-
Random numbers without specific numbers ?
by tatiang ·Change attribute game.randomRow (integer) to random(1,tableRowCount(tableName)). -
Not quite sure as to what I should say here . . . basically, could I have some help please?
by LegionError121 ·(please consider that I am using a Windows version of game salad and that the "Gravity" attribute does not exist on the Windows version.) -
How to keep HUD in same place when camera rotates
by UtopianGames ·Would it be possible to use a background image with the HUD controls on it and constrain its rotation to - scene.camera.rotation like in our template below. -
Twitter Sheet?
by stackpoole ·Look! I beat my previous Highscore! MY Score is: [This is when you add your score attribute, e.g. game.score]. Try beat my score! [Link to the app store using the same link, as if you searched on goog -
iPad crash - no crash
by tatiang ·*Obviously, on a device there is no way to see these so I usually create a text attribute and use a concatenating system where I do change attribute game.Debug to game.Debug.."1" and -
Scrolling Map in GameSalad help please? :)
by allc1865 ·I do realize that now that your dots constrain to the miniMap. That will be useful, thanks! I'm going to go ahead and add that feature to my map. -
LinkMachine™
by Socks ·A question comes up from time to time on the forums . . . . "how to attach one actor to another actor so they stay together" . . . . the obvious answer is to constrain the X and Y o -
How to keep HUD in same place when camera rotates
by rdlew2008 ·constrain attribute -
How to keep HUD in same place when camera rotates
by CodeMonster ·im not sure how you can do this but you can somehow work out which way the screen has rotated and just constrain the x and y co-ordinates to be the bottom of the screen depending on which way the scre -
Colliding Issue when actor changes image
by DaGreatness ·There was an attribute, which was outside the rule which was messing up, once i brought it into the rule it worked like a charm! -
Jump To Kill
-
Whats The Screen Size For All Apple Devices?
by FallingBoxStudios ·Attribute - game.ScreenSize.Height + game.ScreenSize.Width = (what the X/Y of the iPad mini's screen is) - change scene to iPad mini gameplay. -
If I make a rule "when mouse position..." will it act the same as touch when the app is released?
by DinoBit ·So I was watching a tutorial about multiscreen menus by our beloved Tshirt booth. And he said to make a rule like this: when actor recieves event, mouse button, is down... change attribute self.positi -
Colliding Issue when actor changes image
by tatiang ·Either post your collision rules or send a link to download your project file. Images should not affect collisions or other rules. -
Save game after closing app completely [click & point game]
by tatiang ·The Save Attribute behavior existed before tables were added to GameSalad but it still has some use for saving individual attributes. -
Colliding Issue when actor changes image
by DaGreatness ·Constrain Attribute: constrain game.gaspower to game.gaspower+10 -
file corrupt?
by mc99093 ·In my file some things I can't get to work. For instance overlap actor- activate trigger attribute - which will cause door to lift up. Simple interpolate but it won't work to lift the door in my proje -
Save game after closing app completely [click & point game]
by alarm656 ·(Quote) -
Save game after closing app completely [click & point game]
by -Timo- ·you can keep your attribute but just change your attributes to the tables. when an attribute is changed you also change the table value (change table value behavior) to the attribute. and save table. -
Save game after closing app completely [click & point game]
by alarm656 ·Hi timolapre1998 thank you. but I don't know how to use tables on it. I have used tables for messages with text attribute.