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Adding a scoreboard.
by Ben :) ·(Quote) -
Rendering a HTML5 version without uploading
by AlchimiaStudios ·There is probably specific things that are breaking HTML5. The HTML5 side of things was never quite in parity with the other export options. I think custom collisions, positional audio, display text/c -
Disappearing display text attribute
by tatiang ·(Quote) -
Disappearing display text attribute
by saad1993 ·The X and Y coordinates are game. attributes that show the location of the Player(blue box) closest to the Enemy i.e. the red box. This is so that the Enemy can move away from the Player and not colli -
Disappearing display text attribute
by tatiang ·Text without a rule condition and a change attribute in a Timer in the spawner actor? Does that work properly to display the value? Are you destroying any actors that are related to those two behav -
Disappearing display text attribute
by saad1993 ·(Quote) -
Disappearing display text attribute
by pHghost ·It seems the whole actor disappears, not the Attribute or Text Display. -
Disappearing display text attribute
by saad1993 ·I'm having this strange problem where an Index Game attribute (game.BulletCount) disappears after increasing to 1. -
Enemy AI - Move away from many instances of player bullets
by saad1993 ·(Quote) -
In App Purchases not working
by Acidburn ·I'm having the same issue, after setting up a test actor which displays the callback attribute which it is initialized to 0 when the behavior is run, and set to 1 when the data is received, and -1 if -
Enemy AI - Move away from many instances of player bullets
by Two.E ·I would say you need a four game attribute: -
Adding a scoreboard.
by tatiang ·change attribute game.firstHighest to game.score -
Let particles are affected by gravity
by pHghost ·In the Particle behaviour, on the second tab, you can tick a box, so they will be affected by gravity. If you do so, don't forget you also need to turn gravity on in the Scene Attribute settings, othe -
Fade in/out individual sounds.
by Armelline ·@geoascencio Can you show us the logic you're using to control the sound volume? It sounds like maybe the sound is being triggered before the attribute that controls its volume is set. I just tested a -
First Game Project - Colour Issue
by Ben :) ·To do this, I use a 'change attribute' set.color.blue, set.color.red or set.color.green - and change its value to 1 or 0. -
A problem with zooming and actor position
by Screaming Goat Apps ·2) I then created two game level integer attributes, one named "touch moverX", and "touch moverY". -
turret gun
by quinn221 ·(Quote) -
turret gun
by tatiang ·Use the VectorToAngle( ) function to determine the path to the hero. You'll need to constrain game.heroX and game.heroY to the hero's x and y position and then use those within the function. -
Double click with same actor
by RThurman ·Rule: When touch is pressed Rule: When [game.Time - self.OldClickTime] > [.5] Change Attribute [self.PlusOrMinus] to [1] Change Attribute [self.OldClickTime] to [game.Time] Othe -
Double click with same actor
by MarcoCol ·if he click one time, the attribute should be attribute +1