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  1. Adding a scoreboard.

    Ben :)
    by Ben :) · October 2017
    (Quote)
  2. Rendering a HTML5 version without uploading

    AlchimiaStudios
    by AlchimiaStudios · October 2017
    There is probably specific things that are breaking HTML5. The HTML5 side of things was never quite in parity with the other export options. I think custom collisions, positional audio, display text/c
  3. Disappearing display text attribute

    tatiang
    by tatiang · October 2017
    (Quote)
  4. Disappearing display text attribute

    saad1993
    by saad1993 · October 2017
    The X and Y coordinates are game. attributes that show the location of the Player(blue box) closest to the Enemy i.e. the red box. This is so that the Enemy can move away from the Player and not colli
  5. Disappearing display text attribute

    tatiang
    by tatiang · October 2017
    Text without a rule condition and a change attribute in a Timer in the spawner actor? Does that work properly to display the value? Are you destroying any actors that are related to those two behav
  6. Disappearing display text attribute

    saad1993
    by saad1993 · October 2017
    (Quote)
  7. Disappearing display text attribute

    pHghost
    by pHghost · October 2017
    It seems the whole actor disappears, not the Attribute or Text Display.
  8. Disappearing display text attribute

    saad1993
    by saad1993 · October 2017
    I'm having this strange problem where an Index Game attribute (game.BulletCount) disappears after increasing to 1.
  9. Enemy AI - Move away from many instances of player bullets

    saad1993
    by saad1993 · October 2017
    (Quote)
  10. In App Purchases not working

    Acidburn
    by Acidburn · October 2017
    I'm having the same issue, after setting up a test actor which displays the callback attribute which it is initialized to 0 when the behavior is run, and set to 1 when the data is received, and -1 if
  11. Enemy AI - Move away from many instances of player bullets

    Two.E
    by Two.E · October 2017
    I would say you need a four game attribute:
  12. Adding a scoreboard.

    tatiang
    by tatiang · October 2017
         change attribute game.firstHighest to game.score
  13. Let particles are affected by gravity

    pHghost
    by pHghost · October 2017
    In the Particle behaviour, on the second tab, you can tick a box, so they will be affected by gravity. If you do so, don't forget you also need to turn gravity on in the Scene Attribute settings, othe
  14. Fade in/out individual sounds.

    Armelline
    by Armelline · October 2017
    @geoascencio Can you show us the logic you're using to control the sound volume? It sounds like maybe the sound is being triggered before the attribute that controls its volume is set. I just tested a
  15. First Game Project - Colour Issue

    Ben :)
    by Ben :) · October 2017
    To do this, I use a 'change attribute' set.color.blue, set.color.red or set.color.green - and change its value to 1 or 0.
  16. A problem with zooming and actor position

    Screaming Goat Apps
    by Screaming Goat Apps · October 2017
    2) I then created two game level integer attributes, one named "touch moverX", and "touch moverY".
  17. turret gun

    quinn221
    by quinn221 · October 2017
    (Quote)
  18. turret gun

    tatiang
    by tatiang · October 2017
    Use the VectorToAngle( ) function to determine the path to the hero. You'll need to constrain game.heroX and game.heroY to the hero's x and y position and then use those within the function.
  19. Double click with same actor

    RThurman
    by RThurman · October 2017
    Rule: When touch is pressed Rule: When [game.Time - self.OldClickTime] > [.5] Change Attribute [self.PlusOrMinus] to [1] Change Attribute [self.OldClickTime] to [game.Time] Othe
  20. Double click with same actor

    MarcoCol
    by MarcoCol · October 2017
    if he click one time, the attribute should be attribute +1
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