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  1. Guide to the Expression Editor

    tatiang
    by tatiang · December 2013
    Constrain attribute game.enemyChancePercentage to max(20,5+ceil(game.Level/2)-1).
  2. help with attribute timer?? wait its fixed :D sorry

    CodeMonster
    by CodeMonster · December 2013
    hello so i have powerups in my game and for the powerups i make it that you have 20 seconds to use it as much as you like, the problem is, that the attribute wont go down from 20, ill show you the rul
  3. Change a actors size if collision with another actor - just can't get it to work!

    Socks
    by Socks · December 2013
    Basically you need to make a couple of game attributes (i.e. a couple of attributes that are 'outside' the scene and won't be effected when all the scene values are reset by the reset scene behaviour)
  4. Change a actors size if collision with another actor - just can't get it to work!

    Zombiebrains
    by Zombiebrains · December 2013
    I have tried the change attribute too but no joy.
  5. Change a actors size if collision with another actor - just can't get it to work!

    Socks
    by Socks · December 2013
    Sorry to confuse you, [sic] means 'as it was written', I guessed by 'contain' you meant 'constrain', but wasn't 100% sure, so instead of simply changing what you'd written to 'constrain' I stuck with
  6. Trouble with Save/Load attribute and closing app

    Gordio283
    by Gordio283 · December 2013
    You're right. A few minutes ago, I noticed i didn't have a line of "load attribute" ANYWHERE in my game (Image)
  7. Trouble with Save/Load attribute and closing app

    Gordio283
    by Gordio283 · December 2013
    I'm doing ad hoc testing. The save/load attributes work, unless I close the app. Then my game's save data is reset.
  8. Change a actors size if collision with another actor - just can't get it to work!

    Braydon_SFX
    by Braydon_SFX · December 2013
    Yep, a Change Attribute behavior instead of the Constrain behavior is what Socks is trying to say.
  9. How can I make and Actor repeat an action more then once?

    future_games_101
    by future_games_101 · December 2013
    Change Attribute: game.hitbox to true
  10. Why do my particle scenes freeze while moving from scene to scene?

    gyroscope
    by gyroscope · December 2013
    Change Attribute GoScene to true
  11. Change a actors size if collision with another actor - just can't get it to work!

    Zombiebrains
    by Zombiebrains · December 2013
    did you say change the Constrain attribute to a change attribute?
  12. Change a actors size if collision with another actor - just can't get it to work!

    Socks
    by Socks · December 2013
    Change the 'contain' [sic] attribute behaviour to a 'change' attribute behaviour.
  13. Change a actors size if collision with another actor - just can't get it to work!

    Zombiebrains
    by Zombiebrains · December 2013
    I am making a retro arcade game and I have a graphic for earth in the background - attributes are Width = 160 / height = 160
  14. Why do my particle scenes freeze while moving from scene to scene?

    naydi306
    by naydi306 · December 2013
    How can I change a scene with a delay after changing an attribute?
  15. Convert score into money

    grimmagelol
    by grimmagelol · December 2013
    Under the do section put a change attribute with change Money/dollors to money/dollors +1
  16. Convert score into money

    Pocket_Tech
    by Pocket_Tech · December 2013
    change attribute - (Money.IN) to (Game.Score)/ 100
  17. help with minesweeper game?

    Cointoss
    by Cointoss · December 2013
    Change attribute game.flagsbuttonon to: 1
  18. Universal applications

    The8BitMan
    by The8BitMan · December 2013
    (Quote)
  19. Universal applications

    Adrenaline
    by Adrenaline · December 2013
    I didn't do it with a constrain attribute behavior. I simply had a rule that checks for the size and then sets one of 3 booleans to true. Either iPad, iPhone5, or Legacy. Then, in each of the actors t
  20. Universal applications

    The8BitMan
    by The8BitMan · December 2013
    * I have a constrain attribute behaviour that is set to update the camera size: game.Display Size.Width = game.Screen.Size.Width
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