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  1. Spawning random actors in game

    tatiang
    by tatiang · December 2013
    If you don't mind them repeating, just use a timer set to every 3 seconds and in the timer place a change attribute behavior and select an integer attribute. In the expression editor for that behavio
  2. Make actor follow touch/mouse-click

    mikkelnymand@gmail.com
    by mikkelnymand@gmail.com · December 2013
    If actor.receives.event.touch.pressed > Change attribute: game.move to 1
  3. Using Different Death Animations or Death Actors for different death scenarios.

    mc99093
    by mc99093 · December 2013
    You need another attribute along with the death attribute. ex. situation.
  4. Clicks Per Second

    tatiang
    by tatiang · December 2013
    You'll need a separate time attribute that you create with a timer that you can then reset to 0 when the player hasn't clicked in two seconds. Base your clicks per second off of this time instead of
  5. Using Different Death Animations or Death Actors for different death scenarios.

    BryceVance
    by BryceVance · December 2013
    I am currently working on a platform game and there are several different areas for the main character to die. Does anyone know how to make it so that if he dies on land it will spawn one actor and if
  6. *** The game is running very slow on adhoc *** what can be the reason ?

    Biby
    by Biby · December 2013
    When: Game.Right is true ,THEN >> Timer: Every 0 Secs >> Change attribute: self.motion.linearX TO 400.
  7. attribute with animation

    tatiang
    by tatiang · December 2013
    It's no trouble. I would still recommend using a DisplayText actor to check the value of that attribute. But try putting the Destroy Actor behavior AFTER the Change Attribute behavior and see if tha
  8. *** The game is running very slow on adhoc *** what can be the reason ?

    Biby
    by Biby · December 2013
    When: Game.Right is true ,THEN >> Timer: Every 0 Secs >> Change attribute self.motion.linearX TO 400.
  9. attribute with animation

    tarsiustudio
    by tarsiustudio · December 2013
    I put this image in the rule that if the actor playing the actor boca animation change the attribute to true
  10. The actor moves, (acceleration behaviour), but how to do it for don't accelerate?

    Ultracity
    by Ultracity · December 2013
    Thanks ictc, as a newbie am I in working with GameSalad, I didn't know it was a "move" attribute, sorry about that, I'll study more the attributes, I thought there was only &quot
  11. Some noob questions (don't know how to do it, anything is thankful :D )

    Ultracity
    by Ultracity · December 2013
    (Quote)
  12. Some noob questions (don't know how to do it, anything is thankful :D )

    Armelline
    by Armelline · December 2013
    Once you have a better understanding of attributes, this will be super easy. You'll have an attribute called "Lives" and every time a shark touches you you will take one away. You'll
  13. attribute with animation

    tatiang
    by tatiang · December 2013
    It sounds like your logic is correct. I would recommend placing a DisplayText actor on the scene with game.animation or whatever you called your boolean attribute so that you can watch to see if it i
  14. Clicks Per Second

    tatiang
    by tatiang · December 2013
    Constrain attribute game.CPS to game.Clicks/game.Time
  15. Clicks Per Second

    KevinCross
    by KevinCross · December 2013
    ....Change Attribute: self.timerRunning = True
  16. How to create a flickering effect over an actor?

    CodeMonster
    by CodeMonster · December 2013
    Create an Boolean attribute called "flicker" leave it unticked (false)
  17. Clicks Per Second

    TheGabfather
    by TheGabfather · December 2013
    If it's the former, the simplest way is to make use of a Timer (you can use GS' Timer, or you can make your own) and a custom Attribute to take note of clicks. Each time you click, increment the Attri
  18. attribute with animation

    tarsiustudio
    by tarsiustudio · December 2013
    I have 2 actors. Actor 1 follows actuator 2 (Hero), and I want to get one actor to another actor collide make an animation in the actuator 2. What I have done is create a boolean attribute called anim
  19. Please please help universal builds

    CodeMonster
    by CodeMonster · December 2013
    So what I did was I downloaded gshelper project iphone 5 to iphone 4. Had a look at the rules. They didn't work for me 100%. So I adjusted the numbers around and created an attribute. And this attribu
  20. Help With a Flicking Game

    Osci22
    by Osci22 · December 2013
    I was thinking I could do something like constrain it to x and y until you release your finger. Would that work?
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