, as the ball bounces the mask (and earth image) will follow.
  5. Reseting the gameAttributes

    tatiang
    by tatiang · December 2013
    And more generally speaking, wherever you have a rule that detects the end of the level, add Change Attribute game.BricksOnScreen to 4 to the end of that rule right before you change scene or change l
  6. Reseting the gameAttributes

    BBEnk
    by BBEnk · December 2013
    are you actually changing to another scene? if so just have a actor with a change attribute behaviour thats change "your attribute name" to 4. and make sure this actor is at the bott
  7. Rotating An Object Whilst Constraining Another Object To Remain In The Same Relative Place.

    Socks
    by Socks · December 2013
    Watch this video, particularly the yellow and blue indicator circles and the red indicator line . . . . I've taken the constrain behaviour code I posted above and coloured the values to reflect the in
  8. Automatically set language based on device language

    jonmulcahy
    by jonmulcahy · December 2013
    I think it should be pretty easy to detect the device language settings as an attribute and make changes based on that.
  9. Spawning actors makes an attribute change value unexpectedly

    tatiang
    by tatiang · December 2013
    I haven't spent too much time on your file but I think you should put the collision rule in the hero actor rather than in the platform actor. Or at least move the Otherwise section to a rule in the h
  10. Spawning actors makes an attribute change value unexpectedly

    gayanj
    by gayanj · December 2013
    Oh man! I see the problem. How can I keep the value from changing even if an actor spawns? Should I use another attribute to keep track if a collision has happened?
  11. Spawning actors makes an attribute change value unexpectedly

    tatiang
    by tatiang · December 2013
    In your platform actor, you have a rule called "Change Jump Attribute" and in the Otherwise section you have a Change Attribute behavior that is changing the value of game.isGrounded
  12. Spawning actors makes an attribute change value unexpectedly

    gayanj
    by gayanj · December 2013
    I'm referring to the isGrounded game attribute. When a block actor spawns even though the hero actor is on a block the attribute changes to false and this makes the hero attribute slide off the block.
  13. Spawning actors makes an attribute change value unexpectedly

    tatiang
    by tatiang · December 2013
    I have the file... which attribute are you referring to? And what value are you expecting it to have at what point and what value does it actually have at that point?
  14. Spawning actors makes an attribute change value unexpectedly

    gayanj
    by gayanj · December 2013
    I have setup my rules so that It continuously spawns actors. But as soon as an actor is spawned another attribute changes its value. I am not sure how that happens.
  15. Rotating An Object Whilst Constraining Another Object To Remain In The Same Relative Place.

    Socks
    by Socks · December 2013
    Constrain Object2's X position to 100*cos( Object1's rotation)+ Object1's X position
  16. Help with simple collision glitch?

    jblb2424
    by jblb2424 · December 2013
    I am having a glitch in my game involving collisions that I cannot seem to figure out. In my game I have my player with a "collide with wall" behavior, but when I add the same &q
  17. How to make one actor react when another is touched?

    tatiang
    by tatiang · December 2013
    That or if it depends on the value of a self attribute and that attribute's value has been changed manually on the actor on the scene but not on the prototype actor (essentially giving it an &qu
  18. Rotating An Object Whilst Constraining Another Object To Remain In The Same Relative Place.

    gamewizard99
    by gamewizard99 · December 2013
    I have an object which is 200x200. I want to be able to rotate object2 so it remains in the same relative place to object1 even when rotated and moved. I've tried using constrain self.position.Y to (f
  19. How to make one actor react when another is touched?

    Gordio283
    by Gordio283 · December 2013
    U know what I'd suggest, b/c your code is simple. If it isn't working, it must be a simple mistake. Create a new attribute game.Diagnostic1
  20. How to make an enemy go after my player?

    jblb2424
    by jblb2424 · December 2013
    In my game, I have gravity on all of my players through the "acceleration" attribute, so the enemy cannot simply float to to the player using "move to". Also, I hav
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