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Time event
by Gamepenciler ·For example I want to create a coin bonus pop out that is specifically date every 25th of every december. Is that possible? how can I link the attribute to a specific time? -
trying to determine what is causing infrequent choppy gameplay
by The_Gamesalad_Guru ·I was going to say you have bloated code. And yes rules within rules are better as it will bypass the other code in the scan. Every time you add an attribute to a rule it needs to be scanned at each r -
trying to determine what is causing infrequent choppy gameplay
by RossmanBrothersGames ·So what is more efficient for rules within rules? For example lets say I have an actor that I don't want to do any behaviors till an attribute self.start is true. Is it better to make one rule saying -
trying to determine what is causing infrequent choppy gameplay
by matarua ·When I have had a choppy actor - just one - when the others were all fine I had 3 constrain attributes on it, and it was moving slowly - I changed one to a simple rotate and sped the cos sin equation -
trying to determine what is causing infrequent choppy gameplay
by RossmanBrothersGames ·The main character is an invisible actor with controls, physics, and collisions. Then three animated actors so that animations can happen separate from eachother, for example one is a cape that moves -
trying to determine what is causing infrequent choppy gameplay
by matarua ·It could be down to something I am little confused with, the four actors are an animating running thing? Do you have to have another separate actor just to constrain the camera to which is in itself a -
State of GameSalad 12-11-2013
by blue_elephant ·I was thinking there should be a way to stretch just a layer or just an actor. Maybe a rule or maybe just an attribute? -
Level Background and Buttons?
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Level Background and Buttons?
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limit to one touch vs multi?
by eoin ·Multi touch, drag, constrain -
limit to one touch vs multi?
by -Timo- ·make an actor and constrain it to touch1 X and Y. make another and constrain it with touch2 X and Y. dont know if this will work with your problem but this is a way to know if its touch 1 or 2. -
how to destroy a block by jumping on top of it?
by gyroscope ·Change Attribute DestroyWhich to 5 --- or whatever -
How to make a random timer?
by grimmagelol ·Make your Bomb actor and in the actor make a rule and put a timer in the do section of the rule. The rule will be attribute in the box click the E beside it. -
Jump Button how to prevent multiple jumps
by bjandthekatz ·Create a boolean attribute called Jump -
Jump Button how to prevent multiple jumps
by tarsiustudio ·hello, you have to do is create a false Boolean attribute called eg jump game. then add a rule that when you touch the button jump change attribute to true. the hero do that if it is true then jump ju -
can anybody explain me the attributes?
by InovaTech ·hello guys. I am still doing research about attributes but they are keeping me restless because I dont understand them -
In App Purchasing Question
by allc1865 ·What I have is When touch is pressed > in app purchase item rules > change attribute to the weapon you want to buy. But that doesn't work because when you touch the button, it changes th -
Random Object Movement Question
by Adrenaline ·Make 2 game attributes. "speed" and "speed modifier" or any other names you want, of course. Set the initial values to something that makes sense, but I strongly re -
Stop actor from flipping out!
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Line of Sight Detection Issues
by CloDevious ·How the game is being designed, the cannons will only shoot at each other if they are within those collision detection's. The problem is when you place a cannon, down and their are already two enemies