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  1. Help With a Flicking Game

    Socks
    by Socks · December 2013
    P.S . . . . the two constrain rules . . . . they are self.Motion.Linear.Velocity.X and self.Motion.Linear.Velocity.Y
  2. Help With a Flicking Game

    Dues
    by Dues · December 2013
    When attribute "X" is less then (any number) then flick.
  3. Making rules with table values?

    RubiWorks
    by RubiWorks · December 2013
    1.Make an attribute called game.cellvalue or actor.cellvalue.
  4. Making rules with table values?

    tatiang
    by tatiang · December 2013
    1. Create an integer attribute called game.ZERO and make its value zero. Then use game.ZERO on the left side of the rule condition and a tableCellValue expression on the right side.
  5. Making rules with table values?

    RubiWorks
    by RubiWorks · December 2013
    Attribute: tableCellValue(game.mytable,row,colum) = 0
  6. Is it really impossible to detect Screen.Size.Width on Android?

    BBEnk
    by BBEnk · December 2013
    While trying to update my Android game and detecting display size I noticed that it would not do so using a simple change attribute, and check size on my startup screen. but it would after reset, and
  7. Gravity + Drag Actor

    CodeMonster
    by CodeMonster · December 2013
    1) would be to constrain your movable actor to a certain x position so that gravity doesnt effect your actor that you want to move.
  8. Guide to the Expression Editor

    tatiang
    by tatiang · December 2013
    I just tried a DisplayText behavior with not(self.attribute) and it worked to display the opposite of the boolean attribute value.
  9. Guide to the Expression Editor

    tatiang
    by tatiang · December 2013
    that the person said it only worked for boolean attributes and I just couldn't see the point since you can already create a rule where a boolean is true or one where a boolean is false.
  10. Guide to the Expression Editor

    pHghost
    by pHghost · December 2013
    When: Attribute game.box is
  11. magnitude function

    troynall
    by troynall · December 2013
    When ATTRIBUTE (game.mag) >= 50
  12. Issues with removing saved Attributes...

    Papalati_Games
    by Papalati_Games · December 2013
    Change Attribute
  13. Issues with removing saved Attributes...

    Papalati_Games
    by Papalati_Games · December 2013
    I load a group of saved attributes when my game starts and they load correctly. They are all booleans. They start out as false and then set to true.
  14. Creating a collide action which freezes all other actors on scene for 10 seconds.

    tatiang
    by tatiang · December 2013
    If you want the enemy to do none of its normal rules when that attribute is true then put all of its rules and behaviors in the otherwise section. Or better yet change the rule to When attribute game
  15. How can I make and Actor repeat an action more then once?

    grimmagelol
    by grimmagelol · December 2013
    Attribute spawn monster Boolean set to false
  16. Spawn without overlaps

    grimmagelol
    by grimmagelol · December 2013
    Make a Integer Attribute called spawn column. Then make a timer.
  17. Creating a collide action which freezes all other actors on scene for 10 seconds.

    tatiang
    by tatiang · December 2013
    Boolean attributes are used for exactly this purpose because they can be one of two values: true or false (aka on or off). Create a boolean game attribute called game.SpecialEnabled. Set it to false
  18. Gravity + Drag Actor

    Nicodahl
    by Nicodahl · December 2013
    I could possibly constrain the drag-actor to move along the x-axis since my gravity goes along the y-axis, but is it possible to move both ways without messing up gravity?
  19. saving attribute problem????

    CodeMonster
    by CodeMonster · December 2013
    change attribute game.coin to game.coin+1
  20. please help, problem with changing the actor size

    CodeMonster
    by CodeMonster · December 2013
    i was constraining the actors size instead of changing it (Image)
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