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Help With a Flicking Game
by Socks ·P.S . . . . the two constrain rules . . . . they are self.Motion.Linear.Velocity.X and self.Motion.Linear.Velocity.Y -
Help With a Flicking Game
by Dues ·When attribute "X" is less then (any number) then flick. -
Making rules with table values?
by RubiWorks ·1.Make an attribute called game.cellvalue or actor.cellvalue. -
Making rules with table values?
by tatiang ·1. Create an integer attribute called game.ZERO and make its value zero. Then use game.ZERO on the left side of the rule condition and a tableCellValue expression on the right side. -
Making rules with table values?
by RubiWorks ·Attribute: tableCellValue(game.mytable,row,colum) = 0 -
Is it really impossible to detect Screen.Size.Width on Android?
by BBEnk ·While trying to update my Android game and detecting display size I noticed that it would not do so using a simple change attribute, and check size on my startup screen. but it would after reset, and -
Gravity + Drag Actor
by CodeMonster ·1) would be to constrain your movable actor to a certain x position so that gravity doesnt effect your actor that you want to move. -
Guide to the Expression Editor
by tatiang ·I just tried a DisplayText behavior with not(self.attribute) and it worked to display the opposite of the boolean attribute value. -
Guide to the Expression Editor
by tatiang ·that the person said it only worked for boolean attributes and I just couldn't see the point since you can already create a rule where a boolean is true or one where a boolean is false. -
Guide to the Expression Editor
by pHghost ·When: Attribute game.box is -
magnitude function
by troynall ·When ATTRIBUTE (game.mag) >= 50 -
Issues with removing saved Attributes...
by Papalati_Games ·Change Attribute -
Issues with removing saved Attributes...
by Papalati_Games ·I load a group of saved attributes when my game starts and they load correctly. They are all booleans. They start out as false and then set to true. -
Creating a collide action which freezes all other actors on scene for 10 seconds.
by tatiang ·If you want the enemy to do none of its normal rules when that attribute is true then put all of its rules and behaviors in the otherwise section. Or better yet change the rule to When attribute game -
How can I make and Actor repeat an action more then once?
by grimmagelol ·Attribute spawn monster Boolean set to false -
Spawn without overlaps
by grimmagelol ·Make a Integer Attribute called spawn column. Then make a timer. -
Creating a collide action which freezes all other actors on scene for 10 seconds.
by tatiang ·Boolean attributes are used for exactly this purpose because they can be one of two values: true or false (aka on or off). Create a boolean game attribute called game.SpecialEnabled. Set it to false -
Gravity + Drag Actor
by Nicodahl ·I could possibly constrain the drag-actor to move along the x-axis since my gravity goes along the y-axis, but is it possible to move both ways without messing up gravity? -
saving attribute problem????
by CodeMonster ·change attribute game.coin to game.coin+1 -
please help, problem with changing the actor size
by CodeMonster ·i was constraining the actors size instead of changing it (Image)