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placing a rule with if scene.attribute is true gives crashes! BUG?
by gyroscope ·Why are you copying a rule to place in a Prototype? and the original actor you drag out (in this test example do you unlock it before you put the Rotate attribute change in? -
placing a rule with if scene.attribute is true gives crashes! BUG?
by -Timo- ·You can see my rules in the video (EDIT: I now see you cant really read them but for the story it doesnt matter) and I am not constraining anything. I am sure my rule is working fine as it also does i -
placing a rule with if scene.attribute is true gives crashes! BUG?
by gyroscope ·Hi Timo, is your attribute self.startX constrained? If so could be the reason for the crashes… if not, I'm not sure why then, but try altering your rules slightly to see if you get a better result: -
placing a rule with if scene.attribute is true gives crashes! BUG?
by -Timo- ·in a scene I made a attribute. inside this scene I have a lot of actors that have to move when I click on a button. I didnt want to make a game attribute because it only was for this scene. in the but -
Logic / Nesting
by tatiang ·What are you constraining self.rotation to and how are you animating? In other words, is the constraint value and the animation relative to the direction the actor is moving? -
Logic / Nesting
by echoink ·constrain self.rotation to... -
How would one interpolate a score with whole numbers only?
by Tiny_Ideas ·One actor which displays the attribute game.SCORE -
:)after iPod to iPad resizing the pause game behavior does weird. actors in scene move to the left(:
by -Timo- ·@jesse75 when you click on the pause button change game.attribute to true. After 0.1 second pause game. In all the actors if game.attribute is true change self.position.x to self.position.x+90 -
Rescue the Monsters for iOS
by pHghost ·Touch recognition. Easily the biggest issue with the game. You don't need to tap the monster for it to register 'tapped.' Frequently, I'm tapping a monster, and three monsters next to it get 'tapped' -
Keeping Enemy Actors on the Ground??
by rajit.garg11 ·The only way I can think of is to constrain the enemies to the ground -
How do add lives?
by rajit.garg11 ·To show lives in text, do display text and for what to display put in the attribute for lives. To make the actor destroy after lives are over, in the actor you want to destroy, put "if lives -
Randomly generated terrain and another confusing feature
by mystic 2628 ·Ok. I've tried it out. Spent an hour at it, but I think I need the index attribute. You remove a row from the table "At index" which automatically makes me assume I need the index at -
Spare Code ? Dump It here.
by Socks ·Two ways to control it - double click the main control (the light source) and chose either 'move by hand' or 'automatic move', 'move by hand' is basic drag it around with your finger/mouse and 'automa -
⭕⭕ Lens Flare ⭕⭕
by Socks ·Two ways to control it - double click the main control (the light source) and chose either 'move by hand' or 'automatic move', 'move by hand' is basic drag it around with your finger/mouse and 'automa -
Help with difficult move actor
by bjandthekatz ·change attribute self.motion.linearvelocity.x to self.motion.linearvelocity.x+400 -
rotate actor image based on key press
by echoink ·I had the constrain vector attribute set ... the actor was spinning like a roulette table. The key to all this was "relative to scene." Seems to work now. -
rotate actor image based on key press
by bjandthekatz ·Constrain VectorToAngle(Self.Motion.Linearvelocity.X, Self.Motion.LinearvelocityY) -
rotate actor image based on key press
by echoink ·I have attempted to constrain attribute changed to various angles to no avail. The change attribute, graphics, flip horizontally, when I click the left arrow and flip horizontally when I flip the rig -
Destroy spawned actor
by bjandthekatz ·Change attribute score to score + 1 -
Destroy spawned actor
by echoink ·When my hero collects them, the purse count attribute increases successfully such that his image changes when he's picked up 10 of them, but how do I destroy the coins? I edited the coin prototype an