-
Spawning random actors in game
by tatiang ·If you don't mind them repeating, just use a timer set to every 3 seconds and in the timer place a change attribute behavior and select an integer attribute. In the expression editor for that behavio -
Make actor follow touch/mouse-click
-
Using Different Death Animations or Death Actors for different death scenarios.
by mc99093 ·You need another attribute along with the death attribute. ex. situation. -
Clicks Per Second
by tatiang ·You'll need a separate time attribute that you create with a timer that you can then reset to 0 when the player hasn't clicked in two seconds. Base your clicks per second off of this time instead of -
Using Different Death Animations or Death Actors for different death scenarios.
by BryceVance ·I am currently working on a platform game and there are several different areas for the main character to die. Does anyone know how to make it so that if he dies on land it will spawn one actor and if -
*** The game is running very slow on adhoc *** what can be the reason ?
by Biby ·When: Game.Right is true ,THEN >> Timer: Every 0 Secs >> Change attribute: self.motion.linearX TO 400. -
attribute with animation
by tatiang ·It's no trouble. I would still recommend using a DisplayText actor to check the value of that attribute. But try putting the Destroy Actor behavior AFTER the Change Attribute behavior and see if tha -
*** The game is running very slow on adhoc *** what can be the reason ?
by Biby ·When: Game.Right is true ,THEN >> Timer: Every 0 Secs >> Change attribute self.motion.linearX TO 400. -
attribute with animation
by tarsiustudio ·I put this image in the rule that if the actor playing the actor boca animation change the attribute to true -
The actor moves, (acceleration behaviour), but how to do it for don't accelerate?
by Ultracity ·Thanks ictc, as a newbie am I in working with GameSalad, I didn't know it was a "move" attribute, sorry about that, I'll study more the attributes, I thought there was only " -
Some noob questions (don't know how to do it, anything is thankful :D )
by Ultracity ·(Quote) -
Some noob questions (don't know how to do it, anything is thankful :D )
by Armelline ·Once you have a better understanding of attributes, this will be super easy. You'll have an attribute called "Lives" and every time a shark touches you you will take one away. You'll -
attribute with animation
by tatiang ·It sounds like your logic is correct. I would recommend placing a DisplayText actor on the scene with game.animation or whatever you called your boolean attribute so that you can watch to see if it i -
Clicks Per Second
by tatiang ·Constrain attribute game.CPS to game.Clicks/game.Time -
Clicks Per Second
by KevinCross ·....Change Attribute: self.timerRunning = True -
How to create a flickering effect over an actor?
by CodeMonster ·Create an Boolean attribute called "flicker" leave it unticked (false) -
Clicks Per Second
by TheGabfather ·If it's the former, the simplest way is to make use of a Timer (you can use GS' Timer, or you can make your own) and a custom Attribute to take note of clicks. Each time you click, increment the Attri -
attribute with animation
by tarsiustudio ·I have 2 actors. Actor 1 follows actuator 2 (Hero), and I want to get one actor to another actor collide make an animation in the actuator 2. What I have done is create a boolean attribute called anim -
Please please help universal builds
by CodeMonster ·So what I did was I downloaded gshelper project iphone 5 to iphone 4. Had a look at the rules. They didn't work for me 100%. So I adjusted the numbers around and created an attribute. And this attribu -
Help With a Flicking Game
by Osci22 ·I was thinking I could do something like constrain it to x and y until you release your finger. Would that work?