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  1. GS game user experience

    echoink
    by echoink · December 2013
    I am really enjoying GS so far, so I am attempting to constrain my brainstorming to any possible limitations (2D, pseudo 3D, slow load times for graphic-heavy games, etc) and want to plan accordingly.
  2. Need help please (Button for "Next Scene")

    benny3932
    by benny3932 · December 2013
    I've tried the "change scene" attribute but it just automatically takes me to a scene with out clicking the button. So my question how can i make it so when I click one button or th
  3. Right and Left Movement

    darlene57
    by darlene57 · December 2013
    In the windows version I cannot find the attribute when touch is inside.
  4. Universal Builds 2013!!!!!

    Thunder_Child
    by Thunder_Child · December 2013
    gone through and tediously entered every single attribute and mirrored everything in the template and it just doesn't work for me either....I noticed this thread under unanswered...my three posts rem
  5. Weapon Selection help please?

    tatiang
    by tatiang · December 2013
    In the turret/gun actor, have a rule that says When attribute game.weaponChoice=2 ... Change whatever attributes you want to be affected, such as rotate speed, spawn rate, etc. Do the same thing in t
  6. Weapon Selection help please?

    allc1865
    by allc1865 · December 2013
    Let me ask. What do you mean by "Change the image and rules according to a game attribute such as game.weaponChoice"?
  7. Weapon Selection help please?

    tatiang
    by tatiang · December 2013
    So you want the gun to always point in the same direction, rather than swiveling independently, as in my demo? If so, just constrain the self.rotation of the gun to the self.rotation of the player.
  8. Weapon Selection help please?

    allc1865
    by allc1865 · December 2013
    So in the gun actor I would put constrain attribute > self.x to playerx and constrain sttribute self.y to playery?
  9. How to get actor to come to a stop when it hits another actor

    tatiang
    by tatiang · December 2013
    You could have a rule that says when when the actors collide, constrain the hero's x position to an offset of the bulldozer's x position (e.g. bulldozerX-100 if it was moving left).
  10. Shooting an Enemy (help)

    sincitygames
    by sincitygames · December 2013
    I would think that if you thad an attribute for "blue_can_fire" and default make it false, then when a blue enemy pops on screen change it to true. Then put a rule on the blue actor
  11. making a character immovable?

    tahakitan
    by tahakitan · December 2013
    if movable is checked than it is always going to move if you have a collide rule applied with it. you can reduce the movement of the object by adding a constraint attribute to the x and y but it will
  12. Draw-it: My next very accurate and efficient line drawing function for GameSalad.

    aquamonkey
    by aquamonkey · December 2013
    1. Create a new scene attribute (boolean) for the Draw-it scene, set it to false.
  13. :)after iPod to iPad resizing the pause game behavior does weird. actors in scene move to the left(:

    -Timo-
    by -Timo- · December 2013
    I qm already constraining the right camera positions. I now have camera origin.x to -90. But do you mean before pause scene constrain it to -130 (or something) and when unlause change back to -90? i c
  14. :)after iPod to iPad resizing the pause game behavior does weird. actors in scene move to the left(:

    j75
    by j75 · December 2013
    ### put a constrain behavior just before the pause behavior to constrain all the cam adjustments. ###
  15. Weapon Selection help please?

    tatiang
    by tatiang · December 2013
    Constrain a gun actor to the tank actor so that its x/y position is constrained to the x/y of the tank. Do not put the constrain behavior inside of a rule.
  16. Line of Sight Detection Issues

    ironDan
    by ironDan · December 2013
    You can create a 3 Table or Global X/Y attributes. 1st Target X 2nd Target Y 3rd Target Locked On. When an actor is hit with a bullet, constrain Actors X/Y to the Table/Gobal X/Y position. And Set the
  17. Constrain Table Values?

    CloDevious
    by CloDevious · December 2013
    So I understand how to use tables to change attributes using + or -. For example tableCellValue(Game.Sometable, 1,5)+90
  18. Weapon Selection help please?

    allc1865
    by allc1865 · December 2013
    I guess I'll just start off with the second one. If I wanted to have a particular gun or so attached to my actor when button is pressed, how would I do that? When touch is pressed constrain attribute
  19. :)after iPod to iPad resizing the pause game behavior does weird. actors in scene move to the left(:

    JPGamesFactory
    by JPGamesFactory · December 2013
    Change attribute : self position x to selfposition X + 40
  20. Weapon Selection help please?

    tatiang
    by tatiang · December 2013
    Hmm... looks pretty good to me. Although I notice that you have the direction for the spawned bullet set to a game attribute with relative to actor selected. It's possible that needs to be relative
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