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  1. Time event

    Gamepenciler
    by Gamepenciler · December 2013
    For example I want to create a coin bonus pop out that is specifically date every 25th of every december. Is that possible? how can I link the attribute to a specific time?
  2. trying to determine what is causing infrequent choppy gameplay

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2013
    I was going to say you have bloated code. And yes rules within rules are better as it will bypass the other code in the scan. Every time you add an attribute to a rule it needs to be scanned at each r
  3. trying to determine what is causing infrequent choppy gameplay

    RossmanBrothersGames
    by RossmanBrothersGames · December 2013
    So what is more efficient for rules within rules? For example lets say I have an actor that I don't want to do any behaviors till an attribute self.start is true. Is it better to make one rule saying
  4. trying to determine what is causing infrequent choppy gameplay

    matarua
    by matarua · December 2013
    When I have had a choppy actor - just one - when the others were all fine I had 3 constrain attributes on it, and it was moving slowly - I changed one to a simple rotate and sped the cos sin equation
  5. trying to determine what is causing infrequent choppy gameplay

    RossmanBrothersGames
    by RossmanBrothersGames · December 2013
    The main character is an invisible actor with controls, physics, and collisions. Then three animated actors so that animations can happen separate from eachother, for example one is a cape that moves
  6. trying to determine what is causing infrequent choppy gameplay

    matarua
    by matarua · December 2013
    It could be down to something I am little confused with, the four actors are an animating running thing? Do you have to have another separate actor just to constrain the camera to which is in itself a
  7. State of GameSalad 12-11-2013

    blue_elephant
    by blue_elephant · December 2013
    I was thinking there should be a way to stretch just a layer or just an actor. Maybe a rule or maybe just an attribute?
  8. Level Background and Buttons?

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · December 2013
    (Quote)
  9. Level Background and Buttons?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2013
    Use a Table or simply Attributes, put the X and Y coordinates for each in the Table/Attribute and then have each actor read it's position from the Table/Attributes. That way later on if you want to mo
  10. limit to one touch vs multi?

    eoin
    by eoin · December 2013
    Multi touch, drag, constrain
  11. limit to one touch vs multi?

    -Timo-
    by -Timo- · December 2013
    make an actor and constrain it to touch1 X and Y. make another and constrain it with touch2 X and Y. dont know if this will work with your problem but this is a way to know if its touch 1 or 2.
  12. how to destroy a block by jumping on top of it?

    gyroscope
    by gyroscope · December 2013
    Change Attribute DestroyWhich to 5 --- or whatever
  13. How to make a random timer?

    grimmagelol
    by grimmagelol · December 2013
    Make your Bomb actor and in the actor make a rule and put a timer in the do section of the rule. The rule will be attribute in the box click the E beside it.
  14. Jump Button how to prevent multiple jumps

    bjandthekatz
    by bjandthekatz · December 2013
    Create a boolean attribute called Jump
  15. Jump Button how to prevent multiple jumps

    tarsiustudio
    by tarsiustudio · December 2013
    hello, you have to do is create a false Boolean attribute called eg jump game. then add a rule that when you touch the button jump change attribute to true. the hero do that if it is true then jump ju
  16. can anybody explain me the attributes?

    InovaTech
    by InovaTech · December 2013
    hello guys. I am still doing research about attributes but they are keeping me restless because I dont understand them
  17. In App Purchasing Question

    allc1865
    by allc1865 · December 2013
    What I have is When touch is pressed > in app purchase item rules > change attribute to the weapon you want to buy. But that doesn't work because when you touch the button, it changes th
  18. Random Object Movement Question

    Adrenaline
    by Adrenaline · December 2013
    Make 2 game attributes. "speed" and "speed modifier" or any other names you want, of course. Set the initial values to something that makes sense, but I strongly re
  19. Stop actor from flipping out!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2013
    Change Attribute self.rotation to 45
  20. Line of Sight Detection Issues

    CloDevious
    by CloDevious · December 2013
    How the game is being designed, the cannons will only shoot at each other if they are within those collision detection's. The problem is when you place a cannon, down and their are already two enemies
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