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  1. How to make one actor react when another is touched?

    brettw777
    by brettw777 · December 2013
    2. created boolean game attribute called beamOn
  2. Need help with Brick Breaker game

    Braydon_SFX
    by Braydon_SFX · December 2013
    I'd check to make sure that the lives attribute actually has a value of 0. Sometimes, because of how the code is set up, the attributes can get out of whack and subtract more than one or even skip ove
  3. Need help with Brick Breaker game

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2013
    Change Attribute Self.Motion.Linear Velocity.X to [something else not 0]
  4. Spawning Actors from Non-Scrollable to Scrollable

    tatiang
    by tatiang · December 2013
    that actor to spawn another actor when some attribute (e.g. boolean) changes value.
  5. Spawning Actors from Non-Scrollable to Scrollable

    Conifer_Apps
    by Conifer_Apps · December 2013
    My solution relies on attributes. First create two global real attributes, I'll call them Spawn_X and Spawn_Y. Then constrain the Spawn_X attribute to the X position of the HUD item, relative to the s
  6. Keeping track of the X position of many prototypes

    gayanj
    by gayanj · December 2013
    Wow this is awesome! I never knew tables could be used like this. In this way can I store any other attribute specific to the particular platform. Like if I want to have a boolean attribute to check i
  7. Keeping track of the X position of many prototypes

    gayanj
    by gayanj · December 2013
    I have an actor called platform. I have added several copies of it into the scene. The platforms are continuously moving horizontally. Setting a game attribute to keep track of the X position of the p
  8. How to keep actor falling (gravity) while moving left or right?

    -Timo-
    by -Timo- · December 2013
    remove the move behavior and insert change attribute behavior.
  9. How to keep HUD moving with camera?

    tatiang
    by tatiang · December 2013
    To add to that, your HUD actors on an unscrollable layer do not need any constrain behaviors or anything else to keep them in place. By unchecking that box, they will stay wherever you placed them on
  10. Major Error every time I publish in Tizen that is not letting me get a working signed binary!

    Chakku
    by Chakku · December 2013
    "The value 'xAH8Z0tvtD.[GameName]' of attribute 'id' on element 'tizen:application' is not valid with respect to its type, 'applicationIdType'."
  11. How to keep HUD moving with camera?

    Muphins
    by Muphins · December 2013
    Here is my attempted rule at "constraining" (however that function works...) the *jump button* to the camera (or "screen"?)
  12. Draw line - problem

    tatiang
    by tatiang · December 2013
         Change attribute game.clicks to game.clicks+1
  13. Help On Actor Extending

    Game_AppAd
    by Game_AppAd · December 2013
    Change attribute : self.size.height to self.size.height +20.
  14. rgb combinations to make yellow and orange?

    gyroscope
    by gyroscope · December 2013
    Hi @GamePizza What the other guys said, but just to make it a bit clearer for you -for your table entries, make 3 columns, all real as attribute types for your red green and blue values.
  15. Having a User Drag Actors

    tatiang
    by tatiang · December 2013
         Constrain self.Position.X to game.Mouse.Position.X
  16. Having a User Drag Actors

    Conifer_Apps
    by Conifer_Apps · December 2013
    What I need to happen is I need a way to have the user be able to manipulate this actor's position on the screen. Essentially, the user is dragging a square actor around. How can you constrain two att
  17. Autorotation AI problem

    tatiang
    by tatiang · December 2013
    What you need is to put those behaviors inside of an every 0 seconds timer. That will constrain the expression values to the CURRENT values of the game attributes you are referencing.
  18. Charades GameSalad Game?

    KevinCross
    by KevinCross · December 2013
    * Store the random number in an attribute so that you can delete the row from the copy table. This will stop the word coming up again in the same game.
  19. Tizen publishing support.

    neoman
    by neoman · December 2013
    @TaoOfSalad Some behaviours were not picked up by the tizen engine when I packaged my widget like the change attribute for self.size.width and self.size.height in addition to rotate to position ... As
  20. Spawning random actors in game

    MadCursor
    by MadCursor · December 2013
    (Quote)
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