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In App Purchasing Question
by j75 ·Beneath that line there should be another field called "Change Attribute" -
how to add checkpoints to the game
by tatiang ·Give each checkpoint actor an integer attribute self.myID and set each instance's value of that attribute to an increasing number for each checkpoint location (e.g. 1, 2, 3, 4, etc.). In your checkpo -
max number that an attribute can save ?
by KevinCross ·Not sure. I didn't want to risk it. It should be easy enough for you to test though. Create a new project with a simple load and save attribute behaviour, and maybe a display text or output to log to -
max number that an attribute can save ?
by KevinCross ·When you type in high numbers of say 7 or 8 digits it will do that funny 1.454E23 thing. I can't remember what the length was when I saw it but you can easily test it by adding an attribute and typing -
max number that an attribute can save ?
by sveideinc ·whats the maximum number that a attribute can be saved and then loaded ? -
Collide/constrain question
by TioJavy ·Thank you for your response. I added an boolean attribute to each actor named selected, when selected is true the other actor can't be dragged. Collide behavior didn't work. -
In App Purchasing Question
by j75 ·It sounds like you are changing the attribute with another rule. Let the IAP change it for you. Basically the IAP is charging the user to change an attribute. -
Collide/constrain question
by TioJavy ·Ok, i have 2 or more actors that constrain to mouse position, the problem comes when one actor overlaps another and they constrain to mouse position at once. I only want to select only one item. Im tr -
FREE Step-by-Step Tutorial - You Choose the Game
by AkuwiEntertainment ·Here is one idea. A connect 4 type game. Show how to constrain the pieces, keep score, and detect when someone wins. I am excited to see what other people suggest! -
In App Purchasing Question
by j75 ·Try using a boolean attribute instead of a table. -
please help, problem with changing the actor size
by CodeMonster ·as seen in the images below, if the powerup is active, the powerups attribute will be set to 1, therefore changing the actors size. but my problem is when i go into the world to play with the rule tur -
Hiring for Endless Runner
by tatiang ·So here's where some experience coding comes in. I am building an app for a client with no moving parts. It's mainly two actors with fairly sophisticated code but without physics or collisions of an -
New To GameSalad
by Conifer_Apps ·left. When the left. Button is pressed, you can constrain (constantly update) the attribute actor move left to true, and when button is released change it to false. Then in your main player you can t -
Time event
by KevinCross ·Save attribute christmas2013 -
In need of help on game
by AppTaco ·In order to make the crosshairs follow the mouse, simply make two constrain attributes in the "crosshair" actor. One constrains self.position.X to device.mouseposition.X and the othe -
In App Purchasing Question
by grimmagelol ·Did u change in your main character when attribute =1 0r whatever the # your upgrade is to spawn the bullet of that upgrade? I'm making a game like this also -
trying to determine what is causing infrequent choppy gameplay
by RossmanBrothersGames ·I have a number of actors that need to know the horizontal speed of my main character, so I constrain the x velocity to a game attribute. Really they just need to know if he is sprinting/jogging/or st -
NEED BIG HELP with recycling bullets for enemy actor!
by gyroscope ·Change Attribute Bullets to Bullets+1 -
1 scene First Load?
by gyroscope ·Hello @yasoofx Do you mean a scene only opening on the first time the game is run? Make a boolean (a scene one, because it seems game attributes aren't being saved or loaded properly at the moment….su -
Time event
by gyroscope ·Change Attribute CoinBonus to true