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  1. In App Purchasing question...

    allc1865
    by allc1865 · December 2013
    What I have is When touch is pressed > in app purchase item rules > change attribute to the weapon you want to buy. But that doesn't work because when you touch the button, it changes th
  2. Weapon Selection help please?

    allc1865
    by allc1865 · December 2013
    @ZeroRaven, Okay. I see what you did. Seems easy enough. Just have an attribute that says when bullet 1 is selected, turn your original bullet off.
  3. Weapon Selection help please?

    ZeroRaven
    by ZeroRaven · December 2013
    When I did it I used the 1,2,3,4 keys and had each tied to a game attribute.
  4. No attribute drop down menu

    JScott
    by JScott · December 2013
    Hi all, switched (from PC-Windows7) to my office computer (PC-running Vista), and the layout of GS is different, and not good different. The main frustration is that when trying to change an attribute
  5. Need Help with simple game plz

    tatiang
    by tatiang · December 2013
    Place a single actor on the scene 16 times in a 4x4 grid. In the actor, create two integer attributes called myRow and myCol. Double-click on each actor on the scene and change its self.myRow and se
  6. Next Level problem with Paused Screen

    JPGamesFactory
    by JPGamesFactory · December 2013
    Create an real attribute called GameLevel.
  7. Adding scene attributes to prototype actor?

    j75
    by j75 · December 2013
    When creating the prototype, I can add the rule but I am not allowed to create the "change attribute" that controls the "current scene" function.
  8. how to make an icon like life dissapear one by one after the main character being hit by obstacle.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2013
    If you put the Replicate Behavior within your actor (whatever it is) and then control its Count amount with an Attribute.
  9. Next Level problem with Paused Screen

    PetCro
    by PetCro · December 2013
    -Change attribute game.NextScene to true
  10. iphone4 to iphone5

    j75
    by j75 · December 2013
    change attribute
  11. Weapon Selection help please?

    allc1865
    by allc1865 · December 2013
    So basically, the button that you press to get a different bullet to shoot out says, when touch is pressed > change attribute game.weaponAmmo to true.
  12. Air Supply Infinite - Out now! :D

    Tiny_Ideas
    by Tiny_Ideas · December 2013
    That's a pain to hear, although in my experience, something simple, such as changing an attribute has caused me constant crashes. This is because there is so much code is then related to that attribut
  13. How to mute music?

    tenrdrmer
    by tenrdrmer · December 2013
    FYI you don't need to mute the sound attribute if you only want to shut off the music.
  14. Help getting a turret to track a crosshair.

    ZeroRaven
    by ZeroRaven · December 2013
    I have the turret constrined to the base by using a constrin attribute to set the turrets self.positionx and self.positiony to the bases X,Y coordinates with a slight offset to account for the turret
  15. How to mute music?

    Single_Team_Productions
    by Single_Team_Productions · December 2013
    (Quote)
  16. How to mute music?

    mounted88
    by mounted88 · December 2013
    Create a Game attribute (Boolean)
  17. How can I add scrolling to my entire scene?

    KevinCross
    by KevinCross · December 2013
    I'm scrolling a grid of actors by having one actor move and update a game attribute while it moves, then have all other actors constrained to that one game actor with the relevant offsets.
  18. State of GameSalad on 11-27-2013

    Socks
    by Socks · December 2013
    Constrain self.Image to "tyre"..self.time
  19. State of GameSalad on 11-27-2013

    matarua
    by matarua · December 2013
    What this would also mean, in an experimental benefit way, is fonts could be used as artwork in the game with the display text attribute.
  20. How do I make my actor move across the screen?

    tatiang
    by tatiang · December 2013
         Constrain self.position.X to game.mouse.position.X
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