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  1. Brick Breaker Game Help!

    Thunder_Child
    by Thunder_Child · December 2013
    Sounds like to need to create some actors call them "walls and floor". Surround screen with walls and a floor. Make them bouncyness 0 and non movable...as well as invisible if you c
  2. How to know how many actor or spawn actor presents in screen .

    Thunder_Child
    by Thunder_Child · December 2013
    Best answer I can think of is to create a game attribute "integer" called "actor count"...if your using a timer to spawn actors...change attribute to increase +1 pe
  3. How to get one (real) attribute value and set to another attribute

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2013
    This may be obvious but just in case, if you had a Boolean Attribute and tried to assign it's value to an Integer Attribute, that may not work as expected. So what I'm saying is not all Attribute type
  4. How to know how many actor or spawn actor presents in screen .

    -Timo-
    by -Timo- · December 2013
    also useful when you need the position for every actor. make a self.attribute and change self.attribute to game.count. and constrain table value to self.position.X inside row:self.integer. also add ta
  5. How to know how many actor or spawn actor presents in screen .

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2013
    Add a Integer Attribute called Count. Then in the actor that you want to keep count of add a Change Attribute Behavior that says Count = Count +1. Then each time you spawn one of those actors the Coun
  6. Stop actor from flipping out!

    MadCursor
    by MadCursor · December 2013
    So, the one of the things you can try, is to create an actor (e.g. STOPPER) and place it on the roof. In the car actor place attribute:
  7. How to get one (real) attribute value and set to another attribute

    Gamexs
    by Gamexs · December 2013
    i have gone through with change attribute already but it wasn't working ......
  8. How to get one (real) attribute value and set to another attribute

    gyroscope
    by gyroscope · December 2013
    Anyhow, to add more info, use a Change Attribute behaviour:
  9. How to get one (real) attribute value and set to another attribute

    colander
    by colander · December 2013
    The Change Attribute behaviour sets an attribute to another attributes value, to a hard value, to a value stored in a table, a formula can be used to calculate a value, etc
  10. How to get one (real) attribute value and set to another attribute

    Gamexs
    by Gamexs · December 2013
    Hello, i want to know how to set attribute1 value to attribute 2 ?
  11. Do you try this giveaway product?

    Socks
    by Socks · December 2013
    Constrain: forum.junkmail to 100*sin(waste.of.time)+spam.
  12. Bug when subtracting 0.1 from a real attribute

    tatiang
    by tatiang · December 2013
    Create a real attribute called game.counter and set the value to 10 (or any number... but the effects are greatest when you start at 10; not sure why).
  13. Bug when subtracting 0.1 from a real attribute

    tatiang
    by tatiang · December 2013
    Using an every 0.1 timer or any other method, decrease the value of a real attribute by 0.1. When close to certain integers such as 1, the value of the real attribute changes from a tenth of a whole
  14. Spawn actor help

    agueis
    by agueis · December 2013
    Works well, because the integer attribute counter has an initial value of 0, he past one time: rule is true :spawn actor, hero past second time the value is 2, false , not spawn actor,greetings
  15. Spawn actor help

    gyroscope
    by gyroscope · December 2013
    Exactly the same as I suggested except with one crucial difference: if you've got your spawn happening when count is 1, it'll always happen every time your hero goes past 400 with your way… I thought
  16. Spawn actor help

    agueis
    by agueis · December 2013
    I have already resolved, I use an attribute called counter and the rule :when the position is > =400 and self.count=0 count=count+1, sapwn actor Thanks
  17. Spawn actor help

    gyroscope
    by gyroscope · December 2013
    Hi @agueis If you mean you only want the spawn to happen once then use something like the following (one way to handle it): make an integer attribute called Trigger
  18. Air Supply Infinite - Out now! :D

    quantumsheep
    by quantumsheep · December 2013
    As you mention, you *can* play the game - I attribute that to the particles being 'lighter' than actors!
  19. Problem to move multiple objects at once

    I.C.R.
    by I.C.R. · December 2013
    - Constrain Attribute
  20. spawn actor

    tatiang
    by tatiang · December 2013
    Create a real attribute called game.spawnTime.
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