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Brick Breaker Game Help!
by Thunder_Child ·Sounds like to need to create some actors call them "walls and floor". Surround screen with walls and a floor. Make them bouncyness 0 and non movable...as well as invisible if you c -
How to know how many actor or spawn actor presents in screen .
by Thunder_Child ·Best answer I can think of is to create a game attribute "integer" called "actor count"...if your using a timer to spawn actors...change attribute to increase +1 pe -
How to get one (real) attribute value and set to another attribute
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How to know how many actor or spawn actor presents in screen .
by -Timo- ·also useful when you need the position for every actor. make a self.attribute and change self.attribute to game.count. and constrain table value to self.position.X inside row:self.integer. also add ta -
How to know how many actor or spawn actor presents in screen .
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Stop actor from flipping out!
by MadCursor ·So, the one of the things you can try, is to create an actor (e.g. STOPPER) and place it on the roof. In the car actor place attribute: -
How to get one (real) attribute value and set to another attribute
by Gamexs ·i have gone through with change attribute already but it wasn't working ...... -
How to get one (real) attribute value and set to another attribute
by gyroscope ·Anyhow, to add more info, use a Change Attribute behaviour: -
How to get one (real) attribute value and set to another attribute
by colander ·The Change Attribute behaviour sets an attribute to another attributes value, to a hard value, to a value stored in a table, a formula can be used to calculate a value, etc -
How to get one (real) attribute value and set to another attribute
by Gamexs ·Hello, i want to know how to set attribute1 value to attribute 2 ? -
Do you try this giveaway product?
by Socks ·Constrain: forum.junkmail to 100*sin(waste.of.time)+spam. -
Bug when subtracting 0.1 from a real attribute
by tatiang ·Create a real attribute called game.counter and set the value to 10 (or any number... but the effects are greatest when you start at 10; not sure why). -
Bug when subtracting 0.1 from a real attribute
by tatiang ·Using an every 0.1 timer or any other method, decrease the value of a real attribute by 0.1. When close to certain integers such as 1, the value of the real attribute changes from a tenth of a whole -
Spawn actor help
by agueis ·Works well, because the integer attribute counter has an initial value of 0, he past one time: rule is true :spawn actor, hero past second time the value is 2, false , not spawn actor,greetings -
Spawn actor help
by gyroscope ·Exactly the same as I suggested except with one crucial difference: if you've got your spawn happening when count is 1, it'll always happen every time your hero goes past 400 with your way… I thought -
Spawn actor help
by agueis ·I have already resolved, I use an attribute called counter and the rule :when the position is > =400 and self.count=0 count=count+1, sapwn actor Thanks -
Spawn actor help
by gyroscope ·Hi @agueis If you mean you only want the spawn to happen once then use something like the following (one way to handle it): make an integer attribute called Trigger -
Air Supply Infinite - Out now! :D
by quantumsheep ·As you mention, you *can* play the game - I attribute that to the particles being 'lighter' than actors! -
Problem to move multiple objects at once
by I.C.R. ·- Constrain Attribute -
spawn actor
by tatiang ·Create a real attribute called game.spawnTime.