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  1. Random numbers without specific numbers ?

    tatiang
    by tatiang · December 2013
    Change attribute game.randomRow (integer) to random(1,tableRowCount(tableName)).
  2. Not quite sure as to what I should say here . . . basically, could I have some help please?

    LegionError121
    by LegionError121 · December 2013
    (please consider that I am using a Windows version of game salad and that the "Gravity" attribute does not exist on the Windows version.)
  3. How to keep HUD in same place when camera rotates

    UtopianGames
    by UtopianGames · December 2013
    Would it be possible to use a background image with the HUD controls on it and constrain its rotation to - scene.camera.rotation like in our template below.
  4. Twitter Sheet?

    stackpoole
    by stackpoole · December 2013
    Look! I beat my previous Highscore! MY Score is: [This is when you add your score attribute, e.g. game.score]. Try beat my score! [Link to the app store using the same link, as if you searched on goog
  5. iPad crash - no crash

    tatiang
    by tatiang · December 2013
    *Obviously, on a device there is no way to see these so I usually create a text attribute and use a concatenating system where I do change attribute game.Debug to game.Debug.."1" and
  6. Scrolling Map in GameSalad help please? :)

    allc1865
    by allc1865 · December 2013
    I do realize that now that your dots constrain to the miniMap. That will be useful, thanks! I'm going to go ahead and add that feature to my map.
  7. LinkMachine™

    Socks
    by Socks · December 2013
    A question comes up from time to time on the forums . . . . "how to attach one actor to another actor so they stay together" . . . . the obvious answer is to constrain the X and Y o
  8. How to keep HUD in same place when camera rotates

    rdlew2008
    by rdlew2008 · November 2013
    constrain attribute
  9. How to keep HUD in same place when camera rotates

    CodeMonster
    by CodeMonster · November 2013
    im not sure how you can do this but you can somehow work out which way the screen has rotated and just constrain the x and y co-ordinates to be the bottom of the screen depending on which way the scre
  10. Colliding Issue when actor changes image

    DaGreatness
    by DaGreatness · November 2013
    There was an attribute, which was outside the rule which was messing up, once i brought it into the rule it worked like a charm!
  11. Jump To Kill

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    http://www.jamie-cross.net/?portfolio=gamesalad-recipe-003-enemy-collisions-detecting-a-head-jump-vs-a-side-collision
  12. Whats The Screen Size For All Apple Devices?

    FallingBoxStudios
    by FallingBoxStudios · November 2013
    Attribute - game.ScreenSize.Height + game.ScreenSize.Width = (what the X/Y of the iPad mini's screen is) - change scene to iPad mini gameplay.
  13. If I make a rule "when mouse position..." will it act the same as touch when the app is released?

    DinoBit
    by DinoBit · November 2013
    So I was watching a tutorial about multiscreen menus by our beloved Tshirt booth. And he said to make a rule like this: when actor recieves event, mouse button, is down... change attribute self.positi
  14. Colliding Issue when actor changes image

    tatiang
    by tatiang · November 2013
    Either post your collision rules or send a link to download your project file. Images should not affect collisions or other rules.
  15. Save game after closing app completely [click & point game]

    tatiang
    by tatiang · November 2013
    The Save Attribute behavior existed before tables were added to GameSalad but it still has some use for saving individual attributes.
  16. Colliding Issue when actor changes image

    DaGreatness
    by DaGreatness · November 2013
    Constrain Attribute: constrain game.gaspower to game.gaspower+10
  17. file corrupt?

    mc99093
    by mc99093 · November 2013
    In my file some things I can't get to work. For instance overlap actor- activate trigger attribute - which will cause door to lift up. Simple interpolate but it won't work to lift the door in my proje
  18. Save game after closing app completely [click & point game]

    alarm656
    by alarm656 · November 2013
    (Quote)
  19. Save game after closing app completely [click & point game]

    -Timo-
    by -Timo- · November 2013
    you can keep your attribute but just change your attributes to the tables. when an attribute is changed you also change the table value (change table value behavior) to the attribute. and save table.
  20. Save game after closing app completely [click & point game]

    alarm656
    by alarm656 · November 2013
    Hi timolapre1998 thank you. but I don't know how to use tables on it. I have used tables for messages with text attribute.
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