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  1. Brick Breaker Help?

    tatiang
    by tatiang · December 2013
    and use something like a Move behavior with an attribute (game.Speed) as the speed and just change that attribute when you need to.
  2. Face Mouse

    tatiang
    by tatiang · December 2013
    Unlock an actor on the scene and you'll see scene attributes among the normal list of attributes when you do a change/constrain behavior. Camera origin will be there.
  3. Air Supply Infinite - Out now! :D

    matarua
    by matarua · December 2013
    The start of the game might not give enough time for everything to load. It is like it didn't load some rule or attribute fully.
  4. How to do +1 in a table

    bjandthekatz
    by bjandthekatz · December 2013
    When touch is pressed change attribute (game.test-tb, 1, 1) to
  5. Animate Problem

    Jarivespa
    by Jarivespa · December 2013
    rule: attribute: game.roll= true do: animate(roll antimation)
  6. Zombee Game! Previews!

    lebiscuit
    by lebiscuit · December 2013
    constrain attribute
  7. placing a rule with if scene.attribute is true gives crashes! BUG?

    gyroscope
    by gyroscope · December 2013
    Hi Timo, I can't add anything more to what @pHghost wrote other than to underline the fact that there's no access to scene attributes or attributes belonging to another actor via the Rules section in
  8. Pause issue, maybe a bug!! help please!!

    CodeMonster
    by CodeMonster · December 2013
    2)its just as easy to set up, all it takes is an extra attribute and one extra rule which everything els fits into.
  9. placing a rule with if scene.attribute is true gives crashes! BUG?

    -Timo-
    by -Timo- · December 2013
    I usually always make a game attribute but now ai have a lot that I cant fins them anymore so I thought it was easier to make a scene attribute.
  10. placing a rule with if scene.attribute is true gives crashes! BUG?

    pHghost
    by pHghost · December 2013
    Prototypes don't have access to scene attributes, only unlocked instances do. That might be your culprit right there, but hard to say.
  11. placing a rule with if scene.attribute is true gives crashes! BUG?

    -Timo-
    by -Timo- · December 2013
    Its an integer attribute and starts with zero.
  12. Restarting game from a certain point of the scene

    bjandthekatz
    by bjandthekatz · December 2013
    Attributes
  13. Restarting game from a certain point of the scene

    InovaTech
    by InovaTech · December 2013
    what kind of attribute should I use?
  14. How do I setup a bonus multiplier? (double kill, triple kill, etc...)

    VW_Games
    by VW_Games · December 2013
    hat you would do is create an integer attribute called baddies_killed then you would add a rule to your baddies stating when baddie overlaps or collides with actor of type weapon to change attribute g
  15. Restarting game from a certain point of the scene

    VW_Games
    by VW_Games · December 2013
    the way i would go about this is creating a real attribute called checkpoint_1
  16. How would one interpolate a score with whole numbers only?

    Socks
    by Socks · December 2013
    Yeah, agreed, intuitively you'd think 'index' would only return integers, but it's really the interpolate behaviour that's doing the work here, you're not actually incrementing the 'index' attribute,
  17. How would one interpolate a score with whole numbers only?

    Tiny_Ideas
    by Tiny_Ideas · December 2013
    Apologies for the late reply, very helpful thanks, wouldn't think I would have had to do that with an index attribute though.
  18. Rescue the Monsters for iOS

    Conifer_Apps
    by Conifer_Apps · December 2013
    a monster in a specific spot, it would change an attribute to a specific range around where the monster spawned. The next monster to spawn would not spawn within that range. When it did, it would set
  19. placing a rule with if scene.attribute is true gives crashes! BUG?

    gyroscope
    by gyroscope · December 2013
    Why are you copying a rule to place in a Prototype? and the original actor you drag out (in this test example do you unlock it before you put the Rotate attribute change in?
  20. placing a rule with if scene.attribute is true gives crashes! BUG?

    -Timo-
    by -Timo- · December 2013
    You can see my rules in the video (EDIT: I now see you cant really read them but for the story it doesnt matter) and I am not constraining anything. I am sure my rule is working fine as it also does i
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